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02-27-08, 02:50 PM   #41
Aethenelle
A Cliff Giant
Join Date: Feb 2008
Posts: 78
Just got an alpha copy of Bongos3.

News from my first few minutes lookin at this new code
- New DB addon (this time it's AceDB) for profile management
- Arbitrary bar lengths (woot)

As far as I can tell his means most if not all of the changes that need to be made to use Bongos3 fully within MazzleUI are on the MazleUI and Mazzifier end of things.

Off the top of my head these are:
- /Mazzify the new bongos (shouldn't be too different than Bongos2)
- Change the context menu to be bars within Bongos3 or reserve action slots on load for the context menu (not sure which would work better as I haven't found a way to toggle a bar the way th context menu toggles)

I feel like I'm forgetting something though.

@Mazzle - all the calls w/in the mazzle bongos to MazleUI seem to be for setting variables in bongos. I didn't find any that seemed to store data for use within MazzleUI itself (excluding the context menu code I haven't looked through yet). Is that correct?
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02-27-08, 07:59 PM   #42
Mazzlefizz
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Posts: 3,521
Originally Posted by Aethenelle View Post
@Mazzle - all the calls w/in the mazzle bongos to MazleUI seem to be for setting variables in bongos. I didn't find any that seemed to store data for use within MazzleUI itself (excluding the context menu code I haven't looked through yet). Is that correct?
I'm not exactly sure what you mean "for use within MazzleUI itself". All the stuff called is button-related, if that's what you mean. And, none of it has to do with the context menu.

Also, make sure you get permission from the author to redistribute altered versions of his his new 3.0 code. I would not be able to include that in the core distribution without it.
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09-02-08, 04:31 PM   #43
Culin23
A Murloc Raider
Join Date: May 2007
Posts: 6
I added support for bongos3 to the hotspot to show your bags and keyring.

In MazzleUI_Core, replace
Code:
function MazzleUI:BarsToggle()
	if (BBagBar) then
 		-- Bongos1
 		if (BBagBar:IsVisible()) then 
			BBar.Hide(BBar.IDToBar("bags"), 1)
			BBar.Hide(BBar.IDToBar("menu"), 1)
			BBar.Hide(BBar.IDToBar("key"), 1)
		else
			BBar.Show(BBar.IDToBar("bags"), 1)
			BBar.Show(BBar.IDToBar("menu"), 1)
			BBar.Show(BBar.IDToBar("key"), 1)
		end
 	
	elseif (BBar) then
		-- Bongos2
		BBar:Get("bags"):ToggleFrame()
		BBar:Get("menu"):ToggleFrame()
		
 	end
end
with

Code:
function MazzleUI:BarsToggle()
	if (BBagBar) then
 		-- Bongos1
 		if (BBagBar:IsVisible()) then 
			BBar.Hide(BBar.IDToBar("bags"), 1)
			BBar.Hide(BBar.IDToBar("menu"), 1)
			BBar.Hide(BBar.IDToBar("key"), 1)
		else
			BBar.Show(BBar.IDToBar("bags"), 1)
			BBar.Show(BBar.IDToBar("menu"), 1)
			BBar.Show(BBar.IDToBar("key"), 1)
		end
 	
	elseif (BBar) then
		-- Bongos2
		BBar:Get("bags"):ToggleFrame()
		BBar:Get("menu"):ToggleFrame()
		
	elseif (Bongos3) then
		--Bongos3
		Bongos3.Bar:Get("bags"):ToggleFrame()
		Bongos3.Bar:Get("menu"):ToggleFrame() 
	end
end
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09-02-08, 04:51 PM   #44
p3lim
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If im not wrong, Bongos 1, 2 and 3 is discontinued, as Tuller has everything set on Dominos (also found on this site)
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09-05-08, 08:52 PM   #45
LittleMagica
A Kobold Labourer
Join Date: Jan 2007
Posts: 1
Yes...have seen this too and now i use Trinitybars in my Mazzle...i dont know what changes the Bongos-Addon has in mazzle..
When the only thing the Buttonstyle and fill in with spells is...so i can live without this...becouse that was one thing that dont work for me...
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » Havent seen Detard much ..Bongos2?


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