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08-30-09, 08:28 PM   #1321
Yhor
A Pyroguard Emberseer
 
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Another MazzleUI wannabe. Still have a few tweaks to make me happy, but it's close to being "good enough". Pretty lightweight, using LitePanels and Stuf unit frames giving me some decent performance (using about 18MB in a raid, and 20+ fps in Dalaran on a single core computer). I've been using nUI to hold me over 'til completion, and very happy with that as well.
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08-31-09, 03:09 PM   #1322
zork
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Originally Posted by Dawn View Post
I really like zorks new orbs, so ....

A very much stripped down oUF_D3Orbs (just the player orbs, nothing else) + oUF_Aion.



I'm thinking about getting rid of oUF_Aion's player frame and making some space for the minimap in one of the upper corners.
Das schaut ja mal cool aus
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09-01-09, 03:23 AM   #1323
Landrell
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Something I've been working on for the past few days. Still trying to stream line it a little more, along with getting the strata correct for the Unit Frames. Guess I'll need to do some LUA editing...
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09-01-09, 12:33 PM   #1324
xtoq
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Current tanking UI. I use SUI on my dps raid leader, but I find I don't need that much information on my tank, and I would rather it be clearer than filled with things I might not need to know.

Since I'm a DK, I don't care about the player cast bar being jammed into the small space below the player UF. However, when I roll my priest, I'll be moving the cast bars around, since I'll see them more often they'll have to be in the right place. Hurray for OCD! I'm also waiting for my realm to come back up so that I can add the mana/rage/energy bars to the focus and ToT frames for consistency and so it doesn't look off. Irregularity is only ok if its strictly enforced, I guess. I also need to even up the action bars and the ChatBar bottoms; only just noticed they were out of line. How did I miss that before?

I was inspired by the Translucent Irregularity UI, the first versions of it; I'm not a big fan of the recent incarnations (sorry! great work though).

C&C are welcome.

ooc, chat not minimized cause people won't stfu!
In combat no raid
Raid OOC
Player/Target/Pet/Focus/TOT frames showing
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09-01-09, 05:31 PM   #1325
mojojojo101
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Would appreciate some critique of my current UI;

will put up some in combat/raid ones when i can get them
 
09-01-09, 07:17 PM   #1326
Landrell
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Here's the final GUI for one I've been working on for a few days now. I like it.
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09-01-09, 10:11 PM   #1327
zero-kill
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Looks good Landrell!
 
09-01-09, 10:46 PM   #1328
Rhaethe
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Okies. I got to fiddling with it again. I need to rework the tooltips still, I think.


At rest on my rogue:



In Combat:



On my hunter:

Last edited by Rhaethe : 09-01-09 at 11:46 PM.
 
09-02-09, 01:32 AM   #1329
Nicolin
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These are just some of my ui ideas am making art with gimp atm and think im finally finding a nice balance in them id love to make these available on here but im a newb and still need to work on it to work as i think would be perfect

any ideas are welcome or comments on things that could need a better option or a better mod than one of the current

also fubar has been buggy since i got broker2fubar installed am not sure why but it resets profiles not all but some of em when you relog not sure where to ask the questions but this is anoying me quite a bit.

hope to hear any comments on em some are inspired by known ui cobilations here on wowinterface also if anyone wants some of the art id be happy to give it apart from the wodden frame that is not my own art it is from a set here on the site and im ashamed i cant remeber witch one
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09-02-09, 05:34 AM   #1330
Dawn
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Originally Posted by Landrell View Post
Here's the final GUI for one I've been working on for a few days now. I like it.
Nice artwork.
 
09-02-09, 08:06 AM   #1331
xtoq
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That third one, is that artwork pulled from the game?
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09-02-09, 08:11 AM   #1332
Nicolin
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Originally Posted by xtoq View Post
That third one, is that artwork pulled from the game?
if you mean mine i dont know that isent my own work sadly i dont have the skill to make somthing like that yet.

all tho im getting better
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09-03-09, 09:41 AM   #1333
Dawn
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I'm currently playing around with some variations of oUF_viv.

Note: It's a real viewport, not just art applied over the world frame and thus hiding parts of it. A viewport can be nice looking and unobtrusive, but makes it possible to actually see MORE of what's surrounding you. It's a little bit like switching from a 4:3 screen to 16:9.



party


Addons: Dominos, oUF_viv, rActionBarStyler, dMinimap2

Last edited by Dawn : 09-03-09 at 09:43 AM.
 
09-03-09, 09:53 AM   #1334
Seerah
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Nice, Dawn. What font is that in the bottom right?
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09-03-09, 10:14 AM   #1335
Dawn
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Should be Roadway.
 
09-03-09, 10:34 AM   #1336
MidgetMage55
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I must say Dawn I love the concepts in that UI. It fits together really well.
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09-03-09, 12:02 PM   #1337
Miralen
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Nothing too special, just a little kgpanel magic and what I consider to be the best unitframe layout I have seen. I basically took Caellian's oUF layout, dropped it in and did something I don't usually do, I worked my ui around the existing unitframes. Normally I would toss a ui together and try to find unit frames that fit it and usually fail at a decent rate at that. As I said it isn't anything fancy but I think it fits nicely, it's just panel colorization and placement and other works that I unfortunately can not take credit for.

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Any comments, criticisms and anything else you can throw my way are welcome. I am always happy to get feedback for improvements.
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09-03-09, 12:47 PM   #1338
numein
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Originally Posted by Dawn View Post
Addons: Dominos, oUF_viv, rActionBarStyler, dMinimap2
Nice UI. What are u using for buffs/debuffs (primary interested in the border styling)?

And what would be the big deal with viewport? Never used it myself.
On a 4:3 resolution it could be maybe nice, but on a widescreen...
And still, as far as I get it, all it does is make the effective screen smaller, so what would be the difference between 'cutting of some screen' and 'putting some texture over it'...
Maybe I'm missing something...
 
09-03-09, 01:26 PM   #1339
Dawn
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Originally Posted by numein View Post
Nice UI. What are u using for buffs/debuffs (primary interested in the border styling)?

And what would be the big deal with viewport? Never used it myself.
On a 4:3 resolution it could be maybe nice, but on a widescreen...
And still, as far as I get it, all it does is make the effective screen smaller, so what would be the difference between 'cutting of some screen' and 'putting some texture over it'...
Maybe I'm missing something...
You are missing the point. It's EXACTLY NOT 'cutting of some screen'. It's actually more visible than before.

some pictures .... exactly the same camera perspective

no viewport ...


with viewport


both pictures layered ... as you can see, a viewport scales down the worldframe a little, it keeps the height, but expands the width to match the screen. You aren't losing anything in height, but gaining more width.


pure win, actually.

I think the problem lies within the understanding of "viewport". It's actually not just a thick bar-like texture on the bottom/top. That's what most people are doing plain wrong when they are setting an UI up like this. A viewport modifies the worldframe directly instead of putting all crap on it, you can put more stuff outside of it.

Edit: As for the auras, they are all done by the oUF layout itself.

Last edited by Dawn : 09-03-09 at 01:31 PM.
 
09-03-09, 01:56 PM   #1340
nin
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yarr

here's my current wip..almost finished now.

random bg shot =

http://img269.imageshack.us/img269/9...0309185456.jpg

showing most frames and cb's =

http://img32.imageshack.us/i/wowscrn...309005602.jpg/

any suggestions on improvement welcome
 

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