Trying to add this
Lua Code:
PlayerName:SetTextColor(1,.92,0)
TargetFrameTextureFrameName:SetTextColor(1,.92,0)
FocusFrameTextureFrameName:SetTextColor(1,.92,0)
TargetFrameToTTextureFrameName:SetTextColor(1,.92,0)
FocusFrameToTTextureFrameName:SetTextColor(1,.92,0)
TargetFrameTextureFrameName:SetWidth(117)
FocusFrameTextureFrameName:SetWidth(117)
TargetFrameToTTextureFrameName:SetWidth(66)
FocusFrameToTTextureFrameName:SetWidth(66)
to this:
Lua Code:
local fontStrings = {
PlayerName,
TargetFrameTextureFrameName,
TargetFrameTextureFrameDeadText,
FocusFrameTextureFrameName,
FocusFrameTextureFrameDeadText
}
for _, v in pairs(fontStrings) do
v:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
v:SetShadowOffset(0, 0)
end
And can't figure it out. Could anybody help?
Also, could someone tell me if these few lines are tainting my UI?
Lua Code:
PetActionBarFrame:ClearAllPoints()
PetActionBarFrame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 322, 112)
PetActionBarFrame:SetScale(.87)
LossOfControlFrame:SetScale(.93)
SpellActivationOverlayFrame:SetScale(.94)
PlayerHitIndicator:SetText(nil)
PlayerHitIndicator.SetText = function() end
PetHitIndicator:SetText(nil)
PetHitIndicator.SetText = function() end
hooksecurefunc(PlayerFrameGroupIndicator,"Show",function(self) self:Hide() end)
PetName:Hide()