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11-03-17, 12:16 AM   #21
Habitamachine
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Glad I found this. Used the unique sounds mute code for myself.
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12-09-17, 05:40 PM   #22
Kanegasi
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Originally Posted by Resike View Post
I did not generated myself since i would probably get the same table, but you can do it:

You can open the soundkitentry.db2 from the DBCFiles with WDBX then you can get the FileDataID for every SoundKitID, which would eventually point to a file name, if you crosscheck it with the lastly updated FileDataID. From there you need another table conversion from an older DBCFiles which helps with the Sound FilePath - SoundKit Name conversion, and tada.

Or you could just use the soundkitname.db2 and write the values out raw. But that's for non-masochists.
Coming back to this, I finally got around to getting WDBX. Your small note is what I ended up doing. I exported that list as a CSV, then with a few regex replacements, turned it into a Lua table. Easy.

Useless info: there are a total of 26 quotes in the whole list, 13 sound names have something in quotes. Also, 316 apostrophes and 80,575 total sounds.

Edit: Here's the table if anyone wants it (3MB): https://pastebin.com/yCsGYt2z raw: https://pastebin.com/raw/yCsGYt2z

Last edited by Kanegasi : 12-17-17 at 05:45 PM. Reason: added pastebin
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » 7.3 Broken PlaySoundFile()/PlaySound()

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