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01-25-07, 02:25 PM   #901
Gemminie
A Fallenroot Satyr
 
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Originally Posted by Kierrkian
Gemminie the screen shots below are from MC and AQ40 they should show you everything you wish to see.
Thanks, Kierrkian; that answers my questions very nicely. I do in fact play in 1280x1024 usually, but I can probably live with the extra groups shoved off to the side -- especially given the fact that there aren't any raids in the expansion bigger than 25, and it's going to be a while before I see those anyway.

Go go mighty Mazzle! Gnome powah!
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01-25-07, 05:11 PM   #902
somebody
A Murloc Raider
Join Date: Dec 2006
Posts: 8
Originally Posted by Mazzlefizz
I think those are the default size. He's just at the lowest aspect ratio of 1.25 (1280x1024), so things may seem bigger. It's also why he has raid frames outside of the center area. It's the only layout that has them like that, b/c there's not enough room. 1.33 and 1.6 have them all in the middle.

Anyway, it's easy to change that font size. Those are unit frames and the unit frames are still being handled by DUF.
Great news Mazzle thanks, i ran your mod for about a week before it got the blizz patch axe lol and loved it, keep up the good fight
 
01-25-07, 05:24 PM   #903
Valium
A Murloc Raider
Join Date: Jan 2007
Posts: 4
is there EVER going to be a UI that is not broken and works with 1440x900
 
01-25-07, 07:16 PM   #904
Mazzlefizz
A Pyroguard Emberseer
 
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Here's an update on today's big version, that has helped me reach 75% rested bonus.

I see tunnel. I see light. (that's your ETA, so don't bother asking!)


0.95 Change Log

  • Feature Addition Made tons of changes to our version of Bongos to make it much easier to modify your layouts. All of the problematic aspects that resulted from our changes in the paging mechanism should now be remedied. I think it's very intuitive now.
    • When adding buttons or pages to a bar, you no longer have to re-arrange your spells afterwards. MazzleUI will compensate for the changes in action IDs by moving your spells and keybindings around so they stay in the same exact buttons.
    • You can once again add bars again normally using the slider in the options window. You don't have to do that odd process with the mega-bar described in the forums any more.
    • When new bars are added, Bongos no longer resets the bar position of all your bars. All existing bars will stay place, while any new bars you add will be arranged in an empty part of the screen so that you can quickly grab them and put them where you want them.
    • Number of available pages and bar size now uses the number of free actions slots to determine the maximum value. This should now insure every button on every page will always have a unique action associated with it. Essentially, it now behaves like DAB did, i.e like it's using a pool of action IDs rather than a stream of them. (underlying still uses a stream though)
    • After changing any appearance settings that affects how much space a bar takes up (like spacing or columns), MazzleUI will re-adjust positions of the bars to honor anchors in the layout.
    • If you change the number of pages slider, Bongos will now automatically turn on/off pages for that bar. By default, that bar will use standard Blizzard paging. If you want it to use stances, you'll still need to add stance rules in the Bongos global options.
    • When adding buttons or pages to bar, Bongos will no longer create the big mega-bar filled with free action IDs
    • When changing the number of bars, the number of pages or any other setting in a slider, Bongos will apply settings only when you're done moving the slider. Previously, it would redo the bars over and over while you moved the slider, making it very sluggish.
    • Bongos no longer enforces an arbitrary limit of 12 columns. Columns will now always be your bar size or a value you set to be lower than that.
    • Disabled sticky settings by default so that layouts will not be messed up when you right click a bar to change settings
    • Made maximum number of bars a fixed 25 rather than 120 to make it easier to get the exact value you want.
    • You can once again change the opacity slider in the options popup. The window needed to be made larger and anchored differently to accomodate the extra slider that Tiger added about a month ago.
  • Feature Addition Mazzifier spell and skill action placement should now work for all languages! (Thank you, BabbleSpell) Some item placement stuff will not work, but there's really not many of those items.
  • Feature Addition Mazzifier will now change Fubar font size and scale other fonts to 115% and 130$ when changing the font size setting, so the font size option now affects more than just the chat window. This will affect things like the StatusWindow items and Tooltip text.
  • Feature Addition MazzleUI panel will now osciallate a red color when player gains aggro.
  • Feature Addition Added entries MazzleUI fubar menu to allow you to access quickly unlock bongos bars, unlock buttons, show empty buttons and open bongos options.
  • Feature Addition Bottom right hotspot behavior changed. Left-clicking will open ItemSync. Right-clicking will toggle Smart Debuff. If raid MT windows are visible and in the side position mode, it will switch MT windows to the top so that it doesn't overlap Smart Debuff. Will switch it back to side if Smart Debuff is hidden again.
  • Feature Addition Mazzifier will now check your skills and not install Cartographer Herbalism or Mining unless you have the corresponding skill. You must also answer yes to the question in add-on selection.
  • Feature Addition New entry in MazzleUI Fubar menu that opens CharacterInfo's bank/inventory viewers. There wasn't an obvious way to access this before for users who did not know about the add-on.
  • Feature Addition Added Blizzard's LFG button to the buttons dynamically arranged on the right side of the UI.
  • Feature Addition Mazzifier will now configure SmartBuff and SmartDebuff. Feedback on settings appreciated.
  • Feature Addition Added SmartBuff's minimap button to the buttons dynamically arranged on the right side of the UI, since it's something whose settings you may tweak often.
  • Feature Addition Mazzifier will now configure ItemSync.
  • Feature Addition Mazzifier asks additional questions about types of cartographer notes you want automatically recorded and whether you want specific raid addons installed.
  • Bug Fix When there are multiple actions for one button, Mazzifier will now consider them in the correct order. Higher priority items should now be placed correctly, for example Polymorph Turtle instead of Polymorph Sheep. This is especially important for layouts where things were ordered in a specific way to make the layout work better for lower level characters.
  • Bug Fix Bongos should no longer occasionally hide bars even though show empty buttons is checked. (Previously if you dragged an action, empty buttons would erroneously hide even though setting said it shouldn't.)
  • Bug Fix Clique settings will be Mazzified again. There was a settings format change.
  • Bug Fix Review 3d model camera angles. Several were fixed. Please report any ones that seem wrong. Include screenshots if possible
  • Bug Fix You can once again tickle the 3d models to start a random animation. You must now right-click and drag in a tickling motion to do it.
  • Bug Fix/Workaround Disabled lines in autobar that were giving Warlocks error until the problem is resolved by the Author.
  • Bug Fix/Workaround Possible fix for StatusWindow's durability error that some characters are seeing. I think it's caused by the same problem that's cause SuperInspect to have issues.
  • Code Improvement MazzleUI Fubar menu will now close the menu when user selects an option that open up other frames.
  • Code Improvement Mazzifier will now hide more cluttering windows before initial Mazzification.
  • Code Improvement Mazzifier will now place party and raid chat in ChatFrame4 instead of obsolete LFG. Chat frame now called "Group"
  • Code Improvement Recap button will no longer show if user does not have Recap enabled
  • Code Improvement You can no longer click cast on the 3d models. This will give the user an easy place to select the target or access the party righ-click menu while still being able to click cast on the rest of the unit frame.
  • 3rd-Party Add-On Modification Added 45 second chronometer timer that starts when Water Elemental is summoned.
  • 3rd-Party Add-On Modification Removed RestFu's periodic updating. Experimental. I don't see why it needs to be updated every 3 seconds. I think the event-based updates should be sufficient.
  • Layout Change Added positional information for SmartBuff and SmartDebuff frames.
  • Layout Change Added positional info for XLoot's group looting. Changed scaling to 150%.
  • Layout Change ShardAce's firestone button will now be hidden. There no longer is room with the addition of some new minimap buttons in that area.
  • Layout Change Moved scrollframe reminder buttons so they don't overlap bottom panel border
  • Add-On Change Replaced PerformanceFu with GCInfoFu. (We were just using it for garbage collection and don't need the other stuff)
  • Add-On Change Added Fubar AutolootFu and FuBar RestFu. I've been finding both of these quite useful, especially now that we're all levelling and questing again.
  • Add-On Change Removed BigWigs C'Thun Assistant and BigWigs NefCount. I don't think very many people are running AQ or BWL much right now.
  • Add-On Change Added SmartBuff. Is now a core add-on.
  • Add-On Changed Added Smart Debuff. I added this as an optional add-on you have to answer a question to get enabled. My only concern is that it's a little bit redundant -- you can do this via sRaid and Clique pretty much in the same way -- and uses a good deal of space. I added position info to place it in the same spot that raid frames go on the right (where NeedyList used to be). I'm guessing it also uses as much resources as simple raid frames would. sRaidFrames also now has a 'Grid' view. It's possible I can use that in the future as another hot-swappable layout that could serve the same function as SmartDebuff. Until I get back into a raiding situation where it's necessary, I won't know. We'll see.
  • Add-On Change Removed xcalc. I simply never used it. Took a quick poll of friends and they never needed it. It's probably useful to some people, but I decided it wasn't generally used enough to make it a staple.
  • Add-On Change Added FuXpFu. Attaches nifty xp bar border to FuBar. Wish we didn't have to run 3 xp add-ons that overlap so much, but each one has a really cool feature. Also added settings to Mazzifier to set colors to match UI's color scheme.
  • Add-On Changed Added BigWigs_KLHTMTarget. Mazzifier will only enable BigWigs_KLHTMTarget if both KLHTM and BigWigs are enabled.
  • Options Change MazzleOptions updated for changed add-ons. Several new options GUI elements added.
  • FAQ Update Added SmartBuff question with author's FAQ and description
  • Bindings Change Added SmartBuff binding (Ctrl-D). Only installed if user chooses a package with SmartBuff.
  • Settings Change Re-ordered names on chronometer and antagonist timer bars to show name of spell or effect first, and name of enemy second. This was done b/c the names of some mobs are very long. It's better they get truncated rather than the spell name or effect.
  • Button Layout Change Mage context menu changed to handle four new porting spells on first page and molten armor. Most mana gems moved to second page as well as hearthstone. If you don't have molten armor, hearthstone will still be on first page.
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01-25-07, 07:40 PM   #905
coniferous
A Flamescale Wyrmkin
 
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Oh man, i just scared myself. I didn't see a B on the end of 0.95 and thought to myself "OMGHAXRELEASE".

Damn, i need to learn how to read. Anyways..

"Feature Addition MazzleUI panel will now osciallate a red color when player gains aggro."
this sounds nifty + Handy.

Last edited by coniferous : 01-25-07 at 07:44 PM.
 
01-25-07, 07:48 PM   #906
jeegro
A Murloc Raider
Join Date: Jan 2007
Posts: 7
Loookin good mazzle!

I have a question, will there be support for 1440x900 resolution?
 
01-25-07, 08:04 PM   #907
coniferous
A Flamescale Wyrmkin
 
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Originally Posted by jeegro
Loookin good mazzle!

I have a question, will there be support for 1440x900 resolution?
Thats a really odd resolution, may i ask why your using it? is it the native resolution of your monitor?
 
01-25-07, 08:08 PM   #908
SilverHand
A Deviate Faerie Dragon
Join Date: Jan 2007
Posts: 14
Originally Posted by coniferous
Oh man, i just scared myself. I didn't see a B on the end of 0.95 and thought to myself "OMGHAXRELEASE".

Damn, i need to learn how to read. Anyways..

"Feature Addition MazzleUI panel will now osciallate a red color when player gains aggro."
this sounds nifty + Handy.
OMGHAXRELEASE.

Oh... damn. You're right.

" MazzleUI panel will now osciallate a red color when player gains aggro."

This makes me happy in the pants... Banzai in a much cooler way!

EDIT: The whole "Tickle the Models" thing is really Mazzlegasmic too.
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Last edited by SilverHand : 01-25-07 at 08:14 PM.
 
01-25-07, 08:18 PM   #909
Lyc
A Fallenroot Satyr
Join Date: Jan 2007
Posts: 24
Originally Posted by coniferous
Thats a really odd resolution, may i ask why your using it? is it the native resolution of your monitor?


the res is for widescreen, i use a mac myself and i use this res as well as well as 1680x1050, they are both widescreen..sooo. wont really matter tho cuz my mac auto adjusts everything for me.

im more than giddy to hear mazzle is soo close to being out. /drool
 
01-25-07, 08:32 PM   #910
jeegro
A Murloc Raider
Join Date: Jan 2007
Posts: 7
Originally Posted by coniferous
Thats a really odd resolution, may i ask why your using it? is it the native resolution of your monitor?
Yes I have a Macbook Pro, thats the highest resolution it runs at (15" widescreen)

That's interesting to hear that macs automatically adjust that, can you explain a bit more?


And for any mac beta users, will this UI work well switching between full screen and windowed?
 
01-25-07, 08:47 PM   #911
Aygen
A Chromatic Dragonspawn
 
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Hehe macbook ftw, as soon as I pay off my HP, I'm selling it to get a nice blackbook that little thing rocks.
 
01-25-07, 08:48 PM   #912
Mingan
A Murloc Raider
Join Date: Apr 2006
Posts: 7
the 20 inch widescreen I recently got is 1440 x 900. Its good stuff. And yes, Mazzle UI supports 1440 x 900 (1440/900 = 1.6 = supported aspect ratio)
 
01-25-07, 08:51 PM   #913
Thernen
A Fallenroot Satyr
Join Date: Dec 2006
Posts: 23
Originally Posted by jeegro
Loookin good mazzle!

I have a question, will there be support for 1440x900 resolution?

My HP laptop is the same res. My desktop is 1680x1050
 
01-25-07, 08:57 PM   #914
Imolate
A Defias Bandit
 
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Add-On Change Removed xcalc. I simply never used it. Took a quick poll of friends and they never needed it. It's probably useful to some people, but I decided it wasn't generally used enough to make it a staple.

/cry

Ohh well, guess ill just have to grab it on the side, since i was one of those that dound it usefull

other than that, its looking sweet
 
01-25-07, 09:37 PM   #915
Lyc
A Fallenroot Satyr
Join Date: Jan 2007
Posts: 24
thats great news about the 1400x900 res support, ne clue on the 1680x1050 res? and the question about mazzleui and switching full screen -> windowed mode, id like to get a good answer to that one as well as i play mostly in windowed but i switch to full alot as well depending on where im at.

btw, MacBook Pro, and yes ftw. Blackbook, secksi
 
01-26-07, 02:24 AM   #916
Torgh
A Kobold Labourer
Join Date: Nov 2006
Posts: 1
Originally Posted by Thernen
My HP laptop is the same res. My desktop is 1680x1050
That would be a 1.6 Ratio and was in the old MazzleUI implemented.
 
01-26-07, 05:22 AM   #917
Valium
A Murloc Raider
Join Date: Jan 2007
Posts: 4
Originally Posted by coniferous
Thats a really odd resolution, may i ask why your using it? is it the native resolution of your monitor?

I use 1440x900 also, and theres nearly NO addons that work with it.

I have a widescreen monitor, so its the native rez.
 
01-26-07, 07:33 AM   #918
Solosin
A Defias Bandit
Join Date: Jan 2007
Posts: 3
need download

how much time you need Mazzle for post a download link for your ui?
i love this ui and i want play with this ui can you tell me how much time for re....?
 
01-26-07, 08:32 AM   #919
syltman
A Murloc Raider
 
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Posts: 8
Exclamation !

WHEN WILL IT BE OUT I CAN'T WAIT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Last edited by Cairenn : 01-26-07 at 08:39 AM. Reason: Don't post in all caps and huge text. It messes up the page view for everyone. Be glad the only thing I did this time was make it tiny tiny as an (amusing) way of getting my point across. - Cair
 
01-26-07, 08:33 AM   #920
Taakevandre
A Murloc Raider
Join Date: Jan 2007
Posts: 7
Hey now, give mazzle a break, dont ask for when it comes out, atm its only for these so called "beta testers", respect that, im quite shure mizzle will post a official version soon
 

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