Hi!
So I want to add a button to a template, the template I'm talking about is this one:
This red area is this one :
Code:
<Button name="LFGListApplicantMemberTemplate" virtual="true">
<Size x="190" y="20"/>
<Layers>
<Layer level="ARTWORK">
<FontString parentKey="Name" inherits="GameFontNormalSmall" justifyH="LEFT" text="NAME">
<Size x="100" y="10"/>
<Anchors>
<Anchor point="LEFT" x="7" y="-1"/>
</Anchors>
</FontString>
<FontString parentKey="ItemLevel" inherits="GameFontNormalSmall" justifyH="CENTER" text="529">
<Anchors>
<Anchor point="CENTER" relativeKey="$parent" relativePoint="LEFT" x="177" y="-1"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame parentKey="FriendIcon">
<Size x="20" y="19"/>
<Anchors>
<Anchor point="LEFT" relativeKey="$parent.Name" relativePoint="RIGHT" x="0" y="0"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture parentKey="Icon" atlas="groupfinder-icon-friend" setAllPoints="true"/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
if ( self.relationship == "friend" ) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(LFG_LIST_FRIEND, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1, true);
GameTooltip:Show();
elseif ( self.relationship == "guild" ) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(LFG_LIST_GUILD_MEMBER, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1, true);
GameTooltip:Show();
else
GameTooltip:Hide();
end
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</Frame>
<Button parentKey="RoleIcon1">
<Size x="18" y="18"/>
<Anchors>
<Anchor point="LEFT" x="104" y="0"/>
</Anchors>
<NormalTexture/>
<HighlightTexture alphaMode="ADD"/>
<Scripts>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
C_LFGList.SetApplicantMemberRole(self:GetParent():GetParent().applicantID, self:GetParent().memberIdx, self.role);
</OnClick>
</Scripts>
</Button>
<Button parentKey="RoleIcon2">
<Size x="18" y="18"/>
<Anchors>
<Anchor point="LEFT" relativeKey="$parent.RoleIcon1" relativePoint="RIGHT" x="1" y="0"/>
</Anchors>
<NormalTexture/>
<HighlightTexture alphaMode="ADD"/>
<Scripts>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
C_LFGList.SetApplicantMemberRole(self:GetParent():GetParent().applicantID, self:GetParent().memberIdx, self.role);
</OnClick>
</Scripts>
</Button>
<Button parentKey="RoleIcon3">
<Size x="18" y="18"/>
<Anchors>
<Anchor point="LEFT" relativeKey="$parent.RoleIcon2" relativePoint="RIGHT" x="1" y="0"/>
</Anchors>
<NormalTexture/>
<HighlightTexture alphaMode="ADD"/>
<Scripts>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
C_LFGList.SetApplicantMemberRole(self:GetParent():GetParent().applicantID, self:GetParent().memberIdx, self.role);
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
self:RegisterForClicks("RightButtonUp");
</OnLoad>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
EasyMenu(LFGListUtil_GetApplicantMemberMenu(self:GetParent().applicantID, self.memberIdx), LFGListFrameDropDown, self, 60, -5, "MENU");
</OnClick>
<OnEnter function="LFGListApplicantMember_OnEnter"/>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</Button>
So my code looks like this:
Code:
<Ui>
<Frame name="MyAddon" parent="LFGListApplicantMemberTemplate">
<Size x="18" y="18"/>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="4" y="-2"/>
</Anchors>
<Frames>
<Button parentKey="MyAddonButton" inherits="UIMenuButtonStretchTemplate">
<Size x="18" y="18"/>
<Anchors>
<Anchor point="LEFT" relativeKey="$parent.Name" relativePoint="RIGHT" x="0" y="0"/>
</Anchors>
<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
</Button>
</Frames>
<Scripts>
<OnLoad>
self.MyAddonButton:SetText("Addon")
</OnLoad>
</Scripts>
</Frame>
</Ui>
But nothing shows up. Any help please?