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05-12-11, 11:00 AM   #1
Dawn
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oUF MovableFrames [Feature Request]

I'd like to request a feature for MovableFrames. Would you consider to implement the possibility to also scale the frames, once unlocked. Like drag a corner to scale them up/down. I think this would fit in pretty nicely without going to far concerning the initial purpose of the plugin.

Thoughts?
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05-12-11, 11:22 AM   #2
haste
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I'll look into implementing it.
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05-12-11, 11:33 AM   #3
Dawn
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Originally Posted by haste View Post
I'll look into implementing it.
Woohoo!
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05-14-11, 01:06 PM   #4
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It's now implemented over at git. I still have some stuff left I want to do before I push another release however.

I might also have broken old settings, as I had to change how frame positioning is initially calculated.
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05-14-11, 07:08 PM   #5
Dawn
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Using the github version, atm. Works like a charm! Thanks a lot.
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05-15-11, 06:09 AM   #6
haste
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FYI, I pushed a release with scaling and fine-tuning implemented.
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05-15-11, 08:59 AM   #7
irott
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Thanks for the new utility.

And thanks Dawn for suggesting it.
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05-15-11, 11:17 AM   #8
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Sweet
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05-17-11, 08:58 AM   #9
zork
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Haven't tried OMF yet but is it possible to move header units all at once?

Or does the moving/scaling only apply to a header unit at once?

Does the position of the header unit reset on game reload?

Because I then would add it to the oUF_Simple2 layout and remove my own drag function stuff.
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Last edited by zork : 05-17-11 at 09:16 AM.
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05-17-11, 09:14 AM   #10
haste
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Originally Posted by zork View Post
Haven't tried OMF yet but is it possible to move header units all at once?

Or does the moving/scaling only apply to once header unit?

Does the position of the header unit reset on game reload?

Because I then would add it to the oUF_Simple2 layout and remove my own drag function stuff.
1. It only allows you to move all the header units as one. In other words, I just move your header, not what's created by it.
2. As said above, frames created by the header are treated as a group. You can only change all of them.
3. Position and scale is save over sessions.
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05-17-11, 09:17 AM   #11
zork
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Thanks haste. Sounds awesome. Need to try it .
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WoWInterface » Featured Projects » oUF (Otravi Unit Frames) » oUF MovableFrames [Feature Request]


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