Hi fellas,
I'm re-writting my whole UI (years of code, fixes, patches left a big mess within my codebase).
So my question is, is there a reason why a oUF tag with the event PLAYER_TALENT_UPDATE doesn't actually trigger when it should?
The tag is pretty simple.
Lua Code:
spec = function(unit)
return E:GetUnitSpecializationInfo(unit)
end,
I've registered the following events "PLAYER_TALENT_UPDATE PLAYER_ROLES_ASSIGNED".
PLAYER_ROLES_ASSIGNED actually get triggered fine.
I can fix this easily by registering PLAYER_TALENT_UPDATE on the frame, but it would be cleaner if the tag would just update with the registered events.
Is there a reason for this, or something I can do other than the aforementioned solution of registering the event to the frame.