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01-29-12, 05:01 PM   #1
Syliha
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Six more or less quick questions!

Hey there,

thanks for trying to hopefully help me =)

I have six questions!

1) hiding of ouf playerframe

I want to have the playerframe of ouf hank hidden if i am a) a full health b) have no target c) are not in combat. That means that it should be shown if i am only in combat but have full health and no target etc. only if all three things are matched I want to have it hidden (idling would be best).

2) Hiding of Blizzardraidalerts

As I have DBM covering everything helpful and blizzards messages get longer and longer as they describe what to do in detail i want to know how these messages can be hidden.

3) Chat-Fade-Out-Time decreasing

As I hate how long the chat is displayed till it fades out I want to know how to do that.

For your information my current chatmod:

Code:
local f       = CreateFrame("Frame");
local dummy   = function() return; end;
local players = {};
local colors  = {};
local array   = {};

-- config
local fontSize = 12; -- chat font size. default blizz font size is 14

local highlightColor  = "FF0000"; -- color zChat will be using when highlighting your name

local timeColor       = "8ACAFF"; -- color of the timestamps, in a typical RRGGBB format
local timeFormat      = "%H:%M"; -- format of the timestamp time. see http://www.php.net/strftime
local timeStampFormat = "%s - "; -- format of the timestamps. %s is the time, using timeFormat as specified above

local channelFormat = "%2%3:"; -- format of channel names. %2 is the channel number, if it exists. %3 is the channel name
local rwFormat      = "%1 - "; -- format of raid warnings. not a normal channel, so this is seperate. %1 is the raid warning pseudo channel name

local playerPrefix = ""; -- player name prefix
local playerSuffix = ""; -- player name suffix
local plNoClass    = "FFFFFF|r"; -- color to use for player names if the class is unknown, RRGGBB format

-- true/false options
local highlightSelf = false; -- highlights your own name using the highlight color specified above if set to true
local editBoxOnTop  = true; -- repositions the chat box above the chat frame if set to true
local hideButtons   = true; -- hides the chat buttons if set to true
-- end of config

-- raid warning locale
local rw = RAID_WARNING;

local _G     = _G;
local sub    = string.sub;
local gsub   = string.gsub;
local format = string.format;
local find   = string.find;
local lower  = string.lower;

local function CacheColors()
  local c = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS;
  for class, color in pairs(c) do
    colors[class] = format("%.2x%.2x%.2x", color.r * 255, color.g * 255, color.b * 255);
  end
end

function f:ADDON_LOADED(event, addon)
  if addon ~= "zChat" then
    return;
  end;
  
  
  local player = UnitName("player");
  players[player] = select(2, UnitClass("player"));
  
  CacheColors();
  if CUSTOM_CLASS_COLORS then
    CUSTOM_CLASS_COLORS:RegisterCallback(CacheColors);
  end
  
  -- edit box history
  zChatHistory = zChatHistory or {};
  for _, v in ipairs(zChatHistory) do
		ChatFrame1EditBox:AddHistoryLine(v);
	end
  
  local EditBoxHook = function(self, line, ...)
    zChatHistory[#zChatHistory + 1] = line;
    --table.insert(zChatHistory, line);
    
    for i = 1, #zChatHistory - self:GetHistoryLines() do
		  table.remove(zChatHistory, 1);
	  end
  end;
  
  hooksecurefunc(ChatFrame1EditBox, "AddHistoryLine", EditBoxHook);
  
  -- edit box appearance

ChatFrame1EditBoxLeft:SetAlpha(0)
ChatFrame1EditBoxMid:SetAlpha(0)
ChatFrame1EditBoxRight:SetAlpha(0)
ChatFrame1EditBox.focusLeft:SetAlpha(0)
ChatFrame1EditBox.focusMid:SetAlpha(0)
ChatFrame1EditBox.focusRight:SetAlpha(0)

  array = {
    "Left",
    "Right",
    "Mid"
  };
  
  for _, v in ipairs(array) do
    _G["ChatFrame1EditBox" .. v]:Hide();
  end
  
  if editBoxOnTop then
    ChatFrame1EditBox:ClearAllPoints();
    ChatFrame1EditBox:SetPoint("BOTTOMLEFT", ChatFrame1, "TOPLEFT", -2, 2);
    ChatFrame1EditBox:SetPoint("BOTTOMRIGHT", ChatFrame1, "TOPRIGHT", 5, 2);
  end

  local box = CreateFrame("Frame", nil);
  box:SetPoint("TOPLEFT", ChatFrame1EditBox, "TOPLEFT", 5, -5);
  box:SetPoint("BOTTOMRIGHT", ChatFrame1EditBox, "BOTTOMRIGHT", -5, 4);
  --ChatFrame1EditBox:SetFrameStrata("TOOLTIP");
	box:SetFrameStrata("HIGH");
  
  ChatFrame1EditBox:SetScript("OnShow", function() box:Show(); end);
  ChatFrame1EditBox:SetScript("OnHide", function() box:Hide(); end);
  
  -- resize/hide the "menu" button
  if hideButtons then
    ChatFrameMenuButton.Show = dummy;
    ChatFrameMenuButton:UnregisterAllEvents();
    ChatFrameMenuButton:Hide();
  else
    ChatFrameMenuButton:SetScale(0.9);
  end
  
  -- hide the "friends" button
  FriendsMicroButton.Show = dummy;
  FriendsMicroButton:UnregisterAllEvents();
  FriendsMicroButton:Hide();
  
  -- unsticky whispers
  ChatTypeInfo['WHISPER']['sticky'] = 0;
  ChatTypeInfo['BN_WHISPER']['sticky'] = 0;
  
  -- enable use of edit box scrolling without the alt key
  ChatFrame1EditBox:SetAltArrowKeyMode(false);
  
  
  -- loop through all the chat frames
  local cf;
  for i = 1, NUM_CHAT_WINDOWS do
    cf = _G["ChatFrame" .. i];
    
    -- resize and reposition or hide the buttons
    array = {
      "Up",
      "Down",
      "Bottom",
      "Minimize" -- new in 3.3.5
    };
    
    local cb;
    for _, v in ipairs(array) do
      cb = _G["ChatFrame" .. i .. "ButtonFrame" .. v .. "Button"];
      
      if hideButtons then
        cb.Show = dummy;
        cb:UnregisterAllEvents();
        cb:Hide();
      else
        cb:SetScale(0.9);
        if v == "Bottom" then
          if cb:IsVisible() then
            cb:ClearAllPoints();
            cb:SetPoint("BOTTOMLEFT", cf, "BOTTOMLEFT", -34, -8);
            
            cb.SetPoint = dummy;
            cb.SetAllPoints = dummy;
            cb.ClearAllPoints = dummy;
          else
            cb:SetScript("OnShow", function(self)
              self:ClearAllPoints();
              self:SetPoint("BOTTOMLEFT", cf, "BOTTOMLEFT", -34, -8);
              
              self.SetPoint = dummy;
              self.SetAllPoints = dummy;
              self.ClearAllPoints = dummy;
              
              self:SetScript("OnShow", nil);
            end);
          end
        end
      end
    end
    
    -- hide the button frame background
    array = {
      "Background",
      "TopLeftTexture",
      "BottomLeftTexture",
      "TopRightTexture",
      "BottomRightTexture",
      "TopTexture",
      "LeftTexture",
      "BottomTexture",
      "RightTexture"
    }
    
    local t;
    for _, v in ipairs(array) do
      t = _G["ChatFrame" .. i .. "ButtonFrame" .. v];
      t.Show = dummy;
      t:Hide();
    end
    
    -- change the font size
    local a, _, b = cf:GetFont();
    cf:SetFont(a, fontSize, b);
    
    -- disable text fading
    cf:SetFading(nil);
    
    -- unclamp
    cf:SetClampedToScreen(false);
    
    -- enable mousewheel scrolling -- default functionality as of 3.3.5
    --[[ cf:EnableMouseWheel(true);
    cf:SetScript("OnMouseWheel", function(self, delta)
      if delta > 0 then
        if IsShiftKeyDown() then
          self:PageUp();
        else
          self:ScrollUp();
        end
      elseif delta < 0 then
        if IsShiftKeyDown() then
          self:PageDown();
        else
          self:ScrollDown();
        end
      end
    end); ]]
    
    -- main part, hook the AddMessage function and add own code
    if cf ~= ChatFrame2 then -- don't modify combat log output
      cf.AddMessage_old = cf.AddMessage;
      cf.AddMessage = function(self, text, ...)
        local msg = text;
        
        -- channel replacement stuff
        msg = gsub(msg, "^|Hchannel:(%S+)|h%[([%d%.%s]*)([^%]]+)%]|h ", "|Hchannel:%1|h" .. channelFormat .. "|h ");
        msg = gsub(msg, "^%[(" .. rw .. ")%]", rwFormat);
        
        -- player name replacement stuff
        msg = gsub(msg, "|Hplayer:([^:|]+)([^|]*)|h%[[^%]]+%]|h", function(pl, add)
          local c = players[pl];
          local col = c and colors[c] or plNoClass;
          
          return format("|Hplayer:%s%s|h%s|cff%s%s|r%s|h", pl, add, playerPrefix, col, pl, playerSuffix);
        end);
        
        -- highlight yourself
        if highlightSelf then
          local pStart, pEnd, capt;
          repeat
            pStart, pEnd, capt = find(lower(msg), "(%s+)" .. lower(player));
            if pStart then
              msg = format("%s%s|cff%s%s|r%s", sub(msg, 0, pStart - 1), capt, highlightColor, player, sub(msg, pEnd + 1));
            end
          until pStart == nil;
        end
        
        -- time stamps
        msg = format("|cff%s%s|r%s", timeColor, format(timeStampFormat, date(timeFormat)), msg);
        
        --msg = gsub(msg, "|", "||");
        
        -- call the original function
        self:AddMessage_old(msg, ...);
      end;
    end
  end
end


-- class caching events
local function AddPlayerClass(name, class)
  if not name or not class or players[name] then
    return;
  end
  
  players[name] = class;
end

function f:GUILD_ROSTER_UPDATE()
	for i = 1, GetNumGuildMembers(true) do
		local name, _, _, _, _, _, _, _, _, _, class = GetGuildRosterInfo(i);
		AddPlayerClass(name, class);
	end
end

function f:RAID_ROSTER_UPDATE()
	for i = 1, GetNumRaidMembers() do
		local name, _, _, _, _, class = GetRaidRosterInfo(i);
		AddPlayerClass(name, class);
	end
end

function f:PARTY_MEMBERS_CHANGED()
	for i = 1, GetNumPartyMembers() do
		local name, class = select(1, UnitName("party" .. i)), select(2, UnitClass("party" .. i));
    AddPlayerClass(name, class);
	end
end

function f:PLAYER_TARGET_CHANGED()
	if not UnitIsPlayer("target") or not UnitIsFriend("player", "target") then
    return;
  end
  
	local name, class = select(1, UnitName("target")), select(2, UnitClass("target"));
	AddPlayerClass(name, class);
end

function f:UPDATE_MOUSEOVER_UNIT()
	if not UnitIsPlayer("mouseover") or not UnitIsFriend("player", "mouseover") then
    return;
  end
  
	local name, class = select(1, UnitName("mouseover")), select(2, UnitClass("mouseover"));
	AddPlayerClass(name, class);
end

function f:WHO_LIST_UPDATE()
	for i = 1, GetNumWhoResults() do
		local name, _, _, _, _, _, class = GetWhoInfo(i);
		AddPlayerClass(name, class);
	end
end
-- end class caching events

-- tell target
local function TellTarget(text)
  local name = UnitName("target");
  if not name or not UnitIsPlayer("target") or not UnitIsFriend("player", "target") then
    return;
  end
  
  SendChatMessage(text, "WHISPER", nil, name);
end

f:RegisterEvent("ADDON_LOADED");
f:RegisterEvent("GUILD_ROSTER_UPDATE");
f:RegisterEvent("RAID_ROSTER_UPDATE");
f:RegisterEvent("PARTY_MEMBERS_CHANGED");
f:RegisterEvent("PLAYER_TARGET_CHANGED");
f:RegisterEvent("WHO_LIST_UPDATE");
f:RegisterEvent("UPDATE_MOUSEOVER_UNIT");

f:SetScript("OnEvent", function(self, event, ...)
  self[event](self, event, ...);
end);

-- tell target slash command
SlashCmdList.TELLTARGET = TellTarget;
SLASH_TELLTARGET1 = "/tt";
4) "Unknown Charakter in Chat"

As i use calsscoloring provieded by the addon above "zChat" I have almost all the time the "unknown" color on the names, is there any possibility to add something to get the information so every name is classcolored?

5) lynstats font "monochrome"

I use lynstats right now and I wonder how it is possible to change the font so it has a monochrome outline.

Code:
--[[
	VERSION 1.3	by Lyn modified by Saryel
	CREDITS:	evl and his awesome evl_clock to get lynstats "ace-less"
--]]
local addon = CreateFrame("Button", "LynStats", UIParent)

-- the x-files aka. configuration
local frame_anchor = "BOTTOMRIGHT"
local pos_x = 0
local pos_y = 2
local text_anchor = "BOTTOMRIGHT"
local font = "Fonts\\ARIALN.ttf"
local size = 10
--local color = { r=0.5, g=0.5, b=0.5 }
local color = { r=0.5, g=0.6, b=0.8 }
local shadow = false
local time24 = true

-- reinforcements!
local mail, hasmail, ticktack, lag, fps, ep, xp_cur, xp_max, text, memory, entry, i, nr, xp_rest, ep, gold, silver, copper

-- format memory stuff
local memformat = function(number)
	if number > 1000 then
		return string.format("%.2f mb", (number / 1000))
	else
		return string.format("%.1f kb", floor(number))
	end
end

-- ordering
local addoncompare = function(a, b)
	return a.memory > b.memory
end

-- the allmighty
function addon:new()
	self:SetPoint(frame_anchor, UIParent, frame_anchor, pos_x, pos_y)
	self:SetWidth(130)
	self:SetHeight(13)
	
	text = self:CreateFontString(nil, "OVERLAY")
	text:SetFont(font, size,"OUTLINE")
	if shadow == true then
		text:SetShadowOffset(1,-1)
	else
		text:SetShadowOffset(0,0)
	end
	text:SetPoint(text_anchor, self)
	text:SetTextColor(color.r, color.g, color.b)
	
	self:SetScript("OnUpdate", self.update)
	self:SetScript("OnEnter", self.enter)
	self:SetScript("OnLeave", function() GameTooltip:Hide() end)
end

-- update
local last = 0
function addon:update(elapsed)
	last = last + elapsed

	if last > 1 then
		-- mail stuff
		hasmail = (HasNewMail() or 0);
		if hasmail > 0 then
			mail = "new!  "
		else
			mail = ""
		end
		
		-- date thingy
		if time24 == true then
			ticktack = date("%H'%M")
		else
			ticktack = date("%I'%M")
		end
		ticktack = "|c00ffffff"..ticktack.."|r "
		
		-- fps crap
		fps = GetFramerate()
		fps = "|c00ffffff"..floor(fps).."|rfps  "
		
		-- right down downright + punch
		_, _, lag = GetNetStats()
		lag = "|c00ffffff"..lag.."|rms  "
		

		-- xp stuff
		xp_cur = UnitXP("player")
		xp_max = UnitXPMax("player")
		xp_rest = GetXPExhaustion("player") or nil
		if UnitLevel("player") < MAX_PLAYER_LEVEL then
			ep = "|c00ffffff"..floor(xp_cur / (xp_max / 100)).."|r"
			if xp_rest ~= nil then	
				ep = ep.."xp|c00ffffff(r)|r  "
			else
				ep = ep.."xp  "
			end
		else
			ep = ""
		end
		
		-- bags
		used = 0 
		maximum = 0
		for bag=0,4 do
			if GetBagName(bag) and select(8, GetItemInfo(GetBagName(bag))) ~= "INVTYPE_QUIVER" then
				for slot=1,GetContainerNumSlots(bag) do
					if (GetContainerItemLink(bag,slot)) then
						used = used + 1
						maximum = GetContainerNumSlots(0) + GetContainerNumSlots(1) + GetContainerNumSlots(2) + GetContainerNumSlots(3) + GetContainerNumSlots(4)
						bags = used.."|c00ffffff/|r"..maximum.."  "
					end
				end
			end
		end
		
		--money
		if strlen(GetMoney()) > 4 then
			moneypool = GetMoney()
			gold = floor(moneypool/10000)
			moneypool = (moneypool-(gold*10000))
			silver = floor(moneypool/100)
			moneypool = (moneypool-(silver*100))
			copper = moneypool
			money = "|cFFFFB311"..gold.."|r |cFFE1D3CB"..silver.."|r |cFFE16B47"..copper.."|r "
		elseif strlen(GetMoney()) > 2 then
			moneypool = GetMoney()
			silver = floor(moneypool/100)
			moneypool = (moneypool-(silver*100))
			copper = moneypool
			money = "|cFFE1D3CB"..silver.."|r |cFFE16B47"..copper.."|r "
		else
			copper=GetMoney()
			money = "|cFFE16B47"..copper.."|r "
		end
		
		-- reset timer
		last = 0
		
		-- the magic!
		text:SetText(ticktack..lag..fps..bags..money..ep..mail)
	end
end



--[[
	ADDON LIST
--]]
function addon:enter()
	GameTooltip:SetOwner(self, "ANCHOR_NONE")
	GameTooltip:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -20, 20)
	addons = {}
	total = 0
	UpdateAddOnMemoryUsage()
	for i=1, GetNumAddOns(), 1 do
			memory = GetAddOnMemoryUsage(i)
			entry = {name = GetAddOnInfo(i), memory = memory}
			table.insert(addons, entry)
			total = total + memory
	end
	table.sort(addons, addoncompare)
	for _, entry in pairs(addons) do
		GameTooltip:AddDoubleLine(entry.name, memformat(entry.memory), 1, 1, 1, 1, 1, 1)
	end
	GameTooltip:AddLine("----------------------------------------------------------------", 1, 1, 1)
	GameTooltip:AddDoubleLine("Total", memformat(total), color.r, color.g, color.b, color.r, color.g, color.b)
	GameTooltip:AddDoubleLine("-Blizzard", memformat((collectgarbage("count"))-total), color.r, color.g, color.b, color.r, color.g, color.b)
	GameTooltip:Show()
end


LynStats:SetScript("OnMouseDown", function()
	collectgarbage("collect") -- Force garbage collection
	DEFAULT_CHAT_FRAME:AddMessage("Totally |c00ff0000"..floor((collectgarbage("count"))+0.5).."|rKBs of Lua-Code in use.")
end)

-- and... go!
addon:new()
6) How to edit the rangeframe of dbm?

I have asked for help on this one a bit ago here:
http://www.wowinterface.com/forums/s...123#post249123

Maybe someone can pick it up and help here or there.

Thanks for everything love you guys =)
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01-29-12, 05:18 PM   #2
Seerah
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#5 - Replace where it says "OUTLINE" to be "MONOCHROME, OUTLINE"
http://wowprogramming.com/docs/widge...stance/SetFont
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01-29-12, 05:32 PM   #3
Syliha
A Flamescale Wyrmkin
 
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Originally Posted by Seerah View Post
#5 - Replace where it says "OUTLINE" to be "MONOCHROME, OUTLINE"
http://wowprogramming.com/docs/widge...stance/SetFont
Working, Thanks!

But it's not "my taste".

I would like to know how i have to use the shadow or how i set the font the way it is displayed in chat. comparison:

I use no outline right now, and have shadow turned on with these values:

Code:
	if shadow == true then
		text:SetShadowOffset(-1,1)
	else
		text:SetShadowOffset(0,0)
	end
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01-29-12, 05:57 PM   #4
Vlad
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Keep in mind that UnitName returns name and their realm, if crossrealm. Also, if you want to make it properly reply to them make sure you strip spaces from the realmname and special characters, "Bob-Lightning's Blade" becomes "/w Bob-LightningsBlade <msg>" otherwise the game will try to whisper "Bob-Lightning's" with the message "Blade" and it's not correct.
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01-29-12, 06:05 PM   #5
Syliha
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What do you refer to Vladinator?
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01-29-12, 08:21 PM   #6
Seerah
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Originally Posted by Syliha View Post
Working, Thanks!

But it's not "my taste".

I would like to know how i have to use the shadow or how i set the font the way it is displayed in chat. comparison:

I use no outline right now, and have shadow turned on with these values:

Code:
	if shadow == true then
		text:SetShadowOffset(-1,1)
	else
		text:SetShadowOffset(0,0)
	end
using (-1,1) as your offset means -1 along the x-axis and 1 along the y-axis. If you want it the way it is in chat, you need to shift these values accordingly. (1,-1)
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01-29-12, 09:00 PM   #7
Othgar
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For number one download and install oUF_Barfader then open up the TOC file from oUF_Hank and add BarFader as an optional dependancy
should look like this:
Lua Code:
  1. ## Interface: 40200
  2. ## Title: oUF_Hank_v3
  3. ## Author: Hank
  4. ## Version: 3.0.11
  5. ## Dependencies: oUF
  6. ## OptionalDeps: oUF_SpellRange, oUF_Totembar, oUF_BarFader
  7. ## Notes: oUF layout for |cFFFFA628hank|rui
  8. ## X-RelSite-WoWI: 16239
  9. ## X-WoWIPortal: hankthetank
  10.  
  11. config.lua
  12. tags.lua
  13. custom_modifications.lua
  14. hank_v3.lua

Than at line 496 of hank_v3.lua file change this:
LUA Code:
  1. if unit == "player" then self:RegisterEvent("PLAYER_TALENT_UPDATE", oUF_Hank.UpdateDispel) end

to this:

LUA Code:
  1. if unit == "player" then self:RegisterEvent("PLAYER_TALENT_UPDATE", oUF_Hank.UpdateDispel) self.BarFade = true self.BarFadeMinAlpha = -1 end
and that should take care of hiding the player frame under the conditions you wanted.
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01-29-12, 09:15 PM   #8
Syliha
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Yup basically works.

How can i make it to check for "updates" more often. As it is now, both, the time till it shows and the time till it disappears is noteably behind the time of all other frames including dominos bars (they fade out or in at once while the playerframe comes in a bit later).

Thanks for your help! =)
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01-29-12, 09:20 PM   #9
Othgar
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Not a whole to be done about that, at least that I know of. It's just one of those things you learn to live with I guess. There was some other talk about it on the forums here and no one found a better solution there either from what I remember.
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01-29-12, 09:32 PM   #10
Syliha
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said but better than nothing! Thanks!

Edit:

I'm just interessted:
Isn't it possible to change the player frame in the behaviour of showing some sort of to the target frame so i do not need that barfader plugin? I mean the targetframe and EVERY other ouf frame is absolutly instnt faded in our out, so adapting something of the target's code for the playerframe could be a solution? yes? no? dunno... just thinking, cause that delay really sucks :/
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Last edited by Syliha : 01-29-12 at 09:52 PM.
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01-29-12, 10:00 PM   #11
Othgar
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The target frame isn't actually spawned until you target something I believe. Where the player frame is spawned as soon as you login (PLAYER_ENTERING_WORLD) you could probably code an onUpdate script in to make it change faster I suppose although with the way that layout is written I'm not too sure how to do it.
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Last edited by Othgar : 01-29-12 at 10:07 PM.
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01-31-12, 07:49 PM   #12
Syliha
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/up and thanks so far! =)
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » Six more or less quick questions!

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