<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
<!-- Options panel Frame-->
<Frame name="ProfitOptionsPanel" hidden="false">
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentTitle" inherits="GameFontNormalLarge" text="Profit v3.0.1 - By Coomacheek" justifyH="LEFT" justifyV="TOP">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="16" y="-16" />
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<!--Frames for the main Panel -->
<Frames>
<Button name="$parentAlgorithms" inherits="UIDropDownMenuTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="$parentTitle" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="-20"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" text="Auctioneer Pricing Algorithm" inherits="GameFontHighlight" justifyH="RIGHT">
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnShow>
UIDropDownMenu_Initialize(self, ProfitDropDownMenu_Initialize);
</OnShow>
</Scripts>
</Button>
<CheckButton name="$parentStartupMsg" inherits="InterfaceOptionsBaseCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="10" y="-50"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" text="Show Startup Messages" inherits="GameFontHighlight">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<CheckButton name="$parentAHListing" inherits="InterfaceOptionsBaseCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="10" y="-90"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" text="Show per unit auction price next to the recipe name even if materials are unavailable for a given recipe." inherits="GameFontHighlight" justifyH="LEFT" maxLines="2">
<Size>
<AbsDimension x="400" y="20" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<CheckButton name="$parentAHListingPerUnit" inherits="InterfaceOptionsBaseCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="10" y="-140"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" text="When materials are available for a given recipe, always show per unit auction price rather than total stack price." inherits="GameFontHighlight" justifyH="LEFT" maxLines="2">
<Size>
<AbsDimension x="400" y="20" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<CheckButton name="$parentRoundValue" inherits="InterfaceOptionsBaseCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="10" y="-185"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" text="Round all results to the nearest Gold." inherits="GameFontHighlight">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<CheckButton name="$parentFlagProfit" inherits="InterfaceOptionsBaseCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="10" y="-225"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" text="Only show price for items that result in potential profit:" inherits="GameFontHighlight">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<EditBox name="$parentProfitLevel" autoFocus="false" inherits="InputBoxTemplate" bytes="64">
<Size>
<AbsDimension x="50" y="5"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentFlagProfit" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="248" y="-5"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" text="Greater than (in gold):" inherits="GameFontHighlight">
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT">
<Offset>
<AbsDimension x="-10" y="1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<FontString inherits="ChatFontNormal"/>
</EditBox>
<CheckButton name="$parentShowReagentValue" inherits="InterfaceOptionsBaseCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="10" y="-275"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" text="Show price of reagents in the recipe details window." inherits="GameFontHighlight">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<CheckButton name="$parentProfitMargin" inherits="InterfaceOptionsBaseCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="10" y="-310"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" text="Show profit margin in recipe details window along with gold profit." inherits="GameFontHighlight" justifyH="LEFT" maxLines="2">
<Size>
<AbsDimension x="325" y="20" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<CheckButton name="$parentShort" inherits="InterfaceOptionsBaseCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="10" y="-350"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" text="Tidy up the tradeskill window by removing certain key words (separated by a comma) from the tradeskill name." inherits="GameFontHighlight" justifyH="LEFT" maxLines="3">
<Size>
<AbsDimension x="400" y="30" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<EditBox name="$parentShortEditBox" autoFocus="false" inherits="InputBoxTemplate" bytes="128">
<Size>
<AbsDimension x="475" y="5"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentShort" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="50" y="-25"/>
</Offset>
</Anchor>
</Anchors>
<FontString inherits="ChatFontNormal"/>
</EditBox>
<CheckButton name="$parentUsePlayerReagentCount" inherits="InterfaceOptionsBaseCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="10" y="-430"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" text="Take into account current inventory when calculating total price for a recipe. If unchecked, presumes all reagents will be purchased from vendor/auction house. " inherits="GameFontHighlight" justifyH="LEFT" maxLines="4">
<Size>
<AbsDimension x="330" y="40" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<CheckButton name="$parentDebugMode" inherits="InterfaceOptionsBaseCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="10" y="-500"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" text="Enable debug mode." inherits="GameFontHighlight" justifyH="LEFT" maxLines="4">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
</Frames>
</Frame>
</Ui>