the mouseover and maxlevel part should be possible using subframes and frame alpha + show/hide shaders
2 subframes, both of the same size, one of them 'covers' the other. this would require them to have a non-translucent background.
the lower one is owner of the reputation bar, the top one is owner of the xp-bar
var: ismaxlevel + frame show/hide on the top one to hide it at max level, var: ismouseover + frame alpha on the top one to set the alpha to 0 if mouseover and thus showing the lower one.
for the bubbles, you mean like on the default ui xp bar that is seperated in multiple 'parts' ? if yes, this should be possible with a texture that sits 'above' the actual statusbar.
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