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01-04-14, 07:21 AM   #21
bonytony
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Originally Posted by Phanx View Post
Wow, it's like a completely different UI now! Big improvement. Main complaints now:

(1) Top of the infobar (above the minimap) should be moved down ~5px so there's a consistent amount of spacing.

(2) Bottom of the damage meter should line up with the bottom of the minimap.

(3) Tooltip still seems randomly placed. Needs to move ~5px to the right for consistent spacing, and probably down to the bottom of the screen, or at least line the top up with the top of your debuff timers (not really sure what those things in the middle of the screen are... rune timers + debuffs???).

(4) Pixel font. ... But if you're going to keep it, at least make it consistent everwhere (eg. the tooltip) except maybe the chat frame. That "MISS" floating combat text looks like some serious 1990-level graphics, haha.
First of all, thank you! I took a lot of your criticism to heart and tried to use it to better the UI

1. Was in the middle of fixing this when i read your response haha

2. Been adjusting it a lot to get it how i like, tough to make it look exactly like Id want but I think I have a good setup now that looks much better than current screencaps up (will show in next update)

3. Yeah just got the tooltip this week havent tweaked it yet, good suggestions though! Ill work on getting these done.

Also the middle bar Is a small hotbar that fades in on combat with rune timers below and debuff timers beside. I personally prefer a separate bar to actively watch while also looking at my feet to keep my "rotation" tight. I know quite a few other people who prefer this as well so it seemed appropriate. Im not sure i like the debuff timer positions though, experimenting with placement for them.

4. As I get further along I try to retain the same font, and have for the most part, excluding chat, still adjusting though and it should be consistent throughout soon enough.
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01-04-14, 07:38 AM   #22
MoonWitch
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I completely agree with Phanx... huge improvement.

While I personally like pixel fonts in certain situations; I feel your "pain" in the consistency. Especially for the FCT a pixel font is horrible as it doesn't scale well at all. So for your FCT, I'd stick with something else.
For chat, pixel can be used. I have, didn't like it after all though. And due to consistency, I couldn't use a pixel font anywhere else. Admittedly, I do have 2 fonts in my UI (one for my unit frames and "the other").

I would also add a 1px or 2px spacing between your buffs and debuffs (next to the minimap), just to give your eyes some breathing (it's psychological really).

Also; back to the font; the font isn't scaling well on the buffs above the nameplates and on the cooldowntimers on your skills. It's a px too high.

But overall, yes, I like it. Well done so far!
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01-06-14, 06:07 AM   #23
bonytony
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still working on it, kind of getting no sleep just messing with it between raid and farming, the FCT is just personal preference, I like how they look arcade-ish. Probably gonna use MSBT for the final for public though.

Also in these screen grabs im using a pixel font for chat, thats not the one Ill use eventually, just a placeholder really.

In this one the upper frame above the 2 main is the ToT and the lower below the bars is for focus. I dont use these too often so I hadnt really messed with them until recently.



This one is the layout i use for my casters currently

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01-06-14, 06:58 AM   #24
Phanx
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Originally Posted by bonytony View Post
This one is the layout i use for my casters currently
<img>
What are:
(a) the big spell icons above your cast bar?
(b) the red bar below your cast bar?
(c) the gray bar labeled "Waterbolt"?

Also, why do you duplicate the name of the spell you're casting on the cast bar and your unit frame? Seems redundant, and definitely won't work well for spells with longer names.

Finally, your chat frame (microscopic font aside) still needs some breathing room between the text and the edges of the screen.
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01-06-14, 11:32 AM   #25
10leej
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Originally Posted by Phanx View Post
What are:
(a) the big spell icons above your cast bar?
(b) the red bar below your cast bar?
(c) the gray bar labeled "Waterbolt"?

Also, why do you duplicate the name of the spell you're casting on the cast bar and your unit frame? Seems redundant, and definitely won't work well for spells with longer names.

Finally, your chat frame (microscopic font aside) still needs some breathing room between the text and the edges of the screen.
Waterbolt is the mage pet spell
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01-06-14, 12:19 PM   #26
Phanx
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That doesn't explain why it's on a bar though, that doesn't look like a castbar since it doesn't show any progression.
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01-06-14, 02:32 PM   #27
bonytony
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Originally Posted by Phanx View Post
What are:
(a) the big spell icons above your cast bar?
(b) the red bar below your cast bar?
(c) the gray bar labeled "Waterbolt"?

Also, why do you duplicate the name of the spell you're casting on the cast bar and your unit frame? Seems redundant, and definitely won't work well for spells with longer names.

Finally, your chat frame (microscopic font aside) still needs some breathing room between the text and the edges of the screen.
A. Thats my "rotation" action bar, the one I keep more of an eye on, thats why its only visible in combat. Explained it when i replied to you earlier in the thread.

B. It was a placeholder tracker for mage bombs, but ive moved it and changed it to an icon display so it isnt so crowded

C. Waterbolt is my mages name haha, that's target of target, looks cluttered here yes but without the bomb timer it looks much better.

finding a way to remove the spell name from the lua, im editing an existing frame at the moment

The font on my end looks fine, but it could just be because im on a larger screen. But like I said earlier, I am looking for alternative chat fonts that i actually like. And I moved it out a bit from the edges.

Last edited by bonytony : 01-06-14 at 02:39 PM.
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WoWInterface » AddOns, Compilations, Macros » UI Screenshots, Feedback and Design Discussion » What I'm working on

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