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03-07-13, 09:27 AM   #561
usrpaul
A Murloc Raider
Join Date: Mar 2013
Posts: 7
Originally Posted by Nibelheim View Post
Currently the Pet Unit Frame is built into the Player Unit Frame. The little box on the end becomes class colored and acts as the Pet Frame, and two lines will appear inside the Player health and power bars to indicate how much health/power your pet has lost.

I realize it's not the easiest to see, and changes are coming some time in the future.
I've customized the cargBags to make it does not auto stack or sort when I sell things (the auto sort is quite really complicated when you sell items, it automatically sort things so when u misclick something to sell, u have to buy them back, so I disable them and make the bag to show the empty slot, I realized the cargBags is quite good when it shows "Weapon & Armor", "Junk", items, etc...)

To those who want to make the action bars become visible, type /bartender, uncheck Lock then use the navigation panel to check on the bar u want to be seen. There is a tab named "Visibility", uncheck on Custom...

And for RealIU's owner, there's really hard to see the pet's status including health of it. I have to spam heal on pet just to make sure it wouldn't die
 
03-07-13, 10:18 AM   #562
Nibelheim
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Originally Posted by Nibelheim View Post
A restack button shall be included in the next update
Boom!

 
03-07-13, 11:06 AM   #563
Jasmer
A Flamescale Wyrmkin
 
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Originally Posted by Nibelheim View Post
Things are going good. Found a Naturopath in the states who cured me of all my "incurable" auto-immune issues.
That's fantastic news.
 
03-07-13, 11:23 AM   #564
Alluboj
A Kobold Labourer
Join Date: Mar 2013
Posts: 1
Right Click Menu

With 5.2 i suddenly started getting a new problem, i've been using RealUI since cata, but i've always had OuF disabled and had Shadowed Unit Frames in it's place, but with 5.2 i can't right click player or target frame as in it won't open a menu for inspect and whatever else stuff in those menus were. What to do?
 
03-07-13, 11:33 AM   #565
Ordrosh
A Theradrim Guardian
Join Date: Sep 2008
Posts: 69
a thing or 2 about cargBags:
would it be possible to be able to use all inventory segments for drag & drop?
also personally i'd prefer if it would use multiple columns of inventory segments once a certain amount of space is used. would something like that be possible ?
 
03-07-13, 11:52 AM   #566
Nibelheim
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Originally Posted by Alluboj View Post
With 5.2 i suddenly started getting a new problem, i've been using RealUI since cata, but i've always had OuF disabled and had Shadowed Unit Frames in it's place, but with 5.2 i can't right click player or target frame as in it won't open a menu for inspect and whatever else stuff in those menus were. What to do?
If you disable all addons but Shadowed, can you right-click to get the menu?

Originally Posted by Ordrosh View Post
a thing or 2 about cargBags:
would it be possible to be able to use all inventory segments for drag & drop?
also personally i'd prefer if it would use multiple columns of inventory segments once a certain amount of space is used. would something like that be possible ?
Not sure on the drag and drop. I've been looking into ways to get multiple segment columns, but haven't focused too much on it yet, definitely on my hopefully-to-do list, though.
 
03-07-13, 01:22 PM   #567
Gloks
A Flamescale Wyrmkin
Join Date: Mar 2010
Posts: 141
I'm not entirely sure what the add-on is called, but whenever something of mine proc's like a critical strike Obliterate or a free Howling Blast, the regular auras don't pop up in the middle of the screen. I haven't updated anything that shouldn't be updated. Thanks for keeping it updated, I really appreciate this fantastic UI and its efforts to keep it fully functional

Gloks
 
03-07-13, 01:26 PM   #568
Nibelheim
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Originally Posted by Gloks View Post
I'm not entirely sure what the add-on is called, but whenever something of mine proc's like a critical strike Obliterate or a free Howling Blast, the regular auras don't pop up in the middle of the screen. I haven't updated anything that shouldn't be updated. Thanks for keeping it updated, I really appreciate this fantastic UI and its efforts to keep it fully functional

Gloks
Try this: Esc > Interface > Combat > Show Spell Overlay
 
03-07-13, 02:20 PM   #569
Nonspecific
A Murloc Raider
Join Date: Jan 2007
Posts: 7
As a long time user of different UI compilations, going back to Mazzle, and up till recently NUI. Nib, i have

never used any UI that came close to what you have done with RealUI. The quick response to bugs and just

taking suggestions has been amazing. Just wanted to let you know how much we appreciate all that you have

put into this UI, and all that you continue to do. So thank you so very much, and keep up the hard work.

P.S. any way to set up a recurring donation?
 
03-07-13, 02:31 PM   #570
Kkthnx
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I have noticed a lot of missing textures, micromenu is missing its textures the bars in green below are missing them, I am almost sure those were skinned before 5.2 I think, is this a temp thing?

http://postimage.org/image/5zlttip81/full/
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03-07-13, 02:32 PM   #571
ComXERO
A Defias Bandit
Join Date: Aug 2009
Posts: 2
Thumbs up

Originally Posted by Nibelheim View Post



Possibly a change in SpellIDs. Can you enter the following two scripts into your chat window and let me know what numbers appear when these two buffs activate?

Lua Code:
  1. /script local f = CreateFrame("FRAME"); f:RegisterEvent("UNIT_AURA"); f:SetScript("OnEvent", function(self, event, ...) if ... == "player" then local spellid = select(11, UnitAura("player", "Enrage")); print("Enrage", spellid); end end)
Lua Code:
  1. /script local f = CreateFrame("FRAME"); f:RegisterEvent("UNIT_AURA"); f:SetScript("OnEvent", function(self, event, ...) if ... == "player" then local spellid = select(11, UnitAura("player", "Weakened Blows")); print("Weakened Blows", spellid); end end)


I got it figured out. SpellID had changed for Enrage. The new one is 12880. I had to create a new bar for Weakened Blows, as the one was not set to track any specific spell id. I just copied settings for that bar and used SpellID #115798.

Thanks for the help. I love your compilation.
 
03-07-13, 03:51 PM   #572
Gethe
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Originally Posted by Kkthnxbye™ View Post
I have noticed a lot of missing textures, micromenu is missing its textures the bars in green below are missing them, I am almost sure those were skinned before 5.2 I think, is this a temp thing?

http://postimage.org/image/5zlttip81/full/
The micro menu was moved to a "start menu" type list. You can access this by clicking on the RealUI logo.

As for the bar textures, download the attachment and extract it to your Interface\PaperDollInfoFrame folder. I'm not able to be in-game at the moment so the border placement may not be exact to where it should be, but should be close enough. I'll fix it later today.
Attached Files
File Type: zip UI-Character-Skills-BarBorder.zip (539 Bytes, 411 views)
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03-07-13, 04:03 PM   #573
Gloks
A Flamescale Wyrmkin
Join Date: Mar 2010
Posts: 141
Originally Posted by Nibelheim View Post
Try this: Esc > Interface > Combat > Show Spell Overlay
Thank you so much! Fixed it. The only other thing I'm noticing is the PvP Interface isnt skinned correctly. Not a big deal though. Another couple things... everytime I kill a boss whether it be on heroic, normal or LFR my coin roll option doesnt show up anywhere, thus not letting me use my coins. Whenever I get acheivements, they always seem to appear right where my mouse is (which are normally over buttons or a target) so its extremely annoying. Sometimes this happens with the coin roll but most of the time it just doesnt show up. Any fix to this? and is there any way to fix the green colour for the bars that pop up on stone guard? Its always green so I can never tell which one is petrifying. Making me useless as a tank

Gloks

Last edited by Gloks : 03-07-13 at 04:17 PM.
 
03-07-13, 05:02 PM   #574
Nibelheim
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Originally Posted by Gloks View Post
Thank you so much! Fixed it. The only other thing I'm noticing is the PvP Interface isnt skinned correctly. Not a big deal though. Another couple things... everytime I kill a boss whether it be on heroic, normal or LFR my coin roll option doesnt show up anywhere, thus not letting me use my coins. Whenever I get acheivements, they always seem to appear right where my mouse is (which are normally over buttons or a target) so its extremely annoying. Sometimes this happens with the coin roll but most of the time it just doesnt show up. Any fix to this? and is there any way to fix the green colour for the bars that pop up on stone guard? Its always green so I can never tell which one is petrifying. Making me useless as a tank

Gloks
It's a definite priority for me to fix atm, it's just been a little tough to fix it since I'm not even level 90 and I don't quite have the strength to play enough to get into enough situations to test it out.
 
03-07-13, 06:08 PM   #575
DanB
A Murloc Raider
Join Date: Nov 2010
Posts: 9
Originally Posted by Nibelheim View Post
Boom!

Thank you!
 
03-07-13, 07:15 PM   #576
tresser
A Cyclonian
Join Date: Oct 2010
Posts: 41
4x [ADDON_ACTION_FORBIDDEN] AddOn "nibRealUI" tried to call the protected function "UseQuestLogSpecialItem()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\WatchFrame.lua:1428: in function "WatchFrameItem_OnClick"
<string>:"*:OnClick":1: in function <string>:"*:OnClick":1

Locals:
nil





1x cargBags_Nivaya\cargBags\base\implementation.lua:103: script ran too long
cargBags_Nivaya\cargBags\base\implementation.lua:103: in function "Toggle"
cargBags_Nivaya\cargBags\base\core.lua:73: in function "ToggleAllBags"
<string>:"OPENALLBAGS":1: in function <string>:"OPENALLBAGS":1

Locals:
cargBags = <unnamed> {
0 = <userdata>
SetScriptHandlers = <func> @cargBags_Nivaya\cargBags\base\core.lua:163
RegisterScaffold = <func> @cargBags_Nivaya\cargBags\mixins\api-common.lua:88
BagStrings = <table> {}
textFilters = <table> {}
ReplaceBlizzard = <func> @cargBags_Nivaya\cargBags\base\core.lua:79
RegisterBlizzard = <func> @cargBags_Nivaya\cargBags\base\core.lua:98
plugins = <table> {}
GetImplementation = <func> @cargBags_Nivaya\cargBags\base\core.lua:68
itemKeys = <table> {}
GetLocalizedTypes = <func> @cargBags_Nivaya\cargBags\mixins\locale.lua:42
blizzard = Nivaya {}
ParseBags = <func> @cargBags_Nivaya\cargBags\mixins\parseBags.lua:53
classes = <table> {}
NewClass = <func> @cargBags_Nivaya\cargBags\base\core.lua:48
RegisterPlugin = <func> @cargBags_Nivaya\cargBags\mixins\api-common.lua:61
FireEvent = <func> @cargBags_Nivaya\cargBags\base\core.lua:112
ToBagSlot = <func> @cargBags_Nivaya\cargBags\base\core.lua:174
NewImplementation = <func> @cargBags_Nivaya\cargBags\base\core.lua:61
FromBagSlot = <func> @cargBags_Nivaya\cargBags\base\core.lua:183
NewItemTable = <func> @cargBags_Nivaya\cargBags\base\core.lua:190
}



1x cargBags_Nivaya\cargBags_Nivaya.lua:268: script ran too long
cargBags_Nivaya\cargBags_Nivaya.lua:268: in function "OnOpen"
cargBags_Nivaya\cargBags\base\implementation.lua:80: in function "?"
cargBags_Nivaya\cargBags\base\core.lua:156: in function <cargBags_Nivaya\cargBags\base\core.lua:156>
<in C code>
cargBags_Nivaya\cargBags\base\implementation.lua:103: in function "Toggle"
cargBags_Nivaya\cargBags\base\core.lua:73: in function "ToggleAllBags"
<string>:"OPENALLBAGS":1: in function <string>:"OPENALLBAGS":1

Locals:
self = Nivaya {
0 = <userdata>
ClassifyItem = <func> @..\filters.lua:44
CatDropDownOnClick = <func> @..\cargBags_Nivaya.lua:365
contByName = <table> {}
OnBankOpened = <func> @..\cargBags_Nivaya.lua:280
getItemCount = <func> @..\filters.lua:81
CreateAnchors = <func> @..\cargBags_Nivaya.lua:172
ToggleBagPosButtons = <func> @..\cargBags_Nivaya.lua:295
HideBags = <func> @..\cargBags_Nivaya.lua:44
OnOpen = <func> @..\cargBags_Nivaya.lua:267
buttons = <table> {}
buttonClass = <table> {}
UpdateAnchors = <func> @..\cargBags_Nivaya.lua:250
CatDropDownInit = <func> @..\cargBags_Nivaya.lua:332
OnBankClosed = <func> @..\cargBags_Nivaya.lua:288
OnClose = <func> @..\cargBags_Nivaya.lua:274
contByID = <table> {}
name = "Nivaya"
ShowBags = <func> @..\cargBags_Nivaya.lua:43
UpdateBags = <func> @..\filters.lua:6
bagSizes = <table> {}
numSlots = 100
events = <table> {}
}



edit:


5x [ADDON_ACTION_FORBIDDEN] AddOn "Aurora" tried to call the protected function "RemoveTalent()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
Blizzard_TalentUI\Blizzard_TalentUI.lua:39: in function "OnAccept"
FrameXML\StaticPopup.lua:3897: in function "StaticPopup_OnClick"
<string>:"*:OnClick":1: in function <string>:"*:OnClick":1

Locals:
nil






5x Blizzard_TalentUI\Blizzard_TalentUI.lua:710: attempt to perform arithmetic on local "id" (a nil value)
Blizzard_TalentUI\Blizzard_TalentUI.lua:710: in function "PlayerTalentFrame_SelectTalent"
Blizzard_TalentUI\Blizzard_TalentUI.lua:40: in function "OnAccept"
FrameXML\StaticPopup.lua:3897: in function "StaticPopup_OnClick"
<string>:"*:OnClick":1: in function <string>:"*:OnClick":1

Locals:
self = StaticPopup1 {
0 = <userdata>
exclusive = 1
itemFrame = StaticPopup1ItemFrame {}
data = "Aurora"
button3 = StaticPopup1Button3 {}
extraFrame = StaticPopup1ExtraFrame {}
numButtons = 2
maxWidthSoFar = 320
button2 = StaticPopup1Button2 {}
moneyFrame = StaticPopup1MoneyFrame {}
button1 = StaticPopup1Button1 {}
text = StaticPopup1Text {}
editBox = StaticPopup1EditBox {}
timeleft = 0
hideOnEscape = 1
icon = StaticPopup1AlertIcon {}
maxHeightSoFar = 96.999998092651
moneyInputFrame = StaticPopup1MoneyInputFrame {}
which = "ADDON_ACTION_FORBIDDEN"
}
talentGroup = 1

Last edited by tresser : 03-07-13 at 07:20 PM. Reason: added more errors
 
03-07-13, 07:25 PM   #577
Nibelheim
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Looks like one of those things that can occur occasionally, mostly happens because of combat lock-down. Let me know if it happens repeatedly.
 
03-07-13, 08:42 PM   #578
rdobkins
A Fallenroot Satyr
Join Date: Aug 2012
Posts: 28
Originally Posted by Nibelheim View Post
For number 2, do you just mean the little box with the arrow in it?
Yes the flyout box that lets you mark targets and do ready checks.
 
03-07-13, 08:45 PM   #579
Nibelheim
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Originally Posted by rdobkins View Post
Yes the flyout box that lets you mark targets and do ready checks.
Make sure you've updated all folders under the Interface folder, not just the AddOns folder, as that's where those textures are.
 
03-08-13, 08:42 AM   #580
nukeum
A Deviate Faerie Dragon
Join Date: Sep 2012
Posts: 14
missing location name under minimap

Is there a way to get the location name under the minimap back, i don't see it anymore, I see the coordinates but not the name of the location?

Nukeum
 

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