Hello everyone;
I'm new in LUA, i want to set a dynamic name class, for exemple :
Lua Code:
Frame:SetPoint("TOPLEFT",Test.About._G[Test],"TOPLEFT",-100,-49)
It's not work ! :'(
But this, is good :
Lua Code:
Frame:SetPoint("TOPLEFT",_G[Test].About.Test,"TOPLEFT",-100,-49)
How to dynamically assign the name of a class after the first object ?
Ex Test.About._G[Test], Test.About.(Test), Test.About.{Test} ?