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08-06-09, 06:43 PM   #1
Garani
A Defias Bandit
Join Date: Jul 2009
Posts: 3
variable:scripted vs me...

Hi, everyone!

Maybe, i'm blind to this problem, and the solution us right before my feet, but:

Scripts are nice and they can compute just about anything i can wish for.
But how in the world do i get those infos where i need them?

example:
i want buffbars, that are full and only run down for the last few seconds
i write my script, read buffdurations, compare timeleft to 5 seconds, set my var to the right value, divide it down to a frac, easy this far...
then i define my variable:scripted and link it to the script
but then, how do i get my bar to accept this frac?

I'm confused, tired, feel quite stupid and need help, please?
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