Eveytime im in a instance i get this error when ever a boss is engaged.
Code:
15x [ADDON_ACTION_BLOCKED] AddOn 'BasicUI' tried to call the protected function 'Boss2TargetFrame:Hide()'.
[string "@!BugGrabber\BugGrabber.lua"]:519: in function <!BugGrabber\BugGrabber.lua:519>
[string "=[C]"]: in function `Hide'
[string "@FrameXML\TargetFrame.lua"]:112: in function `TargetFrame_Update'
[string "@FrameXML\TargetFrame.lua"]:178: in function `OnEvent'
[string "@FrameXML\UnitFrame.lua"]:917: in function <FrameXML\UnitFrame.lua:915>
I have done a ccouple of things to the frame but its just apperance changes here is the code.
Code:
--[[ Unit Font Style ]]--
----------------------------------------------------------
local shorts = {
{ 1e10, 1e9, "%.0fB" }, -- 10b+ as 12B
{ 1e9, 1e9, "%.1fB" }, -- 1b+ as 8.3B
{ 1e7, 1e6, "%.0fM" }, -- 10m+ as 14M
{ 1e6, 1e6, "%.1fM" }, -- 1m+ as 7.4M
{ 1e5, 1e3, "%.0fK" }, -- 100k+ as 840K
{ 1e3, 1e3, "%.1fK" }, -- 1k+ as 2.5K
{ 0, 1, "%d" }, -- < 1k as 974
}
for i = 1, #shorts do
shorts[i][4] = shorts[i][3] .. " (%.0f%%)"
end
hooksecurefunc("TextStatusBar_UpdateTextStringWithValues", function(statusBar, textString, value, valueMin, valueMax)
if value == 0 then
return textString:SetText("")
end
local style = GetCVar("statusTextDisplay")
if style == "PERCENT" then
return textString:SetFormattedText("%.0f%%", value / valueMax * 100)
end
for i = 1, #shorts do
local t = shorts[i]
if value >= t[1] then
if style == "BOTH" then
return textString:SetFormattedText(t[4], value / t[2], value / valueMax * 100)
else
if value < valueMax then
for j = 1, #shorts do
local v = shorts[j]
if valueMax >= v[1] then
return textString:SetFormattedText(t[3] .. " / " .. v[3], value / t[2], valueMax / v[2])
end
end
end
return textString:SetFormattedText(t[3], value / t[2])
end
end
end
end)
----------------------------------------------------------
--[[ Unit Font Color ]]--
----------------------------------------------------------
hooksecurefunc("UnitFrame_Update", function(self, isParty)
if not self.name or not self:IsShown() then return end
local PET_COLOR = { r = 157/255, g = 197/255, b = 255/255 }
local unit, color = self.unit
if UnitPlayerControlled(unit) then
if UnitIsPlayer(unit) then
color = RAID_CLASS_COLORS[select(2, UnitClass(unit))]
else
color = PET_COLOR
end
elseif UnitIsDeadOrGhost(unit) then
color = GRAY_FONT_COLOR
else
color = FACTION_BAR_COLORS[UnitIsEnemy(unit, "player") and 1 or UnitReaction(unit, "player") or 5]
end
if not color then
color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)["PRIEST"]
end
self.name:SetTextColor(color.r, color.g, color.b)
if isParty then
self.name:SetText(GetUnitName(self.overrideName or unit))
end
end)
----------------------------------------------------------
--[[ Unit Name Background Color ]]--
----------------------------------------------------------
for _, region in pairs({
TargetFrameNameBackground,
FocusFrameNameBackground,
Boss1TargetFrameNameBackground,
Boss2TargetFrameNameBackground,
Boss3TargetFrameNameBackground,
Boss4TargetFrameNameBackground,
Boss5TargetFrameNameBackground,
}) do
region:SetColorTexture(0, 0, 0, 0.5)
end
----------------------------------------------------------
--[[ Unit Name Font Size ]]--
----------------------------------------------------------
for _, names in pairs({
PlayerName,
TargetFrameTextureFrameName,
FocusFrameTextureFrameName,
}) do
names:SetFont(db.UnitframeFont, 16)
end
----------------------------------------------------------
--[[ Unit Level Text Centering ]]--
----------------------------------------------------------
-- PlayerFrame
hooksecurefunc("PlayerFrame_UpdateLevelTextAnchor", function(level)
if ( level >= 100 ) then
PlayerLevelText:SetPoint("CENTER", PlayerFrameTexture, "CENTER", -61, -16);
else
PlayerLevelText:SetPoint("CENTER", PlayerFrameTexture, "CENTER", -62, -16);
end
end)
-- TargetFrame
hooksecurefunc("TargetFrame_UpdateLevelTextAnchor", function(self, targetLevel)
if ( targetLevel >= 100 ) then
self.levelText:SetPoint("CENTER", 62, -16);
else
self.levelText:SetPoint("CENTER", 62, -16);
end
end)
--[[ Castbar Scaling ]]--
----------------------------------------------------------
-- Player Castbar
CastingBarFrame:SetScale(db.UnitScale)
--CastingBarFrame:ClearAllPoints()
--CastingBarFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
-- Target Castbar
Target_Spellbar_AdjustPosition = function() end
TargetFrameSpellBar:SetParent(UIParent)
TargetFrameSpellBar:ClearAllPoints()
TargetFrameSpellBar:SetPoint("CENTER", UIParent, "CENTER", 0, 40)
TargetFrameSpellBar:SetScale(2)
TargetFrameSpellBar:SetScript("OnShow", nil)
----------------------------------------------------------
--[[ Main Unit Frames Scaling ]]--
----------------------------------------------------------
for _, frames in pairs({
PlayerFrame,
TargetFrame,
FocusFrame,
}) do
frames:SetScale(db.UnitScale)
end
----------------------------------------------------------
--[[ Party Member Frame Scaling ]]--
----------------------------------------------------------
for i = 1, MAX_PARTY_MEMBERS do
_G["PartyMemberFrame"..i]:SetScale(db.UnitScale)
end
----------------------------------------------------------
--[[ Arena Frames Scaling ]]--
----------------------------------------------------------
--local function ScaleArenaFrames()
--for i = 1, MAX_ARENA_ENEMIES do
--_G["ArenaPrepFrame"..i]:SetScale(db.UnitScale)
--_G["ArenaEnemyFrame"..i]:SetScale(db.UnitScale)
--end
--end
--if IsAddOnLoaded("Blizzard_ArenaUI") then
--ScaleArenaFrames()
--else
--local f = CreateFrame("Frame")
--f:RegisterEvent("ADDON_LOADED")
--f:SetScript("OnEvent", function(self, event, addon)
--if addon == "Blizzard_ArenaUI" then
--self:UnregisterEvent(event)
--ScaleArenaFrames()
--end
--end)
--end
----------------------------------------------------------
--[[ Boss Frames Scaling ]]--
----------------------------------------------------------
for i = 1, MAX_BOSS_FRAMES do
_G["Boss"..i.."TargetFrame"]:SetScale(db.UnitScale)
end
----------------------------------------------------------
end
I am not showing nor am i hiding the frame why do i keep getting this error?
Could it be do to the MAX_BOSS_FRAMES?
If so what would be a better call?
Thanks in advance for any help.