Okay gang… here’s the next update.
I’ve been messed about by one key thing… Bliz appears to have taken the WotLK test realm(s) offline. If anyone knows of a working WotLK test realm they can point me to, I’m all ears. Otherwise, it appears I’m dead in the water for doing any more WotLK preparation work until WotLK goes live.
With that in mind, I have backed out my ½ completed vehicle panel code and I have backed out the completely untested rune frame code. I will be jumping on both of these as quickly as I can when the WotLK goes live. The only other WotLK issue I am aware of is the the Death Knight’s presence bar is not getting updated when he gains a new presence and I can do nothing more about that, either, until WotLK is live.
Aside from those three caveats, this update should be completely ready for and playable on WotLK as well as backward compatible with the current live realms.
I understand there’s an issue with weapon temporary enchants and fishing lures which I *
hope* is fixed in this update. I’ve also fixed the minimap round/square bug and some other issues. Please work this update over hard and let me know of any problems you find which are not already documented. You can post your bug reports at
http://www.wowinterface.com/forums/s...d.php?p=108557 or e-mail me directly at
[email protected]
I will be sending out one last update Tuesday evening sometime which will be the public release candidate for Beta 4. Assuming no critical bugs are found, that update will be the same version I release on the 13th.
One final word to my language translators… please give the translations one last going over. If you find any issues, please e-mail them to me by Tuesday early evening so I can include them in the last update. For those who have not gotten files to me yet… I’m counting on you!
Sorry I couldn’t get the vehicle and Death Knight code completed before WotLK went live, I sure would love to know why Bliz pulled the plug on the server but whatever… they did /sigh
As always, the closed test period alpha releases such as this release as *not* available for public download. They are available via direct e-mail only to nUI's supporters and language translators. The publicly available download release of nUI Beta 4 will be made available on November 13th when WotLK goes live.
My thanks to everyone for their support, as always.
How you can help support nUI's continued development: I am currently trying to recover from 14 months of unemployment and with over $20,000 in debt (unpaid mortgage payments, loans, etc.), every penny makes a serious difference. Your contribution of $5, $10, $20 or more to support the ongoing development of nUI would be greatly appreciated. Click here to make a donation now, please?!
Lastly, please vote for nUI and add it to your favorites list... it helps nUI get more exposure. Thanks for your support!
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Known Issues:
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-- WotLK issues still outstanding... these cannot get addressed until after the release
of WotLK as there is no longer a valid working WotLK test server /sigh
* New DK presences do not update the shapeshift bar
* Add management of the Bliz RuneFrame for DeathKnights
* Add vehicle frame/mode integration to the dashboard
-- generic issues outstanding
* Enabling the "Use UI Scale" option in the Bliz video configuration menu blows up
nUI's layout and scaling. For now... just uncheck this option until I can fix it.
* Carbonite is having issues updating the directional arrow when the minimap and/or
battlefield minimap is hidden in the info panel
* Poison Pouch mod minimap button is missed by button bag
* Alpha Map minimap button is not scaling correctly in button bag
* Titan Panel is causing an error when the bottom bar is enabled
* Titan panel mouseover tooltips are not compatible with nUI's fixed position
tooltip option
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Known Bliz / nUI compatibility issues...
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* Right clicking a unit frame and selecting "set focus" taints in combat == this is
a known WoW 3.0.2 bug and beyond nUI's control. Hopefully Bliz will address it in
the next patch.
* Switching between windowed and non-windowed mode breaks nUI's textures and HUD -- this
is caused by a known Bliz bug in their video driver code and applies only to certain
graphics cards and video drivers. It is nearly random in terms of which mods it will
impact... anything from very complex to completely trivial mods are broken by this
bug but it is always mods that use custom textures. There is no fix. The only
workaround is to (a) avoid switching between windowed and non-windowed modes as much
as possible and use '/nui rl' to reload the user interface when it gets broken. It is
worth noting this bug affects Macs most often, but also impacts some PCs (such as
mine). This bug has been a round a very long time and no telling if or when it will
ever be fixed.
* If your mouse buttons 4 and 5 do not work for click-casting on unit frames, make
sure your mouse driver is sending mouse button clicks and not key presses. You can
do this by going to the key binding interface and trying to bind autorun to mouse
button 4. If the key binding does not say "Button 4" or "Mouse Button 4" then the
issue is your mouse driver or driver settings. Bliz does not support key-presses
as mouse clicks directly and mods like Clique cannot detect key presses in that way.
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To-Do List / Planned features
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* Found a code solution to a WoW voice chat bug that caused WoW to thrown an error
when you right clicked a party member unit frame while voice chat was enabled
* Move the default location of the party loot popup... it inteferes with the dashboard
* The 15, 20, 25 and 40 man raid panels are not in the pre-release... both because I am
not quite satisfied with them and, again, I'm trying to not have to fix everything at
once... make sure the core stuff is all working, then add the bells and whistles if
you understand.
* Add Threat Bar back
* Add sorting of raid unit frames by raid group and class
* Add font size options for Chat and Combat log frames
* Add totem timers
* Add keybindings for button bag, unit panel, info panel and hud layout buttons
* Add bongos style keybinding feature to action buttons
* Add automatic unit panel switching for raids/parties, etc. (and an override option)
* Add audio cues for cooldowns, cc breaks, etc.
* Add DruidManaBar type functionality to unit frames
* Add 2v2, 3v3 and 5v5 unit frame panels for arena play
* Add Proximo functionality to unit frames for arena unit panels
* Add durability, wardrobe manager, ammo tracker and gold tracker to console buttons
* Add autobar style support for quest items, food/drink/pots, mounts, vanity pets
* Add option to set location precision to zero decimal places on coordinate display
* Add target marking tool a la LuckyCharms
* Add a swing timer
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Version 4.00.02 (Alpha)
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* Fixed a function name error in nUI_ReadyCheck.lua that was preventing ready check
status from displaying in the unit frames
* Fixed a logic error in the display of elite/world boss mob icons when switching
between multiple elite mobs which caused the second mob to fail to display the
elite icon even when it was in fact elite
* Fixed a bug in the action bar buttons that caused some buttons to be grayed out as
invalid when they were in fact castable
* Fixed a logic error in the nUI_UnitAura.lua which left aura buttons at partial alpha
values when they were previously expiring and then refreshed with an aura that was
not expiring
* Fixed a bug in nUI_UnitAura.lua that attempted to set aura colors before the colors
had been defined
* Fixed the '/nui roundmap' bug which prevented the map from displaying the correct
mask at login
* Updated French localization file (thank you Khisanth)