Quantcast
oUF_Phanx different text sizes for health values? - WoWInterface
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
01-16-13, 04:56 PM   #1
Expunge
A Defias Bandit
Join Date: Sep 2008
Posts: 2
oUF_Phanx different text sizes for health values?

Hey guys. I'm trying to do a few things with the health text in this layout, but I'm not having any luck. I want the player, target, and focus frames to have a larger font size than the rest of the layout, but when I add a simple if statement to make the change, the addon doesn't load anymore. I've attached the original code, and the code with my modifications. What am I doing wrong? Is this even possible?

Thanks!

Original
Code:
local health = ns.CreateStatusBar(self, 16, "RIGHT", true)

health:SetPoint("TOPLEFT", self, "TOPLEFT", 1, -1)
health:SetPoint("TOPRIGHT", self, "TOPRIGHT", -1, -1)
health:SetPoint("BOTTOM", self, "BOTTOM", 0, 1)
self.Health = health
Modified
Code:
if unit == "player" or unit == "focus" or unit == "target" then
	local health = ns.CreateStatusBar(self, 16, "RIGHT", true)
else
	local health = ns.CreateStatusBar(self, 8, "RIGHT", true)
end

health:SetPoint("TOPLEFT", self, "TOPLEFT", 1, -1)
health:SetPoint("TOPRIGHT", self, "TOPRIGHT", -1, -1)
health:SetPoint("BOTTOM", self, "BOTTOM", 0, 1)
self.Health = health
Thanks for the help!
  Reply With Quote
 

WoWInterface » Featured Projects » oUF (Otravi Unit Frames) » oUF_Phanx different text sizes for health values?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off