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01-07-12, 10:06 AM   #1
cormanthor
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Graphical artifact on Minimap quest blobs

I have started making my own minimap addon, and have run into something I can't seem to find info on. Does anyone have an idea which graphic and/or which function I would use to remove the grey & white "waffle" pattern seen on the minimap in this screenshot?
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01-07-12, 10:44 AM   #2
Vlad
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If you had default UI you would be able to open the tracking menu and remove it from there, they added the ability to show/hide focus, target?, quest POI areas and dig sites.

Curious, do you use MiniLoot addon?
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01-07-12, 10:47 AM   #3
cormanthor
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I prefer to keep the blue blob portion, just not the 'waffle' pattern that is contained within it, where the old minimap border would have been.
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01-07-12, 11:06 AM   #4
Vlad
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That part is new, and it indicates there is more that way -it helps when you stand in the middle of the blue area to see easily what side has more, so when you run to the side without the waffles, you will soon find yourself outside the quest area. :P
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01-07-12, 01:05 PM   #5
cormanthor
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I found the function that I was looking for: Minimap:SetQuestBlobRingAlpha(0)
It's an undocumented function that was apparently very recently introduced. Setting this to zero hides the ugly waffle pattern.
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01-07-12, 05:27 PM   #6
Saiket
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The archaeology and quest blobs have separate methods for their waffle borders, so you probably want to hide both. Here's how I removed them in my minimap:
lua Code:
  1. -- Reduces width of waffle border to 0
  2. Minimap:SetArchBlobRingScalar( 0 );
  3. Minimap:SetQuestBlobRingScalar( 0 );
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01-08-12, 08:36 AM   #7
cormanthor
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Is scaling to 0 more efficient than alpha to 0? Probably about equivalent, but I was just curious if anyone knew.
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01-08-12, 10:35 AM   #8
p3lim
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You can't scale to 0.
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01-08-12, 01:47 PM   #9
Saiket
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Originally Posted by cormanthor View Post
Is scaling to 0 more efficient than alpha to 0? Probably about equivalent, but I was just curious if anyone knew.
Scaling to zero is faster in theory since even entirely transparent textures still increase draw times proportional to their areas in WoW. In practice though, the difference is too small to notice.

Originally Posted by p3lim View Post
You can't scale to 0.
The blob ring scalar values can range from 0 to 255.
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WoWInterface » Developer Discussions » Lua/XML Help » Graphical artifact on Minimap quest blobs

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