Originally Posted by kronpas
@Limbo: I dont really get it why ppl put mini map into such a precious position. As a healer, its reserved for the raid frame, where most of my activities centered around. As a dps, most of the time I stare at target debuff bar and my mana/rage/energy, also at middle-bottom of the screen. I dont have any tank toon, but from my dps and heal experience, none of 10 classes, out of 30 specs needs a mini map at middle-bottom of the screen to do their job
I m a minimalist, so I always try to hide/minimized necessary frame if possible. You can save a lot of screen space if you turn off duration bars for buff like AI, shout, aura etc., hide recount window(s), and make the raid frame smaller.
Also, your button facade skin choice makes thing really hard to figure out. I can barely know what are the icons under those thick black border button.
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These are good points.
-Centered MiniMap ..I give this a priority since position is very important in raid and battleground environments. As a DPS class, there is constant movement on many fights where it's easy to get disoriented, so the map is there to see where you're pointed. I also find it beneficial for gathering, especially if you're flagged pvp and might need to react quickly.
-As I've stated before, my UI is not catered towards healing classes (not yet). From studying many UIs on many of the top sites, having centered raid frames seem the most logical, and this would make me shift many elements of the UI around. Also I would have to compare Grid and Decursive to Stuf and try to bridge the gaps. As a non Healer, the position of the Raid Frames are not a priority and are used to give information about who is in combat, dead, oor, dc, etc. I love healers, but they need a completely different layout than Melee, Ranged or Tanks do.
-As a DPS, all of the buttons which hold my macros, abilites/spells, and item cooldowns are on the right side of the minimap. This cluster is what I reference while in combat. The left side buttons are other misc macros which apply while ooc, and would be hidden if not for symmetry. Above the actionbars, on the left side, Target Debuffs are tracked. Right side, Player Self Buffs and certain Ability Cooldowns are tracked via customized RoguePowerBars. This lets me stay on top of my "rotation." Player HP, Mana/Energy/Rage, Combo Points, Threat, Target HP and M/E/R, and Target of Target's HP are all monitored via the HUD (as well as the unit frames, Threat via Omen).
-ButtonFacade border ..round minimap, round border since the actionbars are married to the minimap for RenUI. Round borders clip the edges of the buttons, which does make it harder to see, but I feel it shows you enough to tell still, and to be brutally honest, I could have every button be solid black and still know what each one is.
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One thing in your post that has me
is that you claim to be a minimalist, yet from your screen, your UI is using 118.7MB.. My UI in full 25 Raid environment with Recount globally collecting doesn't even reach half of this and I have a lot of extra bells and whistles. Minimalism to my understanding was using as little as possible with the smallest memory usage.
Your latency is 305ms, I suggest checking out
LeatrixLatencyFix which should reduce that by 1/2-2/3, and will improve your game.
If you have tips for me to increase my damage done, feel free to pm me, I'm always looking to improve my game.