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01-30-09, 05:13 AM   #2561
spiel2001
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Originally Posted by vinevyn View Post
Firstly I just want to say this is a great ui.

One thing i'd really like to see is the unit frames take on a xperl style with larger health bars to make it easier to see.
Which unit frames? All of them? The Party frames? Raid frames?

Also with the hp text and mana text held within the bar instead of above it.
There's actually a reason I don't put the text on top of the bars if I don't have to and that's contrast. The bars move through a wide range of colors and regardless of which color you choose for the text, it can and does have a relatively low contrast to the bar itself which can make reading the text difficult... particularly on smaller bars. Placing the text above or beside the bar against a dark background makes it stand out and very easy to see and read at a glance.

You may or may not like this idea, but if i don't ask ill never know.
I always appreciate and value user feedback. nUI would not be half of what it is without the thoughts, opinons and suggestions of the users.

P.S Joined this forum pretty much to say thanks for the good work
I appreciate that very much.
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
01-30-09, 06:34 AM   #2562
vinevyn
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I was thinking for the solo and party frames.. i havent 10 man raided with nui enough to remember how it looks and how well it would fit. Basically just want the health bars to stand out a bit more.
 
01-30-09, 07:40 AM   #2563
spiel2001
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I suppose that's just one of those things I don't think of much as I rely on the HUD more than anything else. The only reason I have those unit frames is because so many people hate a HUD ~lol~

Well... Much of the choice about size and location on these bars is about available space and clarity/contrast. I don't know that there's even room to make a lot of change using the current layout.

That said, I strongly suspect this weekend's update will be the last update for the Beta 4. I am *hopeful* of starting alpha testing on 5.0 in the next week or two and that will be the first version with full custom layout capability. Once that's released, you'll be able to edit your layout to your heart's content.

Originally Posted by vinevyn View Post
I was thinking for the solo and party frames.. i havent 10 man raided with nui enough to remember how it looks and how well it would fit. Basically just want the health bars to stand out a bit more.
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
01-30-09, 01:55 PM   #2564
iljott
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Originally Posted by spiel2001 View Post
That said, I strongly suspect this weekend's update will be the last update for the Beta 4. I am *hopeful* of starting alpha testing on 5.0 in the next week or two and that will be the first version with full custom layout capability. Once that's released, you'll be able to edit your layout to your heart's content.
Looking forward to that Spiel. Like nUI's been from the beginning, I'm sure that you'll come up with something to blow our socks off!

I'm just curious as to whether you have anything planned in version 5 for Blizzard's vehicle unit frame? If you've hit 80 you'll soon realize that there are quite a few dailies and instances which uses the vehicle unit frames. Unfortunately, that makes playing those quests/instances impossible with nUI as the pet UF (which is apparently used by the vehicle UF) is hidden by the sliding vehicle UF. Anyway, I'm just curious! Glad I'm not a cat, otherwise I'd most likely be dead!

Thanks for the great UI. My WoW experience wouldn't be the same without nUI!
 
01-30-09, 04:34 PM   #2565
spiel2001
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My main is about 1 1/2 years old and he's 72. My other "main" is almost the same age and is 71. The hunter I created after WotLK was released is 80 as of last Sunday. ~lol~

In any event... I do hope to be rid of the Vehicle frame in the 5.0 alpha. Aside from that, from a player perspective, you probably won't notice any change except that it will have the ability to create custom nUI layouts fully implemented which means you'll be able to have alternate skins and to customize your layout without fear of updates wiping it out.

As for the vehicle frame... until I dispose of it myself, you can get rid of it any time you don't need it using the following slash command...

/script VehicleMenuBar:Hide()

you can even make a macro of that and then drag the button onto the left end of your far bottom left action bar... then any time you mount and don't need the vehicle frame, click the button and voila, problem solved.

Originally Posted by iljott View Post
Looking forward to that Spiel. Like nUI's been from the beginning, I'm sure that you'll come up with something to blow our socks off!

I'm just curious as to whether you have anything planned in version 5 for Blizzard's vehicle unit frame? If you've hit 80 you'll soon realize that there are quite a few dailies and instances which uses the vehicle unit frames. Unfortunately, that makes playing those quests/instances impossible with nUI as the pet UF (which is apparently used by the vehicle UF) is hidden by the sliding vehicle UF. Anyway, I'm just curious! Glad I'm not a cat, otherwise I'd most likely be dead!

Thanks for the great UI. My WoW experience wouldn't be the same without nUI!
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/

Last edited by spiel2001 : 01-30-09 at 04:45 PM.
 
01-30-09, 05:08 PM   #2566
vinevyn
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ok sweet. That sounds good.

Originally Posted by spiel2001 View Post
That said, I strongly suspect this weekend's update will be the last update for the Beta 4. I am *hopeful* of starting alpha testing on 5.0 in the next week or two and that will be the first version with full custom layout capability. Once that's released, you'll be able to edit your layout to your heart's content.
 
01-30-09, 05:25 PM   #2567
Petrah
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Scott Scott Scott Scott Scott.... I can see! I went out today and got a new LG 22inch wide screen monitor (from a 19 inch), and I can see all the text on the graphics for your ui now!

No more squinting!!! RAWR! Everything looks like it's supposed to!


/dance
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01-31-09, 07:07 AM   #2568
iljott
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Originally Posted by spiel2001 View Post
As for the vehicle frame... until I dispose of it myself, you can get rid of it any time you don't need it using the following slash command...

/script VehicleMenuBar:Hide()

you can even make a macro of that and then drag the button onto the left end of your far bottom left action bar... then any time you mount and don't need the vehicle frame, click the button and voila, problem solved.
^^ Kinda' makes me feel stupid for now knowing that! Thanks for the tip Spiel!
 
01-31-09, 01:58 PM   #2569
tarl
A Murloc Raider
Join Date: Jun 2006
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can u make an option to scale the normal buff icon? cause its takes to much of the space while im full raid buffed and in combat. i grows over three entire rows!


and how do i acess the blizz calender?

Last edited by tarl : 01-31-09 at 02:05 PM.
 
01-31-09, 02:46 PM   #2570
Petrah
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Originally Posted by tarl View Post


how do i acess the blizz calender?

Should be in the Button Bag.
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01-31-09, 03:12 PM   #2571
spiel2001
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Originally Posted by tarl View Post
can u make an option to scale the normal buff icon? cause its takes to much of the space while im full raid buffed and in combat. i grows over three entire rows!


and how do i acess the blizz calender?
The next update has an option in it to limit the maximum number of (de)buffs it shows. You might also have a look at the AuraBars plugin option at http://www.wowinterface.com/download...=9108#optional
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What people don't get is that I am, ultimately, an artist at heart.
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Official nUI Web Site: http://www.nUIaddon.com
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02-01-09, 12:25 PM   #2572
dugal
A Deviate Faerie Dragon
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Priest mindcontrol

I really like this UI. Last night i noticed while fighting Razuvious in Naxx both priest's in the raid have this ui and we both had to disable it in order to mind control the understudy. No control bars came up at all while we had them mindcontrolled.

As i said i really like this addon but that is a road block when i need to hold up the raid to reset my addons.

Just wanted to let you know about this if you didnt already. Keep up the great work.
 
02-01-09, 12:30 PM   #2573
spiel2001
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Originally Posted by dugal View Post
I really like this UI. Last night i noticed while fighting Razuvious in Naxx both priest's in the raid have this ui and we both had to disable it in order to mind control the understudy. No control bars came up at all while we had them mindcontrolled.

As i said i really like this addon but that is a road block when i need to hold up the raid to reset my addons.

Just wanted to let you know about this if you didnt already. Keep up the great work.
What was it that wasn't working when you tried to mind control?
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What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
02-01-09, 12:50 PM   #2574
dugal
A Deviate Faerie Dragon
Join Date: Jan 2009
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mindcontrol

No bar came up with key bindings. Im getting the mindcontrol and the cancel mindcontrol but no "pet bars"

I know you have been working on the pet bar problem didnt know if it works the same for mind control.

http://dkpfiles.com/council/pics/b_9...7gtU96qqq1.jpg

Last edited by dugal : 02-01-09 at 01:02 PM.
 
02-01-09, 01:54 PM   #2575
spiel2001
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Originally Posted by dugal View Post
No bar came up with key bindings. Im getting the mindcontrol and the cancel mindcontrol but no "pet bars"

I know you have been working on the pet bar problem didnt know if it works the same for mind control.

http://dkpfiles.com/council/pics/b_9...7gtU96qqq1.jpg
Okay... this is not a bug... it took me a minute to figure out what was happening.

First, I logged in on my priest and tested to make sure mind control was working and it was. So then I had to figure out why it wasn't working for you and after taking a much closer look at your screen shot I got it... notice that your main action bar is the same set of spells as the action bar at the far bottom left of the dashboard... that's because you have your main action bar on page two (shift-2) instead of page one (shift-1)

nUI models how the default Bliz main action bar works so that it maintains maximum compatibility with other mods. So... the *only* main action bar that pages between your various stances/auras/forms/etc is page 1.

In fact, nUI's extra action bars are just the other five pages (2-6) and one bonus bar. If you press shift-2 throught shift-6 on the main action bar, you'll see that the spells on it are the same as the spells on your other action bars. This just allows you to access them all without having to page.

However, when you *do* page to anything other than page 1 then all of the other bonus action bar behavior like shapeshift forms, stealth, warrior stances, possession (which is what mind control is) and so on stop working. This is as Bliz intends it to be, not a bug. You have *one* page that offers all those ability and 5 "extra" pages that override those abilities.

So... you did not need to quit or disable nUI to solve you problem... all you had to do was press shift-1 and you would have been fine. That's standard Bliz stuff.
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
02-01-09, 03:29 PM   #2576
dugal
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ok thanks ill take a look.

Edit: works thanks. Don't know how long that would have taken me to figure out.

Last edited by dugal : 02-01-09 at 03:40 PM.
 
02-01-09, 06:15 PM   #2577
spiel2001
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Exclamation nUI Beta v4.15.00 has just been released...

For starters... this is the last planned release of the Beta 4. Unless some major bug crops up, there will be no more releases for the next couple of weeks. I expect to have an Alpha release of 5.0 ready for e-mail distribution to nUI's supporters and language translators in two weeks, give or take, and that will be the first version of nUI with full support for customizing the layout (no... that does not mean a GUI layout tool, it means full support for one and full support for creating downloadable alternate layouts for nUI).

As with other nUI alpha releases prior to this upcoming one, the 5.0 will be available only via direct e-mail to nUI's supporters until it is ready for Beta. It is my expectation that, once released, Beta 5 will quickly become the first official release candidate for nUI... we'll finally shed the beta moniker ~yaay~

On to this update.... READ THE PATCH NOTES!!!!!!!!!! Lots of new slash commands!!!

Key features in this update... the cooldown bar is back! Yaay! And much improved including a message alert for ready spells and an alert sound. Also, map coordinates have been added to both the main world map and the battlefield minimap. Another key feature is the ability to limit the maximum number of auras displayed... raiders should be happy with that.

As always, please report any bugs you come across at the official support site at http://www.wowinterface.com/forums/s...ad.php?t=16845 if at all possible. Otherwise, bugs can be reported on any of the nUI comment boards or via direct e-mail to me at [email protected]

The current release is (or will be) available for download at any of the following locations...My continued thanks to everyone for their support!

How you can help support nUI's continued development: I am currently trying to recover from 14 months of unemployment and with over $20,000 in debt (unpaid mortgage payments, loans, etc.), every penny makes a serious difference. Your contribution of $5, $10, $20 or more to support the ongoing development of nUI would be greatly appreciated. Please visit https://www.paypal.com/cgi-bin/websc...tton_id=681357 to make a donation now!

Lastly, please vote for nUI and add it to your favorites list... it helps nUI get more exposure. Thanks for your support!

-------------------------------------------------------------------------------------------
Version 4.15.00 (Beta)
-------------------------------------------------------------------------------------------

* Added a new slash command '/nui hud cooldown' which toggles the display of the in-HUD
cooldown bar on and off. When the bar is disabled both the spell ready messages and
spell ready sounds are disabled as well. By default the cooldown bar is enabled.

* Added a new slash command '/nui hud cdalert' which toggles the display of spell ready
messages on and off in the HUD. By default, when a spell's cooldown expires and the
spell transitions to a ready state, a text message is displayed over the cooldown bar
while that bar is enabled. This option will toggle those messages on and off.

* Added a new slash command '/nui hud cdsound' which toggles the playing of an alert
sound when a spell transitions from on cooldown to ready to bring the player's attention
to the fact that a new spell is ready. By default this feature is enabled when the
cooldown bar is enabled. This option allows the player to toggle that sound off.

* Added a new slash command '/nui maxauras {n}' where {n} is a number from 0 to 40. This
command limits the number of buffs and debuffs that are displayed to a maximum of
whatever value is chosen. Setting '/nui maxauras 0' will turn off all aura displays.
The default for the player, target, player's pet and vehicle is the maximum number of
auras that can exist on a unit: 40 -- this aura list always begins with any temporary
weapon buffs the player has and then is followed by the remaining auras starting with
those that will expire soonest... setting '/nui maxauras 10' would limit the display
the eight to ten auras that will expire soonest based on how many weapon enchants the
player has.

* Added a new slash command '/nui mapcoords' to toggle display of the world map player
and cursor map coordinates on an off. The default setting is on.

* Added a cooldown bar with spell ready message alerts and spell ready sounds to the
HUD... this new bar shows spells that are currently on cooldown with a timer. When
a spell's cooldown finishes, a ready message with the spell name is displayed over
the bar and a sound played. Slash command options are provided to disable the cooldown
bar, the ready messages and ready sound.

* Fixed a logic error in nUI_UnitAura that caused weapon buffs to appear in the player's
debuff list

* Changed the default location of the quest watch frame to the top left of the screen

* Changed the default location of the achievement watch frame to the bottom left of
the quest watch frame

* Added test for presence of QuestHelper and relocated the achievement watch frame to
the bottom of the QuestHelper frame when loaded so achievements are not overlayed
by QuestHelper.

* Fixed a logic error in the nUI frame rate and latency indicators that left them
active while the console was hidden

* Fixed a logic error in the nUI_Movers module that would cause nUI to throw errors on
login if the player deleted the ["MoverAnchors"] element from their nUI.lua saved vars

* Modified DK runes to fade when on cooldown

* Modified party and raid unit frames to only display (de)buffs that have expiration
timers... pally auras, DK presences, etc. are not displayed on the party or raid
unit frames as they do not need recasting and cannot be dispelled. Eliminating these
auras from the party and raid unit frames reduces the number of auras displayed on
the unit frame and better highlights the status of buffs and debuffs that can and
will expire or can be cleansed.

* Added player and cursor map coordinates the world map

* Added cursor coordinates to the battlefield minimap

* Added time remaining on PvP flag to the player unit frame tooltip

* Added a PvP flag timer to the unit frames

* Updated German localization file (with thanks to Wavebow)

-------------------------------------------------------------------------------------------
Known Issues in nUI...
-------------------------------------------------------------------------------------------

-- WotLK issues still outstanding

* When using the mounts that can carry vendors, the dismount button is not being displayed
in nUI (note: until this gets fix, you can right-click the aura to dismount)

-- generic issues outstanding

* Double casting a spell cancels the casting bar

* Button bag "x" is not working correctly

* If you remove a fubar top panel, the nUI top panel redraws to the middle of the screen.
It is full width and takes up about 20% of the middle of the field of view vertically.

* Enabling the "Use UI Scale" option in the Bliz video configuration menu blows up
nUI's layout and scaling. For now... just uncheck this option until I can fix it.

-------------------------------------------------------------------------------------------
Known compatibility issues with third party mods...
-------------------------------------------------------------------------------------------

* Guild Event Manager is moving its minimap button back to the minimap out of the button
bag whenever the player clicks on it. A minute or so later, nUI's button bag logic
will see the button moved and return it to the button bag.

* Carbonite is having issues updating the directional arrow when the minimap and/or
battlefield minimap is hidden in the info panel

* Poison Pouch mod minimap button is missed by button bag

* Alpha Map minimap button is not scaling correctly in button bag

* nUI and Capping are not playing well... Capping's modification of the battlefield
minimap is interfering with nUI's info panel management of the map

* Titan Panel is causing an error when the bottom bar is enabled

* Titan panel mouseover tooltips are not compatible with nUI's fixed position
tooltip option

-------------------------------------------------------------------------------------------
Known Bliz / nUI compatibility issues...
-------------------------------------------------------------------------------------------

* Right clicking a unit frame and selecting "set focus" taints in combat == this is
a known bug since WoW 3.0.2 and is beyond nUI's control. Hopefully Bliz will address
it in the next patch (or two or three or twenty). You can target the desired focus
and then type '/focus' to aquire a focus frame until Bliz resolves this issue.

* Switching between windowed and non-windowed mode breaks nUI's textures and HUD -- this
is caused by a known Bliz bug in their video driver code and applies only to certain
graphics cards and video drivers. It is nearly random in terms of which mods it will
impact... anything from very complex to completely trivial mods are broken by this
bug but it is always mods that use custom textures. There is no fix. The only
workaround is to (a) avoid switching between windowed and non-windowed modes as much
as possible and use '/nui rl' to reload the user interface when it gets broken. It is
worth noting this bug affects Macs most often, but also impacts some PCs (such as
mine). This bug has been a round a very long time and no telling if or when it will
ever be fixed.

* If your mouse buttons 4 and 5 do not work for click-casting on unit frames, make
sure your mouse driver is sending mouse button clicks and not key presses. You can
do this by going to the key binding interface and trying to bind autorun to mouse
button 4. If the key binding does not say "Button 4" or "Mouse Button 4" then the
issue is your mouse driver or driver settings. Bliz does not support key-presses
as mouse clicks directly and mods like Clique cannot detect key presses in that way.

__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/

Last edited by spiel2001 : 02-01-09 at 06:25 PM.
 
02-02-09, 04:13 AM   #2578
Paroxysm
A Defias Bandit
Join Date: Jan 2009
Posts: 2
RE:Combat Log

Paroxysm --

There are two things you need to do to get the combat log out of the info panel... first: edit the file [ Interface > AddOns > nUI > Integration > InfoPanels > nUI_InfoPanel_CombatLog.lua ] and at the top where you see the following code block (below) change both instances of "enabled = true" to read "enabled = false" then save and close the file.

That did the trick for me thankyou kindly. Now would there be a simple way to incorporate the Created window of mine for Chats and conversations in replace of the combat log's original location or is that something too time consuming and tedious? Thankyou in advance, if time constraints do not allow me to portray my appreciation in a timely manner.
 
02-02-09, 05:20 AM   #2579
spiel2001
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Exclamation Cooldown bar bug in latest release...

It appears there’s a bug in the new cooldown bar in the latest release of nUI… for some (a lot) of users, the cooldown bar is displaying an icon for every rank of the spell that is on cooldown… I am working on sorting out why and will put out a fix sometime this evening to address this. Until then, you can use the command ‘/nui hud cooldown’ to turn the bar off if you are experiencing this problem.
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
02-02-09, 09:39 AM   #2580
AsheruWolf
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Ok Scott you posted about what I saw will the cooldown command turn off the warning all together?
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