03-31-08, 08:31 PM | #201 | |
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03-31-08, 08:39 PM | #202 |
Great news because jwowupdater just eats Banzai everytime. Thanks for the find. Everyone is doin an awesome job! Much thanks!
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03-31-08, 09:37 PM | #203 | |
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03-31-08, 09:38 PM | #204 |
Newest things I've noticed....
Here's a screen shot, just so people know what probs there are, not sure how many in the screen shot and I've listed are entirely Mazzle though.
http://members.dodo.com.au/~jakgrant1/WoW-Mazzle.jpg 1) When you or some enemy is selected, the text and the health bar, etc, are to the left a little not by a huge amount, but enough. Not a big deal but looks a little untidy. I've tried re-mazzifying, and that doesn't correct it. 2) I've noticed Fubar-Topscore doesn't seem to work. I assume this is an issue with 2.4 damage changes ? Not part of mazzle, but just thought I'd query it, so I can go looking for a Topscore update. 3) Forgot to take a screen shot of this one, but the ATSW for trades. Again I'm sure not part of mazzle ? But as a LW-er, it's a little annoying, cos you have two categories someone has called leather, and ones leather type and one's armor, gah :P Anyway, I'm sure 2 and 3 aren't mazzle, but 1, maybe, so if any tidying up could be done, would be good. Oh, it's also really only relevant to this week, but how do we change the clock in Mazzle and the time zone ? I've forgotten, because I'm on the Khaz'goroth realm, and Blizz isn't aware, their time is an hour behind, because Australia actually didn't finish DST when they were meant to. Thanks in advance, J. PS. I was looking through bugsack, and understood finally how errors were reported, because I was using an addon outside of mazzle called recipe radar, which kept giving bugsack errors, but that was because it was missing a lib of some sort called astrolabe. So, I went back and looked at the bugsack errors that keep getting reported from witch hunt. Now I don't know if someone has mentioned this in the post, but I found out the solution and fixed witch hunt. I've now not got a bugsack error immediately from logging into wow from witch hunt. What I did was look for a copy of LibSink 2.0. I couldn't see it on wowinterface, but found it elsewhere, so downloaded the lib, dumped it in the addon folder, and voila. Working witch hunt. Only prob is I have nfi what witch hunt is. LMAO Last edited by jakgrant : 03-31-08 at 10:56 PM. Reason: Found something for other peoples probs |
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04-01-08, 01:15 AM | #205 |
I seem to be the only one who has issues with antagonist .
I can see the enemy casting bar but thats all. Basically all bars that could be seen on the lower right of the HUD are gone. Does any1 has an idea? |
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04-01-08, 02:35 AM | #206 |
Correction to what I said about witch hunt. gah
Well installing that lib I mentioned fixed only part of the prob, I am getting bugsack's listed.
Here's some of the errors, I might pull that lib out but it seemed to fix the initial witch hunt prob. There might be more, but I don't know if that helps any. I know witch hunt isn't a mazzle thing, but thought I'd bring it up. Error 1: [2008/04/01 16:23:50-17-x1]: AceLocale-2.2-40629 (Ace2):487: AceLocale(WitchHunt): Translation "DRAG HERE" does not exist. !!MazzleUI_Preloader\Mods\WitchHunt.lua:61: in function `SetupFrames' WitchHunt\WitchHunt.lua:588: in function `?' LibSink-2.0\LibSink-2.0.lua:617: in function `func' LibSink-2.0\LibSink-2.0.lua:330: in function <...rface\AddOns\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:316> LibSink-2.0\LibSink-2.0.lua:336: in function `Pour' WitchHunt\WitchHunt.lua:595: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Comm-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4> <in C code>: ? <string>:"safecall Dispatcher[2]":13: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `SendMessage' WitchHunt\WitchHunt.lua:582: in function `Burn' WitchHunt\WitchHunt.lua:626: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Comm-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[12]":4: in function <[string "safecall Dispatcher[12]"]:4> <in C code>: ? <string>:"safecall Dispatcher[12]":13: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire' AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69> --- Error 2: [2008/04/01 16:23:50-17-x1]: AceLocale-2.2-40629 (Ace2):487: AceLocale(WitchHunt): Translation "Bottom" does not exist. !!MazzleUI_Preloader\Mods\WitchHunt.lua:69: in function `SetupFrames' WitchHunt\WitchHunt.lua:588: in function `?' LibSink-2.0\LibSink-2.0.lua:617: in function `func' LibSink-2.0\LibSink-2.0.lua:330: in function <...rface\AddOns\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:316> LibSink-2.0\LibSink-2.0.lua:336: in function `Pour' WitchHunt\WitchHunt.lua:595: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Comm-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4> <in C code>: ? <string>:"safecall Dispatcher[2]":13: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `SendMessage' WitchHunt\WitchHunt.lua:582: in function `Burn' WitchHunt\WitchHunt.lua:626: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Comm-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[12]":4: in function <[string "safecall Dispatcher[12]"]:4> <in C code>: ? <string>:"safecall Dispatcher[12]":13: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire' AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69> --- Error 3: [2008/04/01 16:23:50-17-x213]: WitchHunt\WitchHunt.lua:517: attempt to index upvalue 'frame' (a nil value) !!MazzleUI_Preloader\Mods\WitchHunt.lua:77: in function `SetupFrames' WitchHunt\WitchHunt.lua:588: in function `?' LibSink-2.0\LibSink-2.0.lua:617: in function `func' LibSink-2.0\LibSink-2.0.lua:330: in function <...rface\AddOns\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:316> LibSink-2.0\LibSink-2.0.lua:336: in function `Pour' WitchHunt\WitchHunt.lua:595: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Comm-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4> <in C code>: ? <string>:"safecall Dispatcher[2]":13: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `SendMessage' WitchHunt\WitchHunt.lua:582: in function `Burn' WitchHunt\WitchHunt.lua:626: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Comm-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[12]":4: in function <[string "safecall Dispatcher[12]"]:4> <in C code>: ? <string>:"safecall Dispatcher[12]":13: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire' AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69> --- |
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04-01-08, 06:18 AM | #207 |
I probably can't contribute with anything since all the errors have already been mentioned. Mazzifier doesn't work properly, but that could be related to any of many errors the BugSack grabs.
Characters that had already been mazzified work to an extent where I can perform well in 5-man instances and PvP, so it's no problem there, although it's apparent that they're not running 100% (0-32 errors in the BugSack on any given day). However, compared to the 132 errors I got within the first 10 seconds on the first day after patch release, I'm optimistic that a fix will be found soon. It's killing me when I can't play the game and I can't play it without MazzleUI. Not anymore. Absolutely love this compilation and I hope it'll be up and running soon. Great job, Mazzle, and all the others who've helped along the years. Signing up for the forums in order to give you a thumbs up was the least I could do. |
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04-01-08, 07:13 AM | #208 | |
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04-01-08, 07:15 AM | #209 | |
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04-01-08, 07:31 AM | #210 | |
As to OP ? I have no idea what OP is. Last edited by jakgrant : 04-01-08 at 07:33 AM. Reason: Rephrasing |
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04-01-08, 07:47 AM | #211 | |
Trying it with just notepad.... if this works we know two things, I am lucky and I am not good with computers. Last edited by Llydapdicter : 04-01-08 at 07:52 AM. Reason: worth a shot |
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04-01-08, 09:02 AM | #212 |
.TOC file
you can open .TOC files or .LUA files with wordpad or notepad or any text editor like that. Rightclick on that .TOC file select "open with" then select "choose program" then select the text editor you have (you can also check the "always use this program" or whatever its called so next time they will reopen with the same program. its text files so you can also use the find tool to search for the codes to change. Hope it helps and note that i use win XP so maybe the options path is different on other OS i cant remember exactly
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04-01-08, 09:35 AM | #213 | |||
Last edited by griffin224 : 04-01-08 at 09:41 AM. Reason: Forgot I wanted to respond to more than one post! :-P |
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04-01-08, 09:38 AM | #214 | |
OK .... can you explain exactly what you did? |
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04-01-08, 09:50 AM | #215 | |
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04-01-08, 09:57 AM | #216 | |
help me plz
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04-01-08, 10:05 AM | #217 |
I can try! :-)
No clue on pathing for the Mac, but here is the PC path, as long as you have a default install. C:\Program Files\World of Warcraft\Interface\AddOns\!!MazzleUI_Preloader\!!MazzleUI_Preloader.toc ## Interface: 20003That is the original file contents. REMOVE the "Mods\Witchhunt.lua" line, OR put ## in front of it. Save the file, start up WoW and all should be right with the world. Note: Use any text editor to edit !!MazzleUI_Preloader.toc PM if you have any questions. |
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04-01-08, 10:29 AM | #218 |
I'm a complete noob when it comes to coding, but I followed the fix on page 7 as well as possible with my non-existing coding skills. I then proceeded to /mazzify but the second button didn't show.
I "solved" this by only checking the two bottom boxes on the "Which portions of the UI would you like to Mazzify?" - the second button showed, but the UI was still kinda weird. So I did another /mazzify, and this time checking only the middle button. If I try checking any of the two top boxes, my second Mazzifier button doesn't show. Now my UI looks like it's always done, although I guess it's not really working as intended. I'm happy with my "fix", but also looking forward to a real fix from you guys. You're doing a fantastic job!!! Last edited by Demonina : 04-01-08 at 10:36 AM. |
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04-01-08, 10:50 AM | #219 |
04-01-08, 11:11 AM | #220 | |
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » Patch 2.4 bugfix thread |
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