Texture files not caching correctly on memory - WoWInterface
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07-13-16, 07:54 PM   #1
An Aku'mai Servant
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Texture files not caching correctly on memory

- Whenever SetTexture() is called setting a different file makes the client load the file from the HD.

- If the file is already shown on another texture it also causes the client to load it again from the HD.

- The client is allocating memory for each individually file loaded, for instance, 3 textures showing the same file has 3 copies on memory of that file.

- Hide() is cleaning the file from the memory and Show() is loading it again from the HD.

- With a mechanical hard drive, each Load is causing 4~10 fps drop depending on the size of the file.
- During raid encounters, this issue have a chance to scale pretty badly.

WoWInterface » Site Forums » Archived Beta Forums » Legion Beta archived threads » Texture files not caching correctly on memory

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