Code:
x1 Usage: GameTooltip:SetCurrencyByID(id)
Stack: [C] ?
[C] in function 'SetCurrencyByID'
FrameXML\MerchantFrame.lua:882: in function <FrameXML\MerchantFrame.lua:880>
Time: 2017/06/27 18:30:04 Index: 1/1
Locals:
(*temporary) = GameTooltip {
0 = <userdata>
SetCurrencyByID = <function> defined =[C]
freebHeightSet = 2
SetExistingSocketGem = <function> defined =[C]
SetCurrencyToken = <function> defined =[C]
SetGuildBankItem = <function> defined =[C]
hasMoney = 1
freebtipUpdate = 0.046999997831881
Hide = <function> defined =[C]
SetVoidDepositItem = <function> defined =[C]
GetBackdropColor = <function> defined @FreebTip\tip.lua:518
SetHyperlink = <function> defined =[C]
comparing = false
SetSocketGem = <function> defined =[C]
freebtipiLvlSet = false
Show = <function> defined =[C]
GetBackdropBorderColor = <function> defined @FreebTip\tip.lua:522
GetBackdrop = <function> defined @FreebTip\tip.lua:514
SetUnitDebuff = <function> defined =[C]
SetItemByID = <function> defined =[C]
SetLFGDungeonReward = <function> defined =[C]
SetQuestItem = <function> defined =[C]
SetVoidItem = <function> defined =[C]
SetTrainerService = <function> defined =[C]
numMoneyFrames = 2
_bg = <unnamed> {}
SetVoidWithdrawalItem = <function> defined =[C]
SetRecipeReagentItem = <function> defined @TradeSkillMaster\Private\TooltipLib.lua:93
SetBuybackItem = <function> defined =[C]
shoppingTooltips = <table> {}
freebtipSpecSet = false
SetCurrencyTokenByID = <function> defined =[C]
SetMerchantCostItem = <function> defined =[C]
factionIcon = <unnamed> {}
SetUnitBuff = <function> defined =[C]
SetHeirloomByItemID = <function> defined =[C]
SetTradePlayerItem = <function> defined =[C]
SetLootItem = <function> defined =[C]
SetSendMailItem = <function> defined =[C]
SetQuestLogItem = <function> defined =[C]
updateTooltip = 0.18899999912828
SetInventoryItem = <function> defined =[C]
SetInboxItem = <function> defined =[C]
SetMerchantItem = <function> defined =[C]
SetLootRollItem = <function> defined =[C]
SetUnitAura = <function> defined =[C]
SetTradeTargetItem = <function> defined =[C]
SetAuctionSellItem = <function> defined =[C]
SetBagItem = <function> defined =[C]
needsReset = true
freebtipItem = true
SetLFGDungeonShortageReward = <function> defined =[C]
SetRecipeResultItem = <function> defined =[C]
SetAuctionItem = <function> defined =[C]
}
(*temporary) = nil