Quantcast Missing textures, but why? - WoWInterface
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07-21-14, 10:51 PM   #1
suicidalkatt
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Missing textures, but why?

Someone brought to light a rather strange situation.

After using the 'ExtractInterfaceArt' command "Interface/Icons/achievement_boss_infinitecorruptor" basically doesn't exist or extract with the command.

You can however view it in-game with this command:
Code:
/run local f = CreateFrame("Frame"); f:SetSize(64,64); f:SetPoint("CENTER",UIParent,"CENTER"); f.t = f:CreateTexture(); f.t:SetAllPoints(f); f.t:SetTexture("INTERFACE\\ICONS\\achievement_boss_infinitecorruptor")
Any idea what might be going on here?

Last edited by suicidalkatt : 07-21-14 at 10:54 PM.
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07-21-14, 11:14 PM   #2
Fizzlemizz
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I don't know how the extract function works but if it uses a human defined list of textures it's possible someone missed one or two or didn't parse the final list of textures.
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07-21-14, 11:29 PM   #3
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Originally Posted by Fizzlemizz View Post
I don't know how the extract function works but if it uses a human defined list of textures it's possible someone missed one or two or didn't parse the final list of textures.
I explain how this is done here: http://www.wowinterface.com/forums/s...ad.php?t=48375

I've thought about the MPQ Editor but I find it to be rather unstable.
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07-21-14, 11:42 PM   #4
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The textures are stored in the various mpq files so the paths are virtual to the the wow clients extract function (admittedly they most likey are representative of a file structure at Blizzard)

The extract mechanism for mapping the mpq file, the container (blob whatever) of a particular image in that mpq and the "path" to export it to may have an incomplete map(list) of all the textures.

Edit: Extract fails although in-game works is most likely because the two mapping mechanisms were created by two different people/teams
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07-22-14, 12:22 AM   #5
suicidalkatt
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Originally Posted by Fizzlemizz View Post
The textures are stored in the various mpq files so the paths are virtual to the the wow clients extract function (admittedly they most likey are representative of a file structure at Blizzard)

The extract mechanism for mapping the mpq file, the container (blob whatever) of a particular image in that mpq and the "path" to export it to may have an incomplete map(list) of all the textures.

Edit: Extract fails although in-game works is most likely because the two mapping mechanisms were created by two different people/teams
Any idea how I can do a raw extraction from the MPQ files?
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07-22-14, 12:29 AM   #6
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Sadly that is way beyond my ken although there is a new API for the new WoD (non mpq) file system that might help for future extracts.. Someone sent me a link but I can't find it.. I'll keep rumaging but no promises.
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07-22-14, 12:43 AM   #7
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Originally Posted by Fizzlemizz View Post
Sadly that is way beyond my ken although there is a new API for the new WoD (non mpq) file system that might help for future extracts.. Someone sent me a link but I can't find it.. I'll keep rumaging but no promises.
Happen to know if you can download the client??
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07-22-14, 12:48 AM   #8
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The WoD client, yes I have a beta key, see Cairenns post on the main page on how to get one yourself. The extract code/art directives don't produce anything atm (build 6.0.1.18566).
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07-22-14, 02:26 AM   #9
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Originally Posted by suicidalkatt View Post
I explain how this is done here: http://www.wowinterface.com/forums/s...ad.php?t=48375

I've thought about the MPQ Editor but I find it to be rather unstable.
Use this TC plugin for MPQ Edior, its pretty good, and wont miss/fail on any files.

There are a lot of files which wont get extraced with the BlizzardInterfaceArt export, i usually overwrite it with the MPQ extraction from the interface.MPQ.

The file you are looking for is in the "Expansion2.mpq\Interface\Icons".

Last edited by Resike : 07-22-14 at 02:41 AM.
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07-26-14, 08:25 PM   #10
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Originally Posted by Resike View Post
Use this TC plugin for MPQ Edior, its pretty good, and wont miss/fail on any files.

There are a lot of files which wont get extraced with the BlizzardInterfaceArt export, i usually overwrite it with the MPQ extraction from the interface.MPQ.

The file you are looking for is in the "Expansion2.mpq\Interface\Icons".

Took me a bit to find the right software but that really helped me out, I appreciate that!
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