Having a hard time here. I have all action bars set and sized how I want them, but when I exit a vehicle the placement of the action bars gets reset. If I do a reload UI there back to how I have them set in the file.
How do I lock the placement of my action bars and vehicle frame so they don't reset?
Code:
-- DreamBars
local MainScale = 0.8
--Main Bar
MainMenuBar:ClearAllPoints();
MainMenuBar:SetPoint("BOTTOM", UIParent, 0, 0);
MainMenuBar:SetScale(MainScale);
--Vehicle Bar
VehicleMenuBar:ClearAllPoints();
VehicleMenuBar:SetPoint("BOTTOM", MainMenuBar, 0, 0);
VehicleMenuBar:SetScale(MainScale);
Secound question: I got the side bars to change from vertical to horizontal and was able to move the position of the left side bar but I could not get the right side bar to move out only up or down.
Any one know how I can do this? Or better yet I would love to make the right side bar into 2 rows.
Code:
--Right Bar 1
MultiBarRight:ClearAllPoints();
MultiBarRight:SetPoint("CENTER", MainMenuBar, 22, -236);
MultiBarRight:SetScale(MainScale);
for i,v in ipairs{"Right"} do for i = 2, 12
do local n = "MultiBar"..v.."Button"
local btn = _G[n..i]
btn:ClearAllPoints();
btn:SetPoint("LEFT", n..i - 1, "RIGHT", 6, 0) end
end
--Right Bar 2
MultiBarLeft:ClearAllPoints();
MultiBarLeft:SetPoint("CENTER", MainMenuBar, 22, -236);
MultiBarLeft:SetScale(MainScale);
for i,v in ipairs{"Left"} do for i = 2, 12
do local n = "MultiBar"..v.."Button"
local btn = _G[n..i]
btn:ClearAllPoints();
btn:SetPoint("LEFT", n..i - 1, "RIGHT", 6, 0) end
end
local DreamBars = CreateFrame("Frame", "dreambars", nil);
DreamBars :RegisterEvent("PLAYER_ENTERING_WORLD")