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09-08-21, 05:51 PM   #1
Walkerbo
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Get pet summon spell ID

Hi all

I want to be able to determine the summon spellID from the petGUID.

Right now I can get the pet summon spellID only when I track the UNIT_SPELLCAST_SUCCEEDED event.

Here is my chunk and its result;


Here is all the pet details in-game using the WoWLua addon;


I have read up on strings and wonder if I can strip and convert the petGUID to the spellID, yet have not yet been successful.

Is there a way to capture the pet summon spellID other than summoning?
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09-08-21, 10:57 PM   #2
Ketho
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Originally Posted by Walkerbo View Post
I want to be able to determine the summon spellID from the petGUID.

I have no idea WHY you want to map from a GUID to a SpellID, like in this thread and the other thread
I did explain how to do that anyway there, by mapping from SummonSpellID to
  1. SpeciesID with BattlePetSpecies.db2
  2. Pet GUIDs with C_PetJournal.GetPetInfoByIndex
Lua Code:
  1. local SpeciesIDtoSummonSpellID = {
  2.     [39] = 4055, -- Mechanical Squirrel
  3.     [40] = 10673, -- Bombay Cat
  4.     [41] = 10674, -- Cornish Rex Cat
  5. }
  6.  
  7. local guids = {}
  8. local _, numOwnedPets = C_PetJournal.GetNumPets()
  9. for i = 1, numOwnedPets do
  10.     local guid, speciesID = C_PetJournal.GetPetInfoByIndex(i)
  11.     guids[guid] = SpeciesIDtoSummonSpellID[speciesID]
  12. end
  13.  
  14. DevTools_Dump(guids)
Code:
["BattlePet-0-00000338F99E"] = 10673,
["BattlePet-0-00000338F9A3"] = 10674,
["BattlePet-0-00000338F94E"] = 4055
But you still didn't explain what you're actually trying to do https://xyproblem.info/

Last edited by Ketho : 09-16-21 at 03:24 AM.
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09-13-21, 06:54 PM   #3
Walkerbo
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Hi Ketho

Thanks for your post, and for the link to the wowtools database, something that I can see will be very useful in the future.

I have a button that will get the petGUID from the cursor on drop.

From the petGUID I want to add the following pet details to a table;
Lua Code:
  1. petGUID
  2. petHyperlink
  3. petSpeciesID
  4. petSummonSpellID

Testing with Abyssal Slitherling I can get the following on drop;
Lua Code:
  1. petGUID = BattlePet-0-000007554101
  2. petHyperlink = C_PetJournal.GetBattlePetLink(petGUID)
  3. petSpeciesID = 2678

However I can only get the petSummonSpellID by tracking the UNIT_SPELLCAST_SUCCEEDED event;
Lua Code:
  1. petSummonSpellID = 118301

I want to be able to get the petSummonSpellID without having to summon the pet itself.

Using the csv table from the wowtools database the Abyssal Slitherling does not have a corresponding petSummonSpellID; so even if I use the database in a lua file and map the petSpeciesID I get a zero instead of the correct 118301.

Is there a reliable way to get either the petSummonSpellID without having to track the UNIT_SPELLCAST_SUCCEEDED event, or, getting a full and complete pet database?
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09-14-21, 09:04 PM   #4
Ketho
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All pets obtained from pet battles use the same summonSpellID so you cannot use this ID for that purpose
https://www.wowhead.com/spell=118301/summon-battle-pet

Originally Posted by Walkerbo View Post
I want to be able to get the petSummonSpellID without having to summon the pet itself.

You still didn't explain why you need it and how you're going to use it
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09-15-21, 09:09 PM   #5
Walkerbo
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Hi Ketho

Thanks for your post.

I did not realise that all pets that we can catch share the same summonSpellID.

Also after testing the spellCastGUID, (arg2), from UNIT_SPELLCAST_SUCCEEDED these too do not match as each summon has a unique spellCastGUID even if it is the exact same pet that is summoned.

As for my goal;
I wish to be able to add a pet to a table, and when a UNIT_SPELLCAST_SUCCEEDED event fires if the pet is listed it will send a customisable emote to chat.

I figured that tracking the spellID, (arg3), from UNIT_SPELLCAST_SUCCEEDED I could send the appropriate customisable emote for that pet to chat.

As it stands right now I can filter out all pets that have a zero petSummonSpellID from the wowtools database to only allow pets with a unique petSummonSpellID to be added to the table.

If there is a better solution I would be grateful for some direction.
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09-16-21, 03:53 AM   #6
Ketho
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Originally Posted by Walkerbo View Post
I wish to be able to add a pet to a table, and when a UNIT_SPELLCAST_SUCCEEDED event fires if the pet is listed it will send a customisable emote to chat.
[...]
If there is a better solution I would be grateful for some direction.

Hook the summon pet API to get the GUID and map it to a speciesID. This is just a minimal example without e.g. formatting the pet name in the message with "%s"

This is why I keep telling you to always explain what you're trying to do for the bazillionth time

Lua Code:
  1. local messages = {
  2.     [40] = "pets the Bombay Cat", -- Bombay Cat
  3.     [379] = "hello world", -- Squirrel (from pet battles)
  4. }
  5. local guids = {}
  6.  
  7. local function OnEvent(self, event)
  8.     if not next(guids) then -- numOwnedPets is 0 at login
  9.         local _, numOwnedPets = C_PetJournal.GetNumPets()
  10.         for i = 1, numOwnedPets do
  11.             local guid, speciesID = C_PetJournal.GetPetInfoByIndex(i)
  12.             guids[guid] = speciesID
  13.         end
  14.     end
  15. end
  16.  
  17. local function SendPetEmoteMessage(petGUID)
  18.     local speciesID = guids[petGUID]
  19.     if messages[speciesID] then
  20.         SendChatMessage(messages[speciesID], "EMOTE")
  21.     end
  22. end
  23.  
  24. hooksecurefunc(C_PetJournal, "SummonPetByGUID", function(petGUID)
  25.     SendPetEmoteMessage(petGUID)
  26. end)
  27.  
  28. hooksecurefunc(C_PetJournal, "SummonRandomPet", function()
  29.     C_Timer.After(.3, function() -- does not return proper data yet
  30.         local petGUID = C_PetJournal.GetSummonedPetGUID()
  31.         SendPetEmoteMessage(petGUID)
  32.     end)
  33. end)
  34.  
  35. local f = CreateFrame("Frame")
  36. f:RegisterEvent("PET_JOURNAL_LIST_UPDATE")
  37. f:SetScript("OnEvent", OnEvent)


Last edited by Ketho : 09-16-21 at 02:13 PM.
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09-16-21, 06:48 PM   #7
Walkerbo
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Hi Ketho

Thanks for your post.

In you chunk you have;
Lua Code:
  1. local messages = {
  2.     [40] = "pets the Bombay Cat", -- Bombay Cat
  3.     [379] = "hello world", -- Squirrel (from pet battles)
  4. }

Is this not just a mapped table, as you have to have the petSpeciesID to compare to the summoned pet?
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09-16-21, 09:54 PM   #8
Ketho
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That is for the custom messages. You do know how to look up a speciesID?

https://wowpedia.fandom.com/wiki/BattlePetSpeciesID
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09-19-21, 07:48 PM   #9
Walkerbo
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Hi Ketho

Yes getting the speciesID is pretty easy, though I prefer the BattlePetSpecies.db2 on wowtools database that you linked; once again a great tool that you introduced to me.

Thanks for your help.
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WoWInterface » Developer Discussions » Lua/XML Help » Get pet summon spell ID

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