I'm stuck on this one... Is there a way to spawn a party-header, which creates a 2x2 party-layout?
Currently my code is like this (early dev):
lua Code:
local party
oUF:RegisterStyle('oUF_PhantomMenace_party', PhantomMenace_party)
oUF:SetActiveStyle('oUF_PhantomMenace_party')
party = oUF:SpawnHeader('oUF_PhantomMenace_party',
nil,
'solo,party',
'showSolo', false,
'showRaid', true,
'showParty', true,
'showPlayer', false,
'xOffset', 20,
'yOffset', 20,
'sortMethod', 'NAME',
'maxColumns', 2,
'unitsPerRow', 2,
'point', 'LEFT',
'columnAnchorPoint', 'BOTTOM'
)
party:SetPoint('LEFT', UIParent, 'LEFT', 25, 0)
local party3, party4
party3 = _G['oUF_PhantomMenace_partyUnitButton3'] or nil
party4 = _G['oUF_PhantomMenace_partyUnitButton4'] or nil
if ( party3 ) then
party3:SetPoint('TOPLEFT', 'oUF_PhantomMenace_partyUnitButton1', 'BOTTOMLEFT', 0, -30)
end
if ( party4 ) then
party4:SetPoint('TOPLEFT', 'oUF_PhantomMenace_partyUnitButton2', 'BOTTOMLEFT', 0, -30)
end
It works. Obviously I have to \rl to apply the SetPoints, this can be achieved by one of our "beloved" party-toggle"-functions in the final layout. But I feel like missing a point to create this effect just by setting the right header-options.
Any hint, pls?