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08-24-10, 10:51 PM   #3221
Taryble
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Originally Posted by Firedancer View Post
I'd actually go back to seeing unit portraits if my unit frames looked like this! Nice concept!!
I _REALLY_ would love to see a variation on that wing... if I could just figure out the programming behind RingThing/oUF. Split the ring around the portrait into HP (left), Mana (right), with a thin CastBar ring along their inside... and then using the "wing" graphics at different sizes for Target/Focus/ToT... and use the wing textures for party, as well, I think...

... it sounds like I need to get back into programming, hrmm.
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08-25-10, 05:44 AM   #3222
ravagernl
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Originally Posted by Taryble View Post
I _REALLY_ would love to see a variation on that wing... if I could just figure out the programming behind RingThing/oUF. Split the ring around the portrait into HP (left), Mana (right), with a thin CastBar ring along their inside... and then using the "wing" graphics at different sizes for Target/Focus/ToT... and use the wing textures for party, as well, I think...

... it sounds like I need to get back into programming, hrmm.
There is actually a library called LibRingBar floating around somewhere. It's used in GCDRing.
 
08-25-10, 11:22 AM   #3223
Taryble
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My biggest problem is that I'm too lazy to learn Lua, and I haven't programmed in any language (except Excel formulae) for over a decade. :-)
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08-25-10, 12:22 PM   #3224
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It has nothing to do with any programming language it's all about dedication.
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08-25-10, 02:10 PM   #3225
Lordyfrb
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New UI - still WIP:
Still need to configure MSBT, party frames, raid frame, data text.

Any C&C welcome
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08-25-10, 03:07 PM   #3226
Coote
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That's hot. What are you using for the data text, and unit frames?
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08-25-10, 03:21 PM   #3227
Lordyfrb
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Originally Posted by TMcMahon51 View Post
That's hot. What are you using for the data text, and unit frames?
The data text is LiteStats and the UFs are stuf with custom artwork panels.
 
08-25-10, 05:36 PM   #3228
maurdr
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heres my current UI grew unhappy with my last one very quickly and this is one i threw together in abour thirty minutes.

i like orange (sorry to all the class color lovers)

 
08-25-10, 06:10 PM   #3229
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Originally Posted by maurdr View Post
heres my current UI grew unhappy with my last one very quickly and this is one i threw together in abour thirty minutes.

i like orange (sorry to all the class color lovers)
Your fonts are all too small.
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08-25-10, 06:34 PM   #3230
maurdr
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Originally Posted by Blinky12 View Post
Your fonts are all too small.
normally i would say the same thing but im actually able to read every font surprisingly
 
08-26-10, 02:28 AM   #3231
sacrife
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What unitframe font is that?
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08-26-10, 02:44 AM   #3232
Blinky12
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Originally Posted by maurdr View Post
normally i would say the same thing but im actually able to read every font surprisingly
Well your pixel fonts at least are smaller than they should be.
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08-26-10, 04:03 AM   #3233
MidgetMage55
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Originally Posted by Blinky12 View Post
Well your pixel fonts at least are smaller than they should be.
Funny thing. Should is not really applicable here. It's personal preference.

However, I would agree to saying they are smaller than I would prefer. Then again I don't really like pixel fonts.

Nevertheless it's a nice clean layout. While the fonts might be considered small that fact does add to its cleanliness.
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08-26-10, 05:16 AM   #3234
Sideshow
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well pixel fonts are not supposed to be smudged ..
 
08-26-10, 05:37 AM   #3235
ravagernl
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Originally Posted by Sideshow View Post
well pixel fonts are not supposed to be smudged ..
I actually think it is because of the downscaling of the image, the resolution seems to be 1600 x 1000. I think it should be 1680 x 1050.
 
08-26-10, 06:46 AM   #3236
Blinky12
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Originally Posted by MidgetMage55 View Post
Funny thing. Should is not really applicable here. It's personal preference.

However, I would agree to saying they are smaller than I would prefer. Then again I don't really like pixel fonts.

Nevertheless it's a nice clean layout. While the fonts might be considered small that fact does add to its cleanliness.
What i meant was that pixel fonts have a set size that they Should be. Usually 8 or 10.
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08-26-10, 06:50 AM   #3237
sacrife
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Originally Posted by mrruben5 View Post
I actually think it is because of the downscaling of the image, the resolution seems to be 1600 x 1000. I think it should be 1680 x 1050.
I believe so aswell.
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08-26-10, 12:09 PM   #3238
Petrah
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Originally Posted by Blinky12 View Post
What i meant was that pixel fonts have a set size that they Should be. Usually 8 or 10.

This is true. Pixel fonts are supposed to be tiny (hence the name).
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08-26-10, 12:15 PM   #3239
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I don't think his fonts are off, that's just a very bad screenshot quality.

Couple of updated raid shots:





Yes, that's a prot warrior (me) topping damage done
 
08-26-10, 01:04 PM   #3240
Gandoch
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Originally Posted by Haleth View Post
I don't think his fonts are off, that's just a very bad screenshot quality.

Couple of updated raid shots:

[snip]

Yes, that's a prot warrior (me) topping damage done
Love the borders for the DBM timers. Something about a borderless floating texture/bar just drives me up a wall. Mind sharing your methodology? I made a custom texture for the bar, but the border only showed up as far as the bar was filled (duh).
 

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