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12-16-12, 05:46 AM   #1
Xrystal
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nUI 6.05.01.00.01 - Combat Log Bug

When you first activate nUI 6 and log in a character it dislodges the combat log from the rest of the chat frames. As per picture 1.

There is no special combat log infopanel for some reason and no error message generated explaining why that is going wrong ( assuming you had set one up that is ).

When you then unlock and shift the combat log back into the chat frames docked chat frames this error then pops up.

Code:
Message: ...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:166: Frame ChatFrame2 is not movable
Time: 12/16/12 11:41:04
Count: 1
Stack: [C]: in function `StartMoving'
...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:166: in function <...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:155>
...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:397: in function <...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:394>
[C]: in function `FCF_DockUpdate'
Interface\FrameXML\FloatingChatFrame.lua:1546: in function `FCF_DockFrame'
Interface\FrameXML\FloatingChatFrame.lua:1200: in function `FCF_StopDragging'
Interface\FrameXML\FloatingChatFrame.lua:1239: in function `FCFTab_OnDragStop'
Interface\FrameXML\FloatingChatFrame.lua:1228: in function <Interface\FrameXML\FloatingChatFrame.lua:1210>

Locals: (*temporary) = ChatFrame2 {
 0 = <userdata>
 flashTimer = 0
 loaded = true
 mouseOutTime = 0
 originalShow = <function> defined =[C]:-1
 tellTimer = 1270.764
 hasBeenFaded = true
 resizeButton = ChatFrame2ResizeButton {
 }
 buttonFrame = ChatFrame2ButtonFrame {
 }
 Hide = <function> defined @Interface\FrameXML\FrameLocks.lua:119
 isInitialized = 1
 oldAlpha = 0
 channelList = <table> {
 }
 buttonSide = "left"
 clickAnywhereButton = ChatFrame2ClickAnywhereButton {
 }
 isDocked = 1
 mouseInTime = 0
 editBox = ChatFrame2EditBox {
 }
 Show = <function> defined @Interface\FrameXML\FrameLocks.lua:123
 isLocked = 0
 name = "Combat Log"
 isStaticDocked = true
 originalHide = <function> defined =[C]:-1
 zoneChannelList = <table> {
 }
 defaultLanguage = "Common"
 messageTypeList = <table> {
 }
}
As per picture 2 attached.

Picture 2 also shows that the combat log frame isn't quite fitting into place inside the chat frame window.

Then until you log out and relog clicking on a chat frame after that will generate this error ( which at a quick glance looks to be the same )

Code:
Message: ...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:166: Frame ChatFrame2 is not movable
Time: 12/16/12 11:44:08
Count: 2
Stack: [C]: in function `StartMoving'
...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:166: in function <...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:155>
...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:397: in function <...Ons\nUI6\Features\InfoPanel_Chat\InfoPanelPlugin.lua:394>
[C]: in function `FCF_DockUpdate'
Interface\FrameXML\FloatingChatFrame.lua:1577: in function `FCF_SelectDockFrame'
Interface\FrameXML\FloatingChatFrame.lua:1621: in function `FCF_Tab_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

Locals: (*temporary) = ChatFrame2 {
 0 = <userdata>
 flashTimer = 0
 loaded = true
 mouseOutTime = 0
 originalShow = <function> defined =[C]:-1
 tellTimer = 1270.764
 hasBeenFaded = true
 resizeButton = ChatFrame2ResizeButton {
 }
 buttonFrame = ChatFrame2ButtonFrame {
 }
 Hide = <function> defined @Interface\FrameXML\FrameLocks.lua:119
 isInitialized = 1
 oldAlpha = 0
 channelList = <table> {
 }
 buttonSide = "left"
 clickAnywhereButton = ChatFrame2ClickAnywhereButton {
 }
 isDocked = 1
 mouseInTime = 0
 editBox = ChatFrame2EditBox {
 }
 Show = <function> defined @Interface\FrameXML\FrameLocks.lua:123
 isLocked = 0
 name = "Combat Log"
 isStaticDocked = true
 originalHide = <function> defined =[C]:-1
 zoneChannelList = <table> {
 }
 defaultLanguage = "Common"
 messageTypeList = <table> {
 }
}
The problem goes away once you log out after docking the combat log into place and log back in .. until you go back to nUI 5 to carry on playing properly and then go back to nUI 6 for testing in which case the problems all resurface.
Attached Images
File Type: jpg WoWScrnShot_121612_113237.jpg (207.9 KB, 599 views)
File Type: jpg WoWScrnShot_121612_114302.jpg (199.3 KB, 551 views)
__________________


All Level 70 Characters:
Demon Warlock
Resto Druid
Disc Priest
Resto Shaman
Survival Hunter
Augment Evoker
Frost Mage
Vengence Demon Hunter
Rogue ( was subtlety )

Brewmaster Monk (TR)
Prot Paladin (TR)
Blood Death Knight ( TR)

As you can see I am missing a warrior

And .. I don't have all the allied races covered. Time Runner time when it happens again

 
 

WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Support » nUI: Bug Reports » nUI 6.05.01.00.01 - Combat Log Bug


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