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08-21-08, 04:17 AM   #601
noble8
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Beta

Hy Spiel how's the LK testing going...

I got my beta key today and was wandering if i can use/test the nUI beta 2, ill try anyway ....

Let me know if you need help.
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08-21-08, 05:35 AM   #602
iljott
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Hi Spiel,

I've also got my WotLK beta key today, and will be installing it soon. If you need any testing on WotLK, please let me know as well...

I've been using nUI 2b5 yesterday and had the same issues as some others with the faint debuffs on my targets. Other than that I didn't have other problems, but I only had sufficient time to test for about 30 minutes or so. Hopefully I'll have some time to test some more tonight.

The UI is looking wonderful! I do agree with another user that apart from the HUD cycle should be more like HUD alpha from 0% to 100%. I know that it can be done by changing the code in one of the .lua's (didn't have time to check this out yet, but I will), but some sort of GUI slider would be ideal in the future. At the moment, my personal preference is to actually turn it off as I feel it is too bright. However, since I am testing for problems & suggestions, I have been turning it on/off and changing it from one type to another just for testing purposes.

Thanks for this wonderful UI & keep up the great work.
 
08-21-08, 05:39 AM   #603
spiel2001
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Originally Posted by Martinus View Post
Spell Warlock : Rain of Fire is black on the action bar. I can still use it tho.

Martinus

Martinus -- this is a known issue with some action bar buttons, but thanks for bringing it to my attention.
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08-21-08, 05:39 AM   #604
spiel2001
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Originally Posted by Sodorfo View Post
can happen on any bar on hud ... noticed it now during combat when energy or mana bar gets to zero then regens some it glitches that bar for split second then is normal again.
I found the bug on this and got it fixed. It will be in the next update.
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What people don't get is that I am, ultimately, an artist at heart.
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Official nUI Web Site: http://www.nUIaddon.com
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08-21-08, 05:50 AM   #605
spiel2001
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Originally Posted by MeqTrader View Post
k, turned out I was needed on my priest to heal a ZA. Although this meant I could not testdrive the new build on my main it did give me an oppertunity to test drive it from a healers perspective.

And I must say that should re-emphasis someone posted earlier that in order for the layout to be acceptable as a healer the health bars really need to be bigger and perhaps the whole layout needs some overhaul.

OK, in all honesty I come from a healbot healing perspective (without the caster part of healbot btw I just target through healbot and I decide which spell to cast). Furthermore, I think most healers would like to have a seperate table for the main tank(s) since these tend to have dedicated healers in raids.
What it's going to boil down to is having multiple skins which is exactly why I've taken nUI the direction I did with the Beta 2. Once we can get the basis functionality issues resolved, then we can get down to building skins that are suited to specific classes and roles.

Who knows... if you're really well behaved, we might even build you a minimalist skin ~snicker~

In any event, it won't be an issue to create a skin that is healer-centric... we'll just need to get down to brass tacks with a group of healers and hammer out a skin that works.

For the cleansing part I think most healers use something like decursive/healbots notification/grid plugin to quickly see who has a debuf they can cleanse. With the current layout I have not found a way yet to do this easily. In all honesty I had healbot setup as a backup and I quickly switched to that since I could not get my head around the current frame layout as a healer.
I very much want to head in this direction and have already accounted for it in the internal design of the Beta 2. I already have the complete list of which auras are on who and a callback notification system for when auras change on group/raid members. It's just going to come down to healers explaining their needs to me and me building a functioality module to handle it.

The problem is I've never played a healer and I've never used any of the mods such as Decursive, Healbot, Clique, etc. Being a healy runs counter to my personality ~grin~ So, I'm operating in the dark in that regard.

Other (pref main healers) please step in with your comments since mine is not a main and therefor I only occasionally heal 25-man raids.
I really want to do this... let's get the Beta 2 out the door and then I'd really like to try and put together some "groups" to discuss needs of various classes and roles and see what we can tweak in nUI to suit their needs (wihtout heading down the path of adding every bell and whistle someone can think of)

Tonight should be another normal raid for me so I will give you some feedback on the rev 5+ in raids from a dps perspective.
I'll look forward to hearing the results. I'm particularly interested to hear if the frame rates are improving for people in update 5.

On a side note, today I did some dailies (somebody's gotta pay my repair bills) and I noticed that now and again when I have a second debuf on my target the icon of the original debuf does not properly render (Curse of Agony ticks and then after a few secs I start Drain Life, this results in DL becoming the top debuf and CoA de second, now sometimes this resulted in the frame of CoA to nicely appear on the second debuf position but the icon itself to not show).
/sigh -- these daggum auras are gonna be the death of me yet. Was this update 5 or 4? Please tell me it wasn't 5. I have a 67 lock, so if you can give me the exact sequence you use to create the problem, it would really help because then I can analyze what's happening in the state engine to cause that.

BTW not had the Naaru biscuit issue again so guessing it was something else not nUI related.
Yaay... a small victory... one less thing I gotta hunt down ~grin~


All in all, I must say I am really falling more and more in love with nUI and it is slowly becoming my main UI component to build around. Seeing I always used to have minimalistic UI's this is a huge thing. It is just that I really want this UI to succeed in ironing these last few nuisances out so I can safely advertise it to all classes and players.
And I thank you for that... and all of your input.
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What people don't get is that I am, ultimately, an artist at heart.
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Official nUI Web Site: http://www.nUIaddon.com
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08-21-08, 05:54 AM   #606
spiel2001
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Originally Posted by MeqTrader View Post
almost forgot, did not check this last night but does nUI support "Incomming Heals" ?
Define what you mean.

It does detect and track all auras (or at least I think it does ~grin~) on all known units... mob or friend. It already highlights heals and damage on the battlefield minimap and I'd like for it to on the regular minimap... at some point the world map, as well.

There's also a feedback feature which is already coded and actually being used to drive the battlefield minimap updates of heals and damage what will highlight the party/raid/player unit frames with damage taken (colored by type... magic, poison, etc.) using an edge flash, highlight who has the last hostile target's agro with a red background and highlight who is cursed, diseased or poisoned with colored backgrounds.

But as far as doing anything special with an incoming heal... not at the moment.
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What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
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08-21-08, 05:56 AM   #607
spiel2001
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Originally Posted by noble8 View Post
Hy Spiel how's the LK testing going...

I got my beta key today and was wandering if i can use/test the nUI beta 2, ill try anyway ....

Let me know if you need help.
I am told nUI has issues in WotLK because of some API changes Bliz has made. I've not had the chance to log into WotLK with my beta key yet as I've been worrying over getting the Beta 2 out the door. I'll get to that once things on this side have settled down.

Last thing I want to do is get distracted trying to fix WotLK before the current version works. ~smile~

You're welcome to give it a go, but from what I hear, it's going to be unusable.
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08-21-08, 06:02 AM   #608
spiel2001
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Originally Posted by iljott View Post
Hi Spiel,

I've also got my WotLK beta key today, and will be installing it soon. If you need any testing on WotLK, please let me know as well...

I've been using nUI 2b5 yesterday and had the same issues as some others with the faint debuffs on my targets. Other than that I didn't have other problems, but I only had sufficient time to test for about 30 minutes or so. Hopefully I'll have some time to test some more tonight.

The UI is looking wonderful! I do agree with another user that apart from the HUD cycle should be more like HUD alpha from 0% to 100%. I know that it can be done by changing the code in one of the .lua's (didn't have time to check this out yet, but I will), but some sort of GUI slider would be ideal in the future. At the moment, my personal preference is to actually turn it off as I feel it is too bright. However, since I am testing for problems & suggestions, I have been turning it on/off and changing it from one type to another just for testing purposes.

Thanks for this wonderful UI & keep up the great work.
The Beta 2 #6 has several new HUD configuration slash commands in it which I think will address mst HUD related preference issues...

/nui hud shownpc -- turns on/off the display of HUD bars when targeting a non-attackable NPC out of combat. If you are in combat, bars will display whether the NPC is attackable or not.

/nui hud hgap {n} -- sets the horizontal gap between the left and right side of the HUD so you can make it wider or narrower as you see fit.

/nui hud combatalpha -- default = 1.0 (in your face ~smile~)
/nui hud targetalpha -- default = 0.75 (clearly visible but not vibrant)
/nui hud regenalpha -- default = 0.35 (faintly visible)
/nui hud idlealpha -- default = 0 (fully transparent)

Sets the alpha level (0-1) for the HUD when you or your pet are in combat, out of combat targeting a valid mob (a la shownpc), when you or your pet are regenerating health/mana or debuffed and the alpha when none of these things are occurring.
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What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
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08-21-08, 06:56 AM   #609
iljott
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Originally Posted by spiel2001 View Post
The Beta 2 #6 has several new HUD configuration slash commands in it which I think will address mst HUD related preference issues...

/nui hud shownpc -- turns on/off the display of HUD bars when targeting a non-attackable NPC out of combat. If you are in combat, bars will display whether the NPC is attackable or not.

/nui hud hgap {n} -- sets the horizontal gap between the left and right side of the HUD so you can make it wider or narrower as you see fit.

/nui hud combatalpha -- default = 1.0 (in your face ~smile~)
/nui hud targetalpha -- default = 0.75 (clearly visible but not vibrant)
/nui hud regenalpha -- default = 0.35 (faintly visible)
/nui hud idlealpha -- default = 0 (fully transparent)

Sets the alpha level (0-1) for the HUD when you or your pet are in combat, out of combat targeting a valid mob (a la shownpc), when you or your pet are regenerating health/mana or debuffed and the alpha when none of these things are occurring.
These sound excellent!
 
08-21-08, 06:57 AM   #610
gothicknight
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Ok incomming heals is a library, in which, it will show who ever is running the lib who is healing who and for how much.

i will try and explain it a bit better.

Player A,B and C are in a party/raid:

Player A is healing Player B, but player C also goes to heal player B. So if all 3 players have this Inccoming Heals Lib (LibHealcomm 3.0) Player C will see the the incomming heal of player A onto Player B on player B's health bar (either in party mod or raid mod) and will be able to see how much Player A will heal heal Player B for and will either a change heal target or b change to a smaller/larger heal spell.

I hope this hasn't confused u at all.

In reagrds to the healer bars and such, i was one of the one's who brought it to your attention and i would like to be involved in helping you out with healer based layouts and such. i am not a coder or anything, but being a main healer i guess i can input on, visually, what healers look for and how easy the bars have to read.

Can't wait for beta 2.

Thanx for the hard work, it is very much appreciated.
 
08-21-08, 08:49 AM   #611
Mularto
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Eagerly awaiting

The new version still in testing phase? If so drats cant wait scott .
 
08-21-08, 08:52 AM   #612
spiel2001
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Originally Posted by Mularto View Post
The new version still in testing phase? If so drats cant wait scott .
~lol~

I'm aiming for a Sunday public release.
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What people don't get is that I am, ultimately, an artist at heart.
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08-21-08, 08:56 AM   #613
MeqTrader
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/sigh -- these daggum auras are gonna be the death of me yet. Was this update 5 or 4? Please tell me it wasn't 5. I have a 67 lock, so if you can give me the exact sequence you use to create the problem, it would really help because then I can analyze what's happening in the state engine to cause that.
sorry to have to say this but this was with the rev5+ version (the one you send me with the HUD alpha changes back in).
  • IncommingHeals, I think gothicknight explained it best.

Layout designs; really agree, let's get a beta2 out with 5/10/25 layout as planned and next we can work on some more diff layouts/UF's

Glad to help in any department necessary as long as you don;t let me code cause I can read code and most of the times understand it but I can not for the life of me code something from scratch (mainly cause I am a lazy bugger not wanting to learn howto although I do like customizing so I might eventually even delve into the LUA files and see what controls what ).
 
08-21-08, 12:24 PM   #614
MeqTrader
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btw I don;t know if it's been mentioned yet but if you do /nui console mouseover the hud config block remains visible. Is this intentional or something which is gonna change ?
 
08-21-08, 12:48 PM   #615
iljott
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Originally Posted by MeqTrader View Post
btw I don;t know if it's been mentioned yet but if you do /nui console mouseover the hud config block remains visible. Is this intentional or something which is gonna change ?
I think this functionality has been removed from the beta for the time being, to help make testing easier for Spiel.
 
08-21-08, 12:56 PM   #616
spiel2001
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Originally Posted by MeqTrader View Post
btw I don;t know if it's been mentioned yet but if you do /nui console mouseover the hud config block remains visible. Is this intentional or something which is gonna change ?
For now it is intentional. To make a long story short, and at the risk of being very technical... the button used to select which HUD to use is a SecureStateAnchorButton and it was parented to the console... so, when the console faded, the button would fade. The HUD, itself, is parented to the Dashboard so, in theory, it doesn't fade. But it is related to the button by virtue of being a SecureStateHeaderFrame which the button controls toggling on and off.

What happened, that I totally did not expect, is that because the button and the HUD are related by virtue of the secure header mechanism, even though the HUD frames are not parented by the selector button, when the button fades, it is fading the HUD frames with it and I have not been able to find a way to make that not happen yet

/sigh

So, for now, I leave the button floating out in space until I can find a solution.
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08-21-08, 12:58 PM   #617
spiel2001
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Originally Posted by iljott View Post
I think this functionality has been removed from the beta for the time being, to help make testing easier for Spiel.
No... if you have update #5 then '/nui console mouseover' should work.
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What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
08-21-08, 03:09 PM   #618
iljott
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Originally Posted by spiel2001 View Post
No... if you have update #5 then '/nui console mouseover' should work.
Ahhh - sorry, I didn't understand what MeqTrader meant. Now I realise what it was.

On the subject of the mouseover fading, would it be possible to speed up the fade-in / fade-out. I feel it is slightly too slow to fade-in / fade-out at the moment. Of course, that is my opinion and it might be set that way intentionally.
 
08-21-08, 03:38 PM   #619
MeqTrader
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I like technical explanations makes me understand more the reason why
 
08-21-08, 03:39 PM   #620
fred
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On one of my toons ( Hunter,70) the HUD went south, down into my action slots.I did NOT mess with any settings for this to happen.
 
 

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