I'm trying to draw a model on the interface from a top down perspective.
I noticed that WeakAuras does not allow for Pitch or Roll control, only Yaw (or Rotation)... leading me to think that is the only option. Still it seems odd that one axis of rotation is allowed for models drawn to the UI but not the other two.
Drawing the model with lua and then trying to change the camera angle throws a No Custom Camera error when using doodads (character models work fine and can have their camera pitch changed). Is there some alternate way to alter the view of doodad models, or can they only be rotated around the one axis?
After setting :SetCustomCamera(1) if :HasCustomCamera() returns true, then you can modify the model's camera's x, y, z and the camera's target x, y, z values, else you can't. However you might be able to still load preset camera angles with :SetCamera(0-1-2).