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05-25-09, 09:11 AM   #1
playsatan
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Random fact addon update

Hey lads and ladies,

a few years ago a great guy called tyrolit made an addon called random facts and since then i have been adding my own facts to the savedvariables file but one of the main things that bugs me is that i want to add some kind of automation to the original addon.

let me explain what happens normally:

i log on and type /fact to display the random fact of the day in the guild chat. if anyone missed it they can whisper me the word fact to get it send to them.

What i want to add/ get added:

Some one sends me a the word fact and it tells them a random fact except this time its a different one every time they whisper me.

Other implementaions that would help:

if possible to be able to send multiple whispers for facts that don't fit the 255 character limit.
A filter you can toggle ,like spam sentry uses, that filters the display of facts when a person requests multiple facts over a short period of time.

anyway, hope this isnt too much to ask. if you could just give me some help constructing the functions then that would be great too.
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05-25-09, 10:22 AM   #2
Akryn
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To reply to whispers, you need to set up an event handler for CHAT_MSG_WHISPER, see:
http://www.wowwiki.com/Events/Communication
http://www.wowwiki.com/Handling_events
and then to reply:
http://www.wowwiki.com/API_SendChatMessage

To send multiple whispers at a time is just a loop, strsubbing 254 characters and sending each iteration. See http://www.wowwiki.com/API_strsub . You could make it smarter and search for the nearest previous space too although that would be slightly more complicated. Note that if you have anything that's *really* long, don't send more than 9 chat messages without adding a delay between them or you'll DC yourself.
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05-25-09, 11:02 AM   #3
Tyrolit
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Originally Posted by playsatan View Post
a few years ago a great guy called tyrolit made an addon called random facts
Wow, thanks for the "great guy" Playsatan

The Random fact addon was my first and only attempt at getting into Lua programing cut short by me having a year away from the game.

Your requests should be easy enough to implement, feel free to have ago your self if you wish as a learning experience for Lua, or anyone else for that matter. I may look into it my self when i get time ( away with work at present ).

The addon allready responds to wispered requests, so to increment the replyed "Fact" for each person who wispers you would require :-

- Storing the players name in a saved variable if it isn't already, with an index to the last fact they recieved.
- after sending the latest fact incrementing the index and reseting if its reached the end.


I've not looked at the addon for a very long time now so sorry I can't be of more help right now, I hopefully come home in the next week of so, or maybe I'll get some free time here to look at it. But have a go at it your self as well.

Good luck and I'm glad you liked it
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05-25-09, 07:27 PM   #4
playsatan
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a mention by the author himself ! im honored, i realy am.

as far as the "storing player names" bit goes, im not sure thats needed as the data base of facts i have so far exceeds over 2500 facts so it wont matter if the person who whispers me first wont get the same fact as the person wo whispered me second.

also i have a very basic knowledge of lua (even less than tyrolit) so substrings mean almost nothing to me. i realy only have the concept of functions if im stretching it.
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05-25-09, 08:19 PM   #5
Akryn
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Originally Posted by playsatan View Post
also i have a very basic knowledge of lua (even less than tyrolit) so substrings mean almost nothing to me. i realy only have the concept of functions if im stretching it.
Well...let's see here...this is kind of a lazy version, but it should work assuming you don't have any facts that are < 2 words or > 9*255 characters...I haven't actually tested it though :
Code:
local function SendSplitMessages(message, player) --player is optional, name of the player to whisper -- assumes Guild chat if you don't send it anything
   message = strtrim(message)
   local msg, chan = strsplit(" ",message), player and "WHISPER" or "GUILD"
   for i=2, select(#, strsplit(" ",message)) do
       local new = select(i, strsplit(" ",message))
       if not new then
          SendChatMessage(msg, chan, nil, player)
          return
       end
       if strlen(msg) + strlen(new) > 254 then
          SendChatMessage(msg, chan, nil, player)
          msg = ""
       end
       msg = msg .. " " .. new
   end
end
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05-25-09, 08:36 PM   #6
Yhor
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I don't play WoW anymore, but looking at the .lua, it shouldn't be terribly hard. I have a couple questions, though.

1) With a database the size of 2500, I think there could be some nice potential for a "calendar base", plus optional 'random facts'. Meaning, the first 365 or 730 (if you want to do even/odd years) would be the actual "fact of the day" and the remainder would be the random facts. Just by looking at the .lua
Code:
 if cmd == "next" then 
            FactDB.Count = FactDB.Count + 1
            Facts_ShowFact()
        end
... it appears the database is numbered, or it could be, or it may not make a difference if it is or not.. point being, facts in the base facts can be assigned. The random facts could then be used for whispers. It could possibly hook into the calendar for this, which would keep 'everyone's' fact of the day "synced". This would be out of my scope of reality, though, considering I don't play anymore (and I'm also a newb at coding ).

2) Could it be as simple as adding a -sendchatMessage "/fact next"- after each whisper you respond to? You would lose the current fact of the day for those who missed it, and if you wanted to fetch it, it may prove to be a pain, if database facts are unassigned. It would only advance after the first person who whispers you, though. It also may be as simple as "/fact next -1", assuming that is a valid command (I can't test, if I could, a lot of this tl;DR would be shorter).

If number 2) is fine, try editing the .lua in the last few lines to this..(remember to backup your working version, if you are forgetful.
Code:
end

function Facts_OnEvent(msg, sender)  -- has someone whispered me the key command?
    if msg == key  then
        Facts_ShowFact(sender)
        sendchatMessage "/fact next"
    end
end
I'll keep an eye on the thread to see how it comes along, just in case I can help (it looks like a really fun addon, I wish addons were possible in LOTRO ).


Well, Akryn beat me up, err, beat me to it.... and I'd trust them more than me, anyway.

Last edited by Yhor : 05-25-09 at 08:38 PM. Reason: Akryn beat me up
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05-25-09, 08:52 PM   #7
Akryn
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Originally Posted by Yhor View Post
Well, Akryn beat me up, err, beat me to it.... and I'd trust them more than me, anyway.
Talking about different things though, you have a good point if the addon has a "next" function although you can't do
sendchatMessage "/fact next"
to trigger it. You'd have to call the function.
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05-25-09, 08:58 PM   #8
Yhor
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Code:
end

function Facts_OnEvent(msg, sender)  -- has someone whispered me the key command?
    if msg == key  then
        Facts_ShowFact(sender)
        FactDB.Count = FactDB.Count + 1
    end
end
Would this work?

Originally Posted by Akryn View Post
Talking about different things though, you have a good point if the addon has a "next" function although you can't do to trigger it. You'd have to call the function.
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05-26-09, 03:15 AM   #9
playsatan
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ok i inserted this into the code and it seems to have done the trick

Code:
function Facts_OnEvent(msg, sender)  -- has someone whispered me the key command?
    if msg == key  then
        Facts_ShowFact(sender)
        FactDB.Count = FactDB.Count + 1
    end
end
now when ever someone whispersme the word fact, i send them a new fact automaticly.

Originally Posted by Akryn View Post
Well...let's see here...this is kind of a lazy version, but it should work assuming you don't have any facts that are < 2 words or > 9*255 characters...I haven't actually tested it though :
Code:
local function SendSplitMessages(message, player) --player is optional, name of the player to whisper -- assumes Guild chat if you don't send it anything
   message = strtrim(message)
   local msg, chan = strsplit(" ",message), player and "WHISPER" or "GUILD"
   for i=2, select(#, strsplit(" ",message)) do
       local new = select(i, strsplit(" ",message))
       if not new then
          SendChatMessage(msg, chan, nil, player)
          return
       end
       if strlen(msg) + strlen(new) > 254 then
          SendChatMessage(msg, chan, nil, player)
          msg = ""
       end
       msg = msg .. " " .. new
   end
end
how would i structure the fact data base for this to work ? would i just leave it as it is and any facts that are over 254 charicters long will automaticly be printed in multiple messages. also i like your idea of starting the next message where the last one had a space. how hard you that be to implement ?
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05-26-09, 11:38 AM   #10
Akryn
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Originally Posted by playsatan View Post
also i like your idea of starting the next message where the last one had a space. how hard you that be to implement ?
That's what that function is supposed to do. I haven't actually looked at the code for the addon yet, but the idea is to replace the SendChatMessage call with a call to that function instead. If SendChatMessage should whisper a player, send their name as the second argument.

Also, it should actually be this...still haven't tested it though
Code:
local function SendSplitMessages(message, player) --player is optional, name of the player to whisper -- assumes Guild chat if you don't send it anything
   message = strtrim(message)
   local msg, chan = strsplit(" ",message), player and "WHISPER" or "GUILD"
   for i=2, select(#, strsplit(" ",message)) do
       local new = select(i, strsplit(" ",message))
       if not new then
          SendChatMessage(msg, chan, nil, player)
          return
       end
       if strlen(msg) + strlen(new) > 254 then
          SendChatMessage(msg, chan, nil, player)
          msg = ""
       end
       msg = msg .. " " .. new
   end
   if msg and msg ~= "" and msg ~= " " then
       SendChatMessage(msg, chan, nil, player)
   end
end
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05-26-09, 11:50 AM   #11
Akryn
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Code:
function Facts_OnEvent(msg, sender)  -- has someone whispered me the key command?
    if msg == key  then
        Facts_ShowFact(sender)
        FactDB.Count = FactDB.Count + 1
    end
end
Make sure you don't need to check that you're at the end. Depending on how the addon is coded, you might have to check whether you're at the end of the database and if so start Count over at 1.
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05-26-09, 12:37 PM   #12
playsatan
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ok i inserted the local function at the end of the addon so it now reads as:

Code:

if not FactDB then FactDB={" "} end 
local key = "fact"  -- whispered command to get current fact



function Facts_OnLoad()        
    SLASH_FACTS1 = "/fact"      
    SlashCmdList["FACTS"] = Facts_Command
    this:RegisterEvent("CHAT_MSG_WHISPER")
end

function Facts_Command(msg)    
    if IsInGuild() then
        local cmd,newFact = Facts_GetCommand(msg)
        if cmd == "reset" then    
            FactDB.Count = 1 
        end
        if cmd == "next" then 
            FactDB.Count = FactDB.Count + 1
            Facts_ShowFact()
        end
        if cmd == "new" then
            if newFact ~= "" then
                pos = table.getn(FactDB) + 1
                FactDB[pos] = newFact
            else
                message("Please add a new fact after new")
            end
        end
        if cmd == "" then
            Facts_ShowFact()
        end
        
    end
end

function Facts_ShowFact(sender)
    if FactDB.Count > table.getn(FactDB) then 
        FactDB.Count = 1
    end
    local FactOfTheDay = FactDB[FactDB.Count]
    if sender then
        SendChatMessage("RANDOM FACT OF THE DAY !: "..FactOfTheDay, "WHISPER", nil, sender)
    else
        SendChatMessage("RANDOM FACT OF THE DAY !: "..FactOfTheDay, "GUILD")  --  is the message printed before your fact
    end
end

function Facts_GetCommand(msg)  -- seperate the command and the following string
    if msg then
 		local a,b,c=strfind(msg, "(%S+)"); --contiguous string of non-space characters
 		if a then
 			return c, strsub(msg, b+2);
 		else	
 			return "";
 		end
 	end
end


function Facts_OnEvent(msg, sender)  -- has someone whispered me the key command?
    if msg == key  then
        Facts_ShowFact(sender)
        FactDB.Count = FactDB.Count + 1
    end
end

local function SendSplitMessages(message, player) --player is optional, name of the player to whisper -- assumes Guild chat if you don't send it anything
   message = strtrim(message)
   local msg, chan = strsplit(" ",message), player and "WHISPER" or "GUILD"
   for i=2, select(#, strsplit(" ",message)) do
       local new = select(i, strsplit(" ",message))
       if not new then
          SendChatMessage(msg, chan, nil, player)
          return
       end
       if strlen(msg) + strlen(new) > 254 then
          SendChatMessage(msg, chan, nil, player)
          msg = ""
       end
       msg = msg .. " " .. new
   end
   if msg and msg ~= "" and msg ~= " " then
       SendChatMessage(msg, chan, nil, player)
   end
end

However im getting the error
G:\Program Files\SciTE-WOWInterface\bin\luac.exe: Facts.lua:74: unexpected symbol near `#'
in my compiler and the following when i log into wow:

Code:
Date: 2009-05-26 19:34:53
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Facts\Facts.lua line 74:
   unexpected symbol near ','
Debug:
   [C]: ?
AddOns:
  Zoom, v
  Swatter, v5.5.4254 (WombatII)
  WowheadLooter, v30100
  Ace2, v
  Ace3, v
  AucAdvanced, v5.5.4254 (WombatII)
  AucFilterBasic, v5.5.4254 (WombatII)
  AucFilterOutlier, v5.5.4254.2531
  AucMatchUndercut, v5.5.4254.2531
  AucStatClassic, v5.5.4254 (WombatII)
  AucStatHistogram, v5.5.4254 (WombatII)
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  AucUtilScanButton, v5.5.4254.2530
  AucUtilScanFinish, v5.5.4254.2530
  AucUtilScanProgress, v5.5.4254.2530
  AucUtilSearchUI, v5.5.4254.3655
  AucUtilSimpleAuction, v5.5.4254.0
  AucUtilVendMarkup, v5.5.4254.2530
  AutoEmote, v
  Babylonian, v5.1.DEV.130
  BagnonForever, v1.1.1
  BagnonTooltips, v
  BankStack, vv13
  BeanCounter, v5.5.4254 (WombatII)
  Bejeweled, v1.03b
  Buffet, v3.0.9.27
  BulkMail2Inbox, v3.0.2
  Cartographer, v2.0
  Combuctor, v2.1.0
  CombuctorSets, v
  Configator, v5.1.DEV.130
  Cutup, v
  Deathstimator, v0.6
  DebugLib, v5.1.DEV.130
  DoTimer, v4.3.1
  DurabilityCount, v1.2
  Facts, v1.0
  SlideBar, v5.5.4254 (WombatII)
  Stubby, v5.5.4254 (WombatII)
  (ck=56c)
ok i changed
for i=2, select(#, strsplit(" ",message)) do
to
for i=2, select(i, strsplit(" ",message)) do
and the compiler has no problems with it but when i tried it with a fact that was over 254 characters long it behaved as normal.

Last edited by playsatan : 05-26-09 at 12:48 PM. Reason: Testing
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05-26-09, 04:32 PM   #13
Akryn
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for i=2, select(i, strsplit(" ",message)) do
Sorry, it should have been "#"

The function needs to be *above* where you call it, and you also do have to actually call it at some point. The calls to SendChatMessage...eh I'll just do it, see below...

By the way this function could be written a lot better...if nothing else it shouldn't keep calling strsplit...it shouldn't make any noticeable difference but maybe if you feel like it some day you can fix it up

Code:
if not FactDB then FactDB={" "} end 
local key = "fact"  -- whispered command to get current fact



function Facts_OnLoad()        
    SLASH_FACTS1 = "/fact"      
    SlashCmdList["FACTS"] = Facts_Command
    this:RegisterEvent("CHAT_MSG_WHISPER")
end

function Facts_Command(msg)    
    if IsInGuild() then
        local cmd,newFact = Facts_GetCommand(msg)
        if cmd == "reset" then    
            FactDB.Count = 1 
        end
        if cmd == "next" then 
            FactDB.Count = FactDB.Count + 1
            Facts_ShowFact()
        end
        if cmd == "new" then
            if newFact ~= "" then
                pos = table.getn(FactDB) + 1
                FactDB[pos] = newFact
            else
                message("Please add a new fact after new")
            end
        end
        if cmd == "" then
            Facts_ShowFact()
        end
        
    end
end

local function SendSplitMessages(message, player) --player is optional, name of the player to whisper -- assumes Guild chat if you don't send it anything
   message = strtrim(message)
   local msg, chan = strsplit(" ",message), player and "WHISPER" or "GUILD"
   for i=2, select("#", strsplit(" ",message)) do
       local new = select(i, strsplit(" ",message))
       if not new then
          SendChatMessage(msg, chan, nil, player)
          return
       end
       if strlen(msg) + strlen(new) > 254 then
          SendChatMessage(msg, chan, nil, player)
          msg = ""
       end
       msg = msg .. " " .. new
   end
   if msg and msg ~= "" and msg ~= " " then
       SendChatMessage(msg, chan, nil, player)
   end
end

function Facts_ShowFact(sender)
    if FactDB.Count > table.getn(FactDB) then 
        FactDB.Count = 1
    end
    local FactOfTheDay = FactDB[FactDB.Count]
    if sender then
        SendSplitMessages("RANDOM FACT OF THE DAY !: "..FactOfTheDay, sender)
    else
        SendSplitMessages("RANDOM FACT OF THE DAY !: "..FactOfTheDay)  --  is the message printed before your fact
    end
end

function Facts_GetCommand(msg)  -- seperate the command and the following string
    if msg then
 		local a,b,c=strfind(msg, "(%S+)"); --contiguous string of non-space characters
 		if a then
 			return c, strsub(msg, b+2);
 		else	
 			return "";
 		end
 	end
end


function Facts_OnEvent(msg, sender)  -- has someone whispered me the key command?
    if msg == key  then
        Facts_ShowFact(sender)
        FactDB.Count = FactDB.Count + 1
    end
end
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05-26-09, 04:52 PM   #14
Akryn
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BTW, the above code does work, I just tested it.
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05-26-09, 04:57 PM   #15
Akryn
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Although, here's an update that doesn't increment the FOTD every whisper but still whispers random facts:

Code:
if not FactDB then FactDB={" "} end 
local key = "fact"  -- whispered command to get current fact



function Facts_OnLoad()        
    SLASH_FACTS1 = "/fact"      
    SlashCmdList["FACTS"] = Facts_Command
    this:RegisterEvent("CHAT_MSG_WHISPER")
end

function Facts_Command(msg)    
    if IsInGuild() then
        local cmd,newFact = Facts_GetCommand(msg)
        if cmd == "reset" then    
            FactDB.Count = 1 
        end
        if cmd == "next" then 
            FactDB.Count = FactDB.Count + 1
            Facts_ShowFact()
        end
        if cmd == "new" then
            if newFact ~= "" then
                pos = table.getn(FactDB) + 1
                FactDB[pos] = newFact
            else
                message("Please add a new fact after new")
            end
        end
        if cmd == "" then
            Facts_ShowFact()
        end
        
    end
end

local function SendSplitMessages(message, player) --player is optional, name of the player to whisper -- assumes Guild chat if you don't send it anything
   message = strtrim(message)
   local msg, chan = strsplit(" ",message), player and "WHISPER" or "GUILD"
   for i=2, select("#", strsplit(" ",message)) do
       local new = select(i, strsplit(" ",message))
       if not new then
          SendChatMessage(msg, chan, nil, player)
          return
       end
       if strlen(msg) + strlen(new) > 254 then
          SendChatMessage(msg, chan, nil, player)
          msg = ""
       end
       msg = msg .. " " .. new
   end
   if msg and msg ~= "" and msg ~= " " then
       SendChatMessage(msg, chan, nil, player)
   end
end

function Facts_ShowFact(sender)
    if FactDB.Count > table.getn(FactDB) then 
        FactDB.Count = 1
    end
    local FactOfTheDay = FactDB[FactDB.Count]
    if sender then
        SendSplitMessages("RANDOM FACT !: "..FactDB[math.random(1, #FactDB)], sender)
    else
        SendSplitMessages("RANDOM FACT OF THE DAY !: "..FactOfTheDay)  --  is the message printed before your fact
    end
end

function Facts_GetCommand(msg)  -- seperate the command and the following string
    if msg then
 		local a,b,c=strfind(msg, "(%S+)"); --contiguous string of non-space characters
 		if a then
 			return c, strsub(msg, b+2);
 		else	
 			return "";
 		end
 	end
end


function Facts_OnEvent(msg, sender)  -- has someone whispered me the key command?
    if msg == key  then
        Facts_ShowFact(sender)
    end
end
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05-26-09, 05:41 PM   #16
playsatan
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you my man are a ledgend, i just tested it (after whispering myself well over 100 times) and i was able to print a fact over 255 characters long !

how ever i came across one error that concerned the data base.

Code:
Date: 2009-05-27 00:01:18
ID: 3
Error occured in: Global
Count: 254
Message: SendChatMessage(): Chat message must be UTF-8 text
Debug:
   [C]: ?
   [C]: ?
   [C]: SendChatMessage()
   Facts\Facts.lua:53:
      Facts\Facts.lua:37
   Facts\Facts.lua:63: Facts_ShowFact()
   Facts\Facts.lua:83: Facts_OnEvent()
   [string "*:OnEvent"]:1:
      [string "*:OnEvent"]:1
AddOns:
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  AucUtilCompactUI, v5.5.4254.2530
  AucUtilEasyBuyout, v5.5.4254.3583
  AucUtilItemSuggest, v5.5.4254.3108
  AucUtilPriceLevel, v5.5.4254.2545
  AucUtilScanButton, v5.5.4254.2530
  AucUtilScanFinish, v5.5.4254.2530
  AucUtilScanProgress, v5.5.4254.2530
  AucUtilSearchUI, v5.5.4254.3655
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  BagnonTooltips, v
  BankStack, vv13
  BeanCounter, v5.5.4254 (WombatII)
  Bejeweled, v1.03b
  Buffet, v3.0.9.27
  BulkMail2Inbox, v3.0.2
  Cartographer, v2.0
  CartographerBattlegrounds, v2.0
  CartographerCoordinates, v2.0
  CartographerFoglight, v2.0
  CartographerGroupColors, v2.0
  CartographerGuildPositions, v2.0
  CartographerInstanceLoot, v2.0
  CartographerInstanceMaps, v2.0
  CartographerInstanceNotes, v2.0
  CartographerLookNFeel, v2.0
  CartographerNotes, v2.0
  CartographerPOI, v2.0
  CartographerWaypoints, v2.0
  CartographerZoneInfo, v2.0
  Combuctor, v2.1.0
  CombuctorSets, v
  Configator, v5.1.DEV.130
  Cutup, v
  Deathstimator, v0.6
  DebugLib, v5.1.DEV.130
  DoTimer, v4.3.1
  DurabilityCount, v1.2
  Enchantrix, v5.5.4254 (WombatII)
  Facts, v1.0
  FBMergeDatabase, v0.9.4g
  FBOutfitDisplayFrame, v0.9.4g
  FBTrackingFrame, v0.9.4g
  FishingBuddy, v0.9.7d
  FlightMap, v
  GatherMate, vv1.18
  GatherTogether, vr0.5.1
  GatherTogetherGathererSupport, vr0.5.1
  GatherTogetherGatherMateSupport, vr0.5.1
  GatherTogetherMetaMapSupport, vr0.5.1
  GoGoMount, v0003010300
  HatRack, v1.2
  Informant, v5.5.4254 (WombatII)
  LevelSnap, v1.31
  LightHeaded, v288
  Multishot, v0.6
  NoteIt, v
  NotesUNeed, v6.57.30100
  NugMiniPet, v1.3.2b
  OPie, v
  OptionlessHouse, v
  Outfitter, v4.7.3
  Pawn, v1.1.11
  Peggle, v1.01a
  Poisoner, v3.0
  ProfessionsBook, v3.0.3
  Quartz, v1.0
  QuartzInterrupt, v1.0
  QuartzLatency, v1.0
  QuartzPlayer, v1.0
  QuartzRange, v1.0
  QuartzTradeskill, v1.0
  ReagentRestocker, v0.9c
  RecipeBook, v
  ReverseEngineering, v3.1
  SexyMap, v
  SlideBar, v5.5.4254 (WombatII)
  SpamMeNot, v3.0
  SpeedyGonzales, v1.3.0
  Stubby, v5.5.4254 (WombatII)
  TooManyAddons, v
  TrinketMenu, v
  Unlock, v
  WhoHas, v3.0.2
  (ck=ac4)
i checked the compiler and it doesnt have any problems with it. i dont think it was from the speed i was facting myself either as i was doing 1 fact a second so there shouldnt have been any strain.

i can upload the fact data base if needed but im not sure if it would help as im going to do a revamp on it.

the reason i bring this up is so i know what to avoid when rebuilding the data base.
Attached Files
File Type: zip Facts.zip (115.3 KB, 521 views)

Last edited by playsatan : 05-26-09 at 05:46 PM. Reason: Included data base
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05-26-09, 06:11 PM   #17
Akryn
A Firelord
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Join Date: Mar 2008
Posts: 479
Glad you got it working. Yeah there are a lot of weird characters in your DB file, for example the (presumably supposed to be quote marks?) around PREDATOR in:

JeanClaude Van Damme was the alien in the original ‘PREDATOR’in almost all the jumping and climbing scenes.

edit: Oh yeah they are...Firefox renders them properly as quotes on the actual forum page, but it would probably be best to just do a global replace on them to ' s
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05-27-09, 01:26 AM   #18
playsatan
A Deviate Faerie Dragon
 
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Posts: 18
right, is there any website or better yet a compiler that can help me with that ?
im not sure my SciTE Version 1.70 is as usful as it once was. unless its just a setting to show all the lines that would be problematic ?
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05-27-09, 05:49 AM   #19
Akryn
A Firelord
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Join Date: Mar 2008
Posts: 479
It might be as easy as saving it with ASCII encoding? Or opening it in Notepad and telling it to convert to plain text.
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05-28-09, 01:52 PM   #20
playsatan
A Deviate Faerie Dragon
 
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Join Date: Jun 2008
Posts: 18
Originally Posted by Akryn View Post
It might be as easy as saving it with ASCII encoding? Or opening it in Notepad and telling it to convert to plain text.
Right, i have tried many different ways to do this but none seem to be working. im guessing then that im doing them wrong but here we go regardless:

opening the facts.lua file with note pad and saving as a text document type.
doing the same thing except while saving choosing UTF-8 in the encoding drop down box.
" " choosing unicode in the encoding drop down menu.
" " choosing ANSI in the encoding drop down menu.
changing the language in SciTE to text.
changing the encoding in SciTE to UTF-8.

thats all i can think of. also when i look over the facts data base they all seem to be ok. all facts that use films or something with double quotation marks ( " ) have been replaced with single quotation marks ( ' ).

also if its just alien characters then whats wrong with the following line in the data base :

Code:
"The Ecuadorian poet, José Olmedo, has a statue in his honour in his home country. But, unable to commission a sculptor, due to limited funds, the government brought a secondhand statue .. Of the English poet Lord Byron.", -- [613]
the only character that might be a problem is the é but i can do that easily in wow already.

tis odd.
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » Random fact addon update

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