I've been working on an UI for my newdinged 80 priest for a while now, since the default interface just go too cluttered with useful and non-useful stuff.
I had a hard time concentrating in raids, and i had trouble keeping the character clear and visible.
This is an image of what i've come up with so far:
So far i've been working with Bartender, STUF, kgpanels and sexymap.
I have encountered some problems, so if anyone feels freenice enough to answer:
1) I want to disable the character highlighting that apparently came with STUF but i can't find an option to turn it off, and i hate when characters get "dimmed"
2) I make the Target Frame Texture disappear/appear in kgpanels with following script:
OnLoad
self:RegisterEvent("UNIT_TARGET")
self:Hide()
OnEvent
if UnitExists("target") == nil then
self:Hide()
return
end
local cl = UnitClassification("target")
if (cl == "elite") or (cl == "worldboss") or (cl == "rareeleite") then
self:SetBackdropColor(1, 1, 1, 1)
self:Show()
else
self:SetBackdropColor(1, 1, 1, 1)
self:Show()
end
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The problem with it is that the script apparently takes more time to execute than STUF needs to hide the target portrait/bars, so for 2-4 seconds the target frame texture is visible but not the portrait/bars, or, when i select a target the portrait/bars appear before the texture and it just looks bad. Is there any way to make them appear/disappear at the same time.
Please go ahead and comment and critizise!