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01-17-21, 05:39 AM   #1
Zax
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Differentiate fresh login and UI reload?

Hello,

I would like to apply a setting saved in saved variable file only on fresh log in, and not on interface reload.
I'm using PLAYER_LOGIN event to initialize my addons, but this event is also fired when interface is reloaded.
So, is there a way to differentiate a fresh login from an interface reload?
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01-17-21, 05:48 AM   #2
Rilgamon
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https://wow.gamepedia.com/PLAYER_ENTERING_WORLD
This event gives you this info
PLAYER_ENTERING_WORLD: isInitialLogin, isReloadingUi
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01-17-21, 06:03 AM   #3
Zax
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Great!
Thank you Rilgamon for your quick answer
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01-17-21, 06:06 AM   #4
Ketho
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The savedvariables become available on the respective ADDON_LOADED event, that is when addons usually initialize and setup them. ADDON_LOADED also fires on /reload

I don't see the specific use case for only applying a setting on a fresh login, since addons generally shouldn't really care whether some setting is applied on only login vs login and /reload
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01-17-21, 06:17 AM   #5
Zax
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Originally Posted by Ketho View Post
The savedvariables become available on the respective ADDON_LOADED event
Yes. In my case, I just set a local variable to isInitialLogin when PLAYER_ENTERING_WORLD event is fired.
I then use this variable later, on PLAYER_LOGIN event.
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01-17-21, 07:12 AM   #6
Rilgamon
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https://wow.gamepedia.com/AddOn_load...during_loading
You might notice that the info is not available because of the order of events. (Some time ago I noticed the order changed, but never looked at it again. So not sure if the order is still the same)
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01-19-21, 09:07 PM   #7
Nimhfree
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The thing that I have noticed as different between the startup/ReloadUI in Retail/Classic, is in Retail normal startup there is SPELLS_CHANGED that fires between ADDON_LOADED and PLAYER_LOGIN. There is another that fires after QUEST_LOG_UPDATE which makes it interesting if you are looking for SPELLS_CHANGED to trigger logic.
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WoWInterface » Developer Discussions » Lua/XML Help » Differentiate fresh login and UI reload?

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