giant infobar - WoWInterface
02-10-17, 08:46 PM   #1
iamslay
A Wyrmkin Dreamwalker

Join Date: Mar 2010
Posts: 51
giant infobar

Hi!

Using 19a, my infobar is huge (along with the fonts/windows in the mouseover windows). It's big enough to cover the bottom 2~3 lines of text in the chat window. I do have large hud checked but disabling that doesn't seem to have an effect.
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02-11-17, 06:13 AM   #2
paniCxx
A Defias Bandit
Join Date: Feb 2017
Posts: 3

02-11-17, 11:08 AM   #3
Misat0
A Murloc Raider

Join Date: Oct 2008
Posts: 5
The Infobar size also seems a bit off for me. Imho it should also use the same font and minimalistic icons as before. Otherwise it's nice it now supports LDB!

02-11-17, 07:19 PM   #4
Perforex
Guest
Posts: n/a
 Originally Posted by Misat0 The Infobar size also seems a bit off for me. Imho it should also use the same font and minimalistic icons as before. Otherwise it's nice it now supports LDB!
Have to agree that the old look was nicer, even though the new functionality is very nice.

02-12-17, 02:18 AM   #5
worzee
A Kobold Labourer
Join Date: Nov 2016
Posts: 1
Same probleme for me.
The info bar is giant !

Is there a way to fix it ?

thanks

02-12-17, 10:06 AM   #6
Gethe
RealUI Developer

Join Date: Sep 2008
Posts: 929
The new Infobar is part of an ongoing effort to make RealUI scale better for high resolution displays. This means that if you use a high res monitor (e.g 1200px or more vertically), the Infobar will be noticeably larger than it had been. This is by design.

The hud config bar has this same property as well, though this may not be as noticeable since it's not visible all the time.
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02-12-17, 10:59 AM   #7
Sebastian741
An Aku'mai Servant
Join Date: Aug 2012
Posts: 34
Is there a way to change infobar back to black? or its must be green like this?
http://imgur.com/JstXvgA

02-12-17, 12:02 PM   #8
Perforex
Guest
Posts: n/a
 Originally Posted by Sebastian741 Is there a way to change infobar back to black? or its must be green like this? http://imgur.com/JstXvgA
Disable "Show status bars" in the advanced options for Infoline, that will turn of the bar trackers and it will be black again.

02-12-17, 12:23 PM   #9
Sebastian741
An Aku'mai Servant
Join Date: Aug 2012
Posts: 34
 Originally Posted by Perforex Disable "Show status bars" in the advanced options for Infoline, that will turn of the bar trackers and it will be black again.
Thanks, it worked

02-12-17, 12:56 PM   #10
zeveroare
A Deviate Faerie Dragon
Join Date: May 2007
Posts: 12
 Originally Posted by Gethe The new Infobar is part of an ongoing effort to make RealUI scale better for high resolution displays. This means that if you use a high res monitor (e.g 1200px or more vertically), the Infobar will be noticeably larger than it had been. This is by design. The hud config bar has this same property as well, though this may not be as noticeable since it's not visible all the time.
Well, it's a bit eh... No, it's very bad...
I'm on 4K and that infobar is stupid (at least the size of it)
https://postimg.org/image/w88j4t10z/

I'm sorry to be this blunt but really, make this resizeable please. I can't be playing with an infobar that looks like it is meant for people with impaired vision. I could switch to non retina but then everything is a bit small.
It feels like half my screen is infobar now...

Last edited by zeveroare : 02-12-17 at 01:00 PM.

02-12-17, 05:48 PM   #11
iamslay
A Wyrmkin Dreamwalker

Join Date: Mar 2010
Posts: 51
I'm all for visible information while using a high-res monitor but this is a little bit ridiculous, especially when it's something visible all the time... can we at least make the font for the mouseover windows smaller? This feels way too out of place as it is now. The huge font is also causing some weird overlap and cut-off.

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02-12-17, 09:52 PM   #12
Gethe
RealUI Developer

Join Date: Sep 2008
Posts: 929
 Originally Posted by zeveroare Well, it's a bit eh... No, it's very bad... I'm on 4K and that infobar is stupid (at least the size of it) https://postimg.org/image/w88j4t10z/ I'm sorry to be this blunt but really, make this resizeable please. I can't be playing with an infobar that looks like it is meant for people with impaired vision. I could switch to non retina but then everything is a bit small. It feels like half my screen is infobar now...
Actually that makes sense, having retina scale turned on doubles the UI scale for the entire interface, including the Infobar. This means that when using that setting, the Infobar is twice the size it otherwise would be.

I'll see if I can make Infobar ignore that setting, which should fix things on this regard. Thanks for the report.
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02-13-17, 04:42 AM   #13
zeveroare
A Deviate Faerie Dragon
Join Date: May 2007
Posts: 12
 Originally Posted by Gethe Actually that makes sense, having retina scale turned on doubles the UI scale for the entire interface, including the Infobar. This means that when using that setting, the Infobar is twice the size it otherwise would be. I'll see if I can make Infobar ignore that setting, which should fix things on this regard. Thanks for the report.
Thank you. It did not used to be like that, the previous infobar was nice and sleek.
While I'm all for improvement and modularity (if that's a word) there are some issues with "looks" at the moment. I truly hope those can be solved, because yesterday the thought of (maybe) having to move away from RealUI (I've been using it since forever) actually made me sad. More so than I would have expected

Most important one would be the size of the bar. The size of the mouse-over popups is an issue too and so is the layout for the friends/guilds pop-up. character names are not completely visible.

Other than that I do want to thank you for all the work you put in it. Just yesterday I actually felt how much it means to me

Last edited by zeveroare : 02-13-17 at 09:42 AM.

02-13-17, 08:32 AM   #14
IslaBonita
A Defias Bandit

Join Date: Nov 2016
Posts: 3
Hey, is there a way to make the infobar completely transparent?
tia

02-13-17, 12:17 PM   #15
Slurpuff
A Wyrmkin Dreamwalker
Join Date: Sep 2015
Posts: 56
 Originally Posted by IslaBonita Hey, is there a way to make the infobar completely transparent? tia
Yeah, I have to roll-back to an older version because of this giant black bar across my screen now.

02-13-17, 02:54 PM   #16
Gethe
RealUI Developer

Join Date: Sep 2008
Posts: 929
Ok so i've made a few changes that should help a lot, but since I don't have a 4K screen (yet) it's difficult to judge the full effect. For those of you that do, could you download the attachment and let me know?
Attached Files
 RealUI 8.1 r19b - Retina fix.zip (7.80 MB, 54 views)
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02-13-17, 08:58 PM   #17
iamslay
A Wyrmkin Dreamwalker

Join Date: Mar 2010
Posts: 51
 Originally Posted by Gethe Ok so i've made a few changes that should help a lot, but since I don't have a 4K screen (yet) it's difficult to judge the full effect. For those of you that do, could you download the attachment and let me know?
I've had a few errors pop up... going to try to paste the ones that don't look completely the same here. I've only updated nibRealUI and nibRealUI_Config so please let me know if I missed something else I was supposed to use...

EDIT:: I forgot to mention that the bar has disappeared from my screen completely ^.^

Code:
```1x nibRealUI\Infobar\Blocks.lua:29: attempt to call field 'ResetScale' (a nil value)
nibRealUI\Infobar\Blocks.lua:29: in function `Acquire'
Ailo\Ailo.lua:480: in function <Ailo\Ailo.lua:462>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
FrameXML\UIParent.lua:1010: in function <FrameXML\UIParent.lua:907>

Locals:
nil```
Code:
```1x nibRealUI\Infobar\Bar.lua:627: attempt to call field 'ResetScale' (a nil value)
nibRealUI\Infobar\Bar.lua:627: in function `CreateBar'
nibRealUI\Infobar\Bar.lua:874: in function <nibRealUI\Infobar\Bar.lua:870>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
ArkInventory\ArkInventory-30723.lua:9223: in function `BlizzardAPIHook'
ArkInventory\ArkInventory-30723.lua:2271: in function <ArkInventory\ArkInventory.lua:2264>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
FrameXML\UIParent.lua:1010: in function <FrameXML\UIParent.lua:907>

Locals:
nil```
Code:
```1x nibRealUI_Config\Config.lua:118: attempt to call field 'ResetScale' (a nil value)
nibRealUI_Config\Config.lua:118: in main chunk
nibRealUI\Core.lua:444: in function <nibRealUI\Core.lua:442>

Locals:
private = <table> {
options = <table> {
}
debug = <function> defined @nibRealUI_Init\Init.lua:94
}
options = <table> {
}
next = <function> defined =[C]:-1
ACR = <table> {
RegisterOptionsTable = <function> defined @Ailo\Libs\AceConfig-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:293
validated = <table> {
}
tables = <table> {
}
callbacks = <table> {
}
RegisterCallback = <function> defined @nibRealUI_Init\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:116
GetOptionsTable = <function> defined @Ailo\Libs\AceConfig-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:338
UnregisterCallback = <function> defined @nibRealUI_Init\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:179
IterateOptionsTables = <function> defined @Ailo\Libs\AceConfig-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:324
NotifyChange = <function> defined @Ailo\Libs\AceConfig-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:267
ValidateOptionsTable = <function> defined @Ailo\Libs\AceConfig-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:254
UnregisterAllCallbacks = <function> defined @nibRealUI_Init\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:200
}
ACD = <table> {
ConfigTableChanged = <function> defined @Ailo\Libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1765
CloseAll = <function> defined @Ailo\Libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1746
Close = <function> defined @Ailo\Libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1756
SetDefaultSize = <function> defined @Ailo\Libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1776
Open = <function> defined @Ailo\Libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1791
OpenFrames = <table> {
}
GetStatusTable = <function> defined @Ailo\Libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:435
BlizOptions = <table> {
}
Status = <table> {
}
frame = <unnamed> {
}
FeedGroup = <function> defined @Ailo\Libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1536
SelectGroup = <function> defined @Ailo\Libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:465
}
F = <table> {
CreateBG = <function> defined @!Aurora_RealUI\!Aurora.lua:98
colourArrow = <function> defined @Aurora\aurora.lua:291
colorTex = <function> defined @!Aurora_RealUI\!Aurora.lua:240
ReskinPortraitFrame = <function> defined @Aurora\aurora.lua:596
Reskin = <function> defined @!Aurora_RealUI\!Aurora.lua:133
ReskinDropDown = <function> defined @Aurora\aurora.lua:304
ReskinAtlas = <function> defined @!Aurora_RealUI\!Aurora.lua:254
dummy = <function> defined @Aurora\aurora.lua:117
clearTex = <function> defined @!Aurora_RealUI\!Aurora.lua:248
ReskinNavBar = <function> defined @Aurora\aurora.lua:683
ReskinIcon = <function> defined @!Aurora_RealUI\!Aurora.lua:196
ReskinArrow = <function> defined @Aurora\aurora.lua:433
ReskinGarrisonPortrait = <function> defined @Aurora\aurora.lua:704
ReskinFilterButton = <function> defined @!Aurora_RealUI\!Aurora.lua:175
colourExpandOrCollapse = <function> defined @Aurora\aurora.lua:546
CreateBDFrame = <function> defined @!Aurora_RealUI\!Aurora.lua:155
clearExpandOrCollapse = <function> defined @Aurora\aurora.lua:553
Code:
```1x nibRealUI\Core.lua:613: attempt to call method 'ToggleConfig' (a nil value)
nibRealUI\Core.lua:444: in function <nibRealUI\Core.lua:442>

Locals:
self = <table> {
CreateInnerBG = <function> defined @nibRealUI\Core\Fun.lua:481
SetModuleEnabled = <function> defined @nibRealUI\Core.lua:740
class = "PRIEST"
GetUIScale = <function> defined @nibRealUI\Core\UIScaler.lua:14
TestASB = <function> defined @nibRealUI\Core\AngleStatusBar.lua:538
modules = <table> {
}
CancelTimer = <function> defined @Ailo\Libs\AceTimer-3.0\AceTimer-3.0.lua:145
GetModuleEnabled = <function> defined @nibRealUI\Core.lua:736
defaultModulePrototype = <table> {
}
HSLToRGB = <function> defined @nibRealUI\Core\Fun.lua:632
GetSafeVals = <function> defined @nibRealUI_Init\Init.lua:215
ScheduleTimer = <function> defined @Ailo\Libs\AceTimer-3.0\AceTimer-3.0.lua:92
CPU_Profiling_Toggle = <function> defined @nibRealUI\Core.lua:576
AbbreviateName = <function> defined @nibRealUI\Core\Fun.lua:525
StyleSetStripeOpacity = <function> defined @nibRealUI\Core.lua:279
ChatCommand_Config = <function> defined @nibRealUI\Core.lua:594
UnregisterMessage = <function> defined @nibRealUI_Init\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:179
OtherFaction = <function> defined @nibRealUI\Core\Fun.lua:565
GetDebug = <function> defined @nibRealUI_Init\Init.lua:93
db = <table> {
}
SetPowerMode = <function> defined @nibRealUI\Core.lua:259
UPDATE_PENDING_MAIL = <function> defined @nibRealUI\Core.lua:407
UpdateLayout = <function> defined @nibRealUI\Core.lua:337
FindSpellID = <function> defined @nibRealUI\Core\Fun.lua:21
GetILVLColor = <function> defined @nibRealUI\Core\Fun.lua:589
InstallProcedure = <function> defined @nibRealUI\Core\Settings.lua:388
classLocale = "Priest"
OnInitialize = <function> defined @nibRealUI\Core.lua:616
numSpecs = 3
HideTutorial = <function> defined @nibRealUI\Core\Tutorial.lua:349
RegisterLockdownUpdate = <function> defined @nibRealUI\Core.lua:373
key = "Muffinz - Elune"
ValidateOffset = <function> defined @nibRealUI\Core\Fun.lua:577
ReversePowers = <table> {
}
CreateTextButton = <function> defined @nibRealUI\Core\Fun.lua:317
name = "nibRealUI"
hudSizeOffsets = <table> {
}
charName = "Muffinz"
CreateBGSection = <function> defined @nibRealUI\Core\Fun.lua:465
Print = <function> defined @Ailo\Libs\AceConsole-3.0\AceConsole-3.0.lua:54
locale = "enUS"
ToggleGridTestMode = <function> defined @nibRealUI\Core.lua:210
globals = <table> {
}
Round = <function> defined @nibRealUI_Init\Init.lua:210
Debug = <function> defined @nibRealUI_Init\Init.lua:71
classID = 5
ShowTutorial_Stage1 = <function> defined @nibRealUI\Core\Tutorial.lua:359```
sorry for the wall of text
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02-13-17, 09:24 PM   #18
Gethe
RealUI Developer

Join Date: Sep 2008
Posts: 929
You need to update nibRealUI_Init too.

To be clear, for that file please update nibRealUI, nibRealUI_Config, and nibRealUI_Init.
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Last edited by Gethe : 02-13-17 at 09:27 PM.

02-13-17, 09:44 PM   #19
iamslay
A Wyrmkin Dreamwalker

Join Date: Mar 2010
Posts: 51
 Originally Posted by Gethe You need to update nibRealUI_Init too. To be clear, for that file please update nibRealUI, nibRealUI_Config, and nibRealUI_Init.
The bar is back! Nothing seems to have changed though..
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02-13-17, 10:18 PM   #20
Gethe
RealUI Developer

Join Date: Sep 2008
Posts: 929
Do you have the retina display option enabled? Are you using a custom scale?
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