A Fallenroot Satyr
Join Date: Feb 2007
Posts: 20
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Keypad layout
Mazzle,
I use a keyboard with a keypad and find the best way for me to play is with my left hand on the main keyboard and my right hand on the keypad - and very close to the mouse when I need to switch quickly.
I also, unfortunately, have a personality disorder that seems to compell me to have multiple characters, each a different class (I'm working on that...). Currently I play a Pally (lvl 60), a rogue (lvl 48), a hunter (lvl 44), and a warrior (starting over - lvl 11). This caused me a lot of grief early on (the four I listed are just the ones I've settled down on...) until I came up with a keybinding setup that let's me do "good enough" until I get back into the swing of a given character. I have adjusted, via bongos, the layout to reflect the following layout/binding:
Left Hand:
movement keys, self-buff (eating food, potions, etc.). I have switched my movement keys one over after I read that idea in this forum, so now I have:
EDFSWR - movement
T = less often used healing (big potions on non-healers, big heal on the pally)
G = more often used healing (smaller potions & flash of light)
V = debuff or good buff (stoneform, cleanse, whatever, buffing food if nothing else...)
Z, X, C = (currently largely unused) what to do when in BIG trouble. trinkets, bombs (engineers), Divine Intervention (pally), and the like. This changes more between characters.
Q, A = nothing just yet....
Right Hand:
Here is where I put the "hurt" on others....
4, 5, 6, + are my "most used" combat abilities. Normally placed in order of use so that no matter what character I am playing, I can use the same knee jerk reaction of "4, then 5, then 6" and I'm pretty much going to do something I wanted to do...
1, 2, 3 = react to others (mobs) abilities. This is Hamstring for the warrior (mob tries to run), kick, riposte, and evade for the rogue, hammer of wrath for the pally, etc. These abilities come into play only when something happens or changes in the fight.
0 and "." = OH CRAP! I'm about to die!!! "0" is always my panic button and "." is my "panic after my panic didn't work" button. For a rogue "0" is vanish and "." is blind. For a Pally, "0" is bubble, etc.
7, 8, 9, - = abilites I need in a fight but use based on timers, cool downs, etc. Not "reactionary" abilities, but abilites I can only use occassionally or intermittenly in a fight. For example, these are my finishing moves for the rogue.
top bar of the keypad (normally Clear, =, /, and *) = less frequently used than 7,8,9,- row.... Still need them on hand, but only now and then. Ex: "*" for my rogue is Sprint. Don't "need" it often, but when I do, I want to be able to hit it quickly.
Middle bar (above the arrow keys): usually 6 buttons, with "Help", "Home", "page up", etc. on it. I use these buttons for mount, hearth stone, and things I use to start a fight. Page Down (normally the bottom corner closest to the keypad) I use as "stealth" for my rogue, "charge" for my warrior", etc. I also put the Pally buffs here, so I can buff people up quickly when they ask for it (or random strangers as I run by).
This is already long-winded, but you can see that I hit "page down" just before entering any fight, then "4", "5", and "6" at the beginning of a fight, "0" if I'm really in trouble, "." if the "0" didn't work, "T" for a big heal, "G" for a normal heal, etc. This way, regardless of what class I am playing, the basic reactions stay the same. I still have to re-memorize what my reactionary skills are and when I switch back to a Pally I always seem to forget I have extra abilities for undead, so it is not a complete cure all, but it lets me "fake it" long enough to get back into the swing of whatever character I am playing that night. Very nice when I am playing the rogue, and the guild suddenly says they need me right now w/ my Pally....
My suggestion, then, is to have a built in layout that is designed around this idea with the keybindings and paging (for stealth and warrior stances) already set up. I show my rogue and pally as examples of how I use the exact same layout/bindings for two very different classes and adjust for them by using different spell locations. [edit: I can't get the "insert image" option to work, so no pictures - but I can send them via email or other option if you like]
Thanks for all the work you've done on this! Love it!
Leeroi
Last edited by Leeroi : 03-05-07 at 10:35 AM.
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