Thread Tools Display Modes
01-06-11, 10:36 AM   #1
tinyu
A Molten Giant
 
tinyu's Avatar
AddOn Author - Click to view addons
Join Date: Nov 2006
Posts: 837
nUI and Archy

Would anyone like to create a infopanel for the mod Archy that way i can see the Artifact and Dig Site frames in nUI instead of cluttering up my screen?
__________________
"There's no such thing as too many addons."
Lothaer
Titan Dev Team Member.
 
01-06-11, 12:46 PM   #2
Xrystal
nUI Maintainer
 
Xrystal's Avatar
Premium Member
AddOn Author - Click to view addons
Join Date: Feb 2006
Posts: 5,892
Working on it as we speak

Edit:

Okay, wrote this code blinded from how the addon visually works and is untested. I'll try and play around with it myself before uploading it but here is a copy if you wanna try a quick test out with it being a user of the addon already.

I can't guarantee no errors but if there are it will probably be due to how archy works which I don't know myself as yet. I think I grabbed the right frame to re-parent so if you do try this out before I've tested it myself prior to uploading then let me know what errors you come across.

Edit2:

Bugs noticed so far:
1. If you do not have Archy you still get an Archy Infopanel which means the Archy addon still loads. Possibly do a check an unload it or display a message in the InfoPanel that this character toesn't have the Archaeology skill.
Attached Files
File Type: zip nUI_InfoPanel_Archy_v1_00_00.zip (3.5 KB, 903 views)
__________________

Last edited by Xrystal : 01-06-11 at 04:35 PM.
 
01-06-11, 05:36 PM   #3
Xrystal
nUI Maintainer
 
Xrystal's Avatar
Premium Member
AddOn Author - Click to view addons
Join Date: Feb 2006
Posts: 5,892
Okay found another problem that they have multiple frames set up and I picked the wrong frame to parent of course rofl.

Now seems to be grabbing the right parent but for the life of me I can't turn the border off so the addon must be overriding nUIs infopanel settings afterwards.

Here's a screenshot so far anyway and a fresh new download.
Attached Thumbnails
Click image for larger version

Name:	WoWScrnShot_010611_233211.jpg
Views:	1050
Size:	369.5 KB
ID:	5561  
Attached Files
File Type: zip nUI_InfoPanel_Archy_v1_00_01.zip (3.5 KB, 874 views)
__________________
 
01-06-11, 10:11 PM   #4
tinyu
A Molten Giant
 
tinyu's Avatar
AddOn Author - Click to view addons
Join Date: Nov 2006
Posts: 837
the frame isnt moving to the infopanel and when the info panel is on it appears where i set it before using the nUI plugin but when the info panel is on something else it hides.
__________________
"There's no such thing as too many addons."
Lothaer
Titan Dev Team Member.
 
01-06-11, 10:30 PM   #5
Xrystal
nUI Maintainer
 
Xrystal's Avatar
Premium Member
AddOn Author - Click to view addons
Join Date: Feb 2006
Posts: 5,892
yeah Ive not done alchy yet so I dont know all the different windows that there are and which one you're talking about .. perhaps a screenshot of what it all looks like when you dont use the plugin and a pointer to the one you want docked may help me

On my hunter I haven't done a single thing and that screenshot shows what it puts in the panel for me and looks like it hides it as I can switch to my quest tracker and I dont see the alchy one.

But on my pally I have done one or two digs and the following screenshot is what I see. The one I have docked which I thought was the one you meant and the one that is undocked.
Attached Thumbnails
Click image for larger version

Name:	WoWScrnShot_010711_030727.jpg
Views:	966
Size:	283.3 KB
ID:	5563  
__________________

Last edited by Xrystal : 01-06-11 at 10:32 PM.
 
01-06-11, 11:20 PM   #6
tinyu
A Molten Giant
 
tinyu's Avatar
AddOn Author - Click to view addons
Join Date: Nov 2006
Posts: 837
the first pic is what i see when the info panel is on archy the second is what i see when the info panel is on anything else.


as you can see the frame stays where i put it before i had the infopanel it dosnt snap to the info panel and yes its unlocked
Attached Thumbnails
Click image for larger version

Name:	WoWScrnShot_010711_154348.jpg
Views:	969
Size:	208.9 KB
ID:	5566  Click image for larger version

Name:	WoWScrnShot_010711_154351.jpg
Views:	966
Size:	199.4 KB
ID:	5567  
__________________
"There's no such thing as too many addons."
Lothaer
Titan Dev Team Member.
 
01-07-11, 02:44 AM   #7
Xrystal
nUI Maintainer
 
Xrystal's Avatar
Premium Member
AddOn Author - Click to view addons
Join Date: Feb 2006
Posts: 5,892
Hmm, okay, guess archy is using its addon data after ADDON_LOADED and thus overwriting the changes I make on ADDON_LOADED.

I'll try and spend some time over the weekend on it depending on what we're doing.
__________________
 
01-07-11, 11:22 AM   #8
Xrystal
nUI Maintainer
 
Xrystal's Avatar
Premium Member
AddOn Author - Click to view addons
Join Date: Feb 2006
Posts: 5,892
Okay, I think I found the problem.

Archy is hard coding the position relative point to the UIParent regardless of what you parent the frame to. Understandable if you assume it isn't going to be hooked into an interface but it means that there is no way that I can see to override it without rewriting the Archy function itself which seems to work so far.

So far, making a copy of the SetFramePosition function of the original Archy addon and replacing the digsite positioning code seems to be enough for now but being at a low stage in the profession perhaps you can see how it works as the list grows as even now it hooks just over the bottom of the frame.

Anyway, here's the latest copy of the code with the above change implemented so that you can see how it works for you. Where it may possibly override your original archy settings I would suggest at least during testing that you make a copy of your existing Archy wtf files so as to keep the current positioning data intact so that you can fall back to it at a later date as needed.

If it does indeed seem to work for you okay in its current state then I will see if I can hook the saving position data function and implant an nUI specific version so that it never overrides the data so that the user can remove the plugin and not notice the difference
Attached Files
File Type: zip nUI_InfoPanel_Archy_v1_00_02.zip (4.0 KB, 880 views)
__________________
 
01-07-11, 12:08 PM   #9
tinyu
A Molten Giant
 
tinyu's Avatar
AddOn Author - Click to view addons
Join Date: Nov 2006
Posts: 837
i got this error on login

Code:
 
Date: 2011-01-08 04:37:37
ID: 3
Error occured in: Global
Count: 1
Message: ...e\AddOns\nUI_InfoPanel_Archy\nUI_InfoPanel_Archy.lua line 99:
   attempt to call global 'IsTaintable' (a nil value)
Debug:
   (tail call): ?
   (tail call): ?
   ...e\AddOns\nUI_InfoPanel_Archy\nUI_InfoPanel_Archy.lua:99: SetFramePosition()
   Archy\Archy.lua:2810: UpdateFramePositions()
   Archy\Archy.lua:3051:
      Archy\Archy.lua:3011
   (tail call): ?
   [C]: ?
   [string "safecall Dispatcher[2]"]:9:
      [string "safecall Dispatcher[2]"]:5
   (tail call): ?
   ...face\AddOns\Archy\Libs\AceTimer-3.0\AceTimer-3.0.lua:164:
      ...face\AddOns\Archy\Libs\AceTimer-3.0\AceTimer-3.0.lua:138
__________________
"There's no such thing as too many addons."
Lothaer
Titan Dev Team Member.
 
01-07-11, 02:37 PM   #10
Xrystal
nUI Maintainer
 
Xrystal's Avatar
Premium Member
AddOn Author - Click to view addons
Join Date: Feb 2006
Posts: 5,892
Grrrrrr, I think this one is not gonna be an easy one to do tinyu.

Thanks for testing though. I'll keep trying though and see how things work out. When I think I have it working again I'll post up another version.
__________________
 
01-07-11, 03:56 PM   #11
Xrystal
nUI Maintainer
 
Xrystal's Avatar
Premium Member
AddOn Author - Click to view addons
Join Date: Feb 2006
Posts: 5,892
Okay, found another function to copy over and a variable to utilise and logged into both characters I have at least picked up arch with and haven't got any errors and frame is sitting in infopanel. So try this version out and see how it works for you.
Attached Files
File Type: zip nUI_InfoPanel_Archy_v1_00_03.zip (4.1 KB, 917 views)
__________________
 
01-07-11, 04:25 PM   #12
tinyu
A Molten Giant
 
tinyu's Avatar
AddOn Author - Click to view addons
Join Date: Nov 2006
Posts: 837
works perfectly well done /bow
__________________
"There's no such thing as too many addons."
Lothaer
Titan Dev Team Member.
 
01-07-11, 06:18 PM   #13
Xrystal
nUI Maintainer
 
Xrystal's Avatar
Premium Member
AddOn Author - Click to view addons
Join Date: Feb 2006
Posts: 5,892
whew .. I'll tidy it up and make it release worthy and stuff

Thanks for the testing tinyu
__________________
 
01-07-11, 08:10 PM   #14
Xrystal
nUI Maintainer
 
Xrystal's Avatar
Premium Member
AddOn Author - Click to view addons
Join Date: Feb 2006
Posts: 5,892
Okay, for those that were looking for this as well but were waiting for the official release it should be available shortly under the nUI Info Panel pages.
__________________
 
01-08-11, 04:43 AM   #15
tinyu
A Molten Giant
 
tinyu's Avatar
AddOn Author - Click to view addons
Join Date: Nov 2006
Posts: 837
Originally Posted by Xrystal View Post
whew .. I'll tidy it up and make it release worthy and stuff

Thanks for the testing tinyu
anytime PM me if you require any other info panel testings
__________________
"There's no such thing as too many addons."
Lothaer
Titan Dev Team Member.
 
01-08-11, 05:49 AM   #16
whereswaldo
A Chromatic Dragonspawn
 
whereswaldo's Avatar
Join Date: May 2008
Posts: 167
This doesn't seem to be scaling correctly for me. I use a resolution of 1280x1024.
Attached Thumbnails
Click image for larger version

Name:	WoWScrnShot_010711_215236.jpg
Views:	926
Size:	444.7 KB
ID:	5575  
__________________

[SIGPIC][/SIGPIC]
 
01-08-11, 07:25 AM   #17
Xrystal
nUI Maintainer
 
Xrystal's Avatar
Premium Member
AddOn Author - Click to view addons
Join Date: Feb 2006
Posts: 5,892
Hmm, it looks like it isn't doing something right there Waldo as it isn't in its own info panel but floating over it.

That aside, it could possibly be the case which was why in the thread linked in the description page I mentioned the possibility of building it into a scrolling frame as even on my 1440x900 setup it is hanging slightly over the edge due to the way that Archy grows its frames.

It probably needs more tweaking to get things at least livable with but like carbonite there are some things the original addon does that simply doesn't work with nUI and all we can do is our best with what we got.


Edit: Oops, thought this was posted in the addon comments rofl. But the same applies.
__________________

Last edited by Xrystal : 01-08-11 at 08:47 AM.
 
01-26-11, 10:58 PM   #18
todd0168
A Frostmaul Preserver
 
todd0168's Avatar
Join Date: Mar 2009
Posts: 290
Has anyone tried Archy with nUI6? I'm having issues being able to get the Archy panels to show up at all and I'm not sure if it's a nUI issue, an Archy issue, or something else entirely.

Any help would be superfantabulous! xD
__________________
 
01-27-11, 02:59 AM   #19
Xrystal
nUI Maintainer
 
Xrystal's Avatar
Premium Member
AddOn Author - Click to view addons
Join Date: Feb 2006
Posts: 5,892
None of the infopanel plugins will work with nUI6 yet as the panel system hasn't been integrated yet until Scott has added them in the last update.
__________________
 
01-27-11, 10:27 AM   #20
todd0168
A Frostmaul Preserver
 
todd0168's Avatar
Join Date: Mar 2009
Posts: 290
Yeah, I'm not talking about the infopanel plugin. I'm talking about the add-on itself. I did not install your archy plugin, just the add-on itself and when I 'open' Archy, instead of the neat little windows, all I get is the info that would be in that window stuck in the upper left corner of the screen over the top of the blizz char frame that is up there. I will post screens as soon as I get a chance to take some so you can see what I'm dealing with.
__________________
 
 

WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Customization » nUI: Plugin Support » nUI and Archy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off