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10-22-20, 04:16 PM   #1
danischior
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target enemy arena/world

HI, I want a macro that /targetenemyplayer [in arena] and /targetenemy [outside arena] ; to replace my tab keybind. As far as I know there is no [arena] conditional, but maybe you can find a way to help me. Thanks!
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10-22-20, 06:53 PM   #2
JDoubleU00
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I don't play arena, but there is @arena1, @arena2, and @arena3. I haven't tested this, but could you check if exists @arena1 with /targetenemyplayer? If it doesn't exist, then /targetenemy? It may be too cludgy, but worth a try.

Good luck!
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10-23-20, 03:59 AM   #3
danischior
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Originally Posted by JDoubleU00 View Post
I don't play arena, but there is @arena1, @arena2, and @arena3. I haven't tested this, but could you check if exists @arena1 with /targetenemyplayer? If it doesn't exist, then /targetenemy? It may be too cludgy, but worth a try.

Good luck!
I'll need to test it when the macro cannot find an arena memeber, but otherwise it works so thank you !
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10-23-20, 10:28 AM   #4
Vrul
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As JDoubleU00 said you can use this in a macro:
Code:
/targetenemyplayer [@arena1, exists]
/targetenemy [@arena1, noexists]
If you don't want to waste a macro slot, you could make a small addon instead:
Code:
local header = CreateFrame('Frame', nil, nil, 'SecureHandlerStateTemplate')
header:SetAttribute('unit', 'arena1')
header:SetAttribute("_onstate-unitexists", "self:SetBinding(nil, 'TAB', newstate and 'TARGETNEARESTENEMYPLAYER' or 'TARGETNEARESTENEMY')")
RegisterUnitWatch(header, true)
And here is another option that can be much more versatile if needed (full macro conditionals, multiple binds):
Code:
local header = CreateFrame('Frame', nil, nil, 'SecureHandlerStateTemplate')
header:SetAttribute("_onstate-Bind-TAB", "self:SetBinding(nil, 'TAB', newstate)")
RegisterStateDriver(header, "Bind-TAB", "[@arena1, exists] TARGETNEARESTENEMYPLAYER; TARGETNEARESTENEMY")
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11-02-20, 06:07 PM   #5
danischior
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this looks awesome, thx guys !
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11-02-20, 08:03 PM   #6
JDoubleU00
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Originally Posted by Vrul View Post
As JDoubleU00 said you can use this in a macro:
Code:
/targetenemyplayer [@arena1, exists]
/targetenemy [@arena1, noexists]
If you don't want to waste a macro slot, you could make a small addon instead:
Code:
local header = CreateFrame('Frame', nil, nil, 'SecureHandlerStateTemplate')
header:SetAttribute('unit', 'arena1')
header:SetAttribute("_onstate-unitexists", "self:SetBinding(nil, 'TAB', newstate and 'TARGETNEARESTENEMYPLAYER' or 'TARGETNEARESTENEMY')")
RegisterUnitWatch(header, true)
And here is another option that can be much more versatile if needed (full macro conditionals, multiple binds):
Code:
local header = CreateFrame('Frame', nil, nil, 'SecureHandlerStateTemplate')
header:SetAttribute("_onstate-Bind-TAB", "self:SetBinding(nil, 'TAB', newstate)")
RegisterStateDriver(header, "Bind-TAB", "[@arena1, exists] TARGETNEARESTENEMYPLAYER; TARGETNEARESTENEMY")
Amazing work!

Originally Posted by danischior View Post
this looks awesome, thx guys !
Happy to helped with part of the solution. These forums are awesome.
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WoWInterface » AddOns, Compilations, Macros » Macro Help » target enemy arena/world

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