Originally Posted by SDPhantom
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The reason i'm creating the addon the way i am is because they register on KeyDown as opposed to the SetBinding functions, which only triggers on KeyUp.
Also i would really prefer to use default Key Bindings UI as im not really experienced enough to build my own UI to set it up.
I did manage to figure out a workaround that im satisfied with by just changing the name of the category to "Additional Bindings - ClassName", which reduces the flood/amount of lines and should not overwhelm the player.
Thanks for the replies.