Thanks for the reply drakull.
While looking at the lib.lua on Qulights oUF_Drk folder i found this lines:
Code:
lib.HealPred = function(self)
if not cfg.ShowIncHeals then return end
local mhpb = CreateFrame('StatusBar', nil, self.Health)
mhpb:SetPoint('TOPLEFT', self.Health:GetStatusBarTexture(), 'TOPRIGHT', 0, 0)
mhpb:SetPoint('BOTTOMLEFT', self.Health:GetStatusBarTexture(), 'BOTTOMRIGHT', 0, 0)
mhpb:SetWidth(self:GetWidth())
mhpb:SetStatusBarTexture(cfg.statusbar_texture)
mhpb:SetStatusBarColor(1, 1, 1, 0.3)
mhpb:SetFrameLevel(3)
local ohpb = CreateFrame('StatusBar', nil, self.Health)
ohpb:SetPoint('TOPLEFT', mhpb:GetStatusBarTexture(), 'TOPRIGHT', 0, 0)
ohpb:SetPoint('BOTTOMLEFT', mhpb:GetStatusBarTexture(), 'BOTTOMRIGHT', 0, 0)
ohpb:SetWidth(self:GetWidth())
ohpb:SetStatusBarTexture(cfg.statusbar_texture)
ohpb:SetStatusBarColor(1, 1, 1, 0.3)
mhpb:SetFrameLevel(3)
self.HealPrediction = {
myBar = mhpb,
otherBar = ohpb,
maxOverflow = 1,
}
end
and also this on cfg.lua:
Code:
cfg.ShowIncHeals = true -- Show incoming heals in player and raid frames
Now considering i'm no expert in this, is this enough to enable the HealPred?
Or is there something else that might be turning it off or missing in the .lua files? I'm really clueless here and i really could use the "visual heals",
atleast on the player frame (without dismantling the whole edited look Qulight did on your layout
).