Event that indicates that conduit data is available?
Is there an event that fires when installed conduits can be queried after logging in (specifically soulbindData.tree.nodes returned by C_Soulbinds.GetSoulbindData or C_Soulbinds.FindNodeIDActuallyInstalled)?
PLAYER_ENTERING_WORLD is too soon (it sometimes works but doesn't anymore after zoning), SPELLS_CHANGED isn't reliable either.
The following events work, but they require that the user interacts with the soulbind UI which shouldn't be required:
SOULBIND_CONDUIT_INSTALLED
SOULBIND_ACTIVATED
I tried to RegisterAllEvents on a frame and output the last x events after the data is available, but couldn't find anything useful.
The goal is to only activate part of my addon when a specific conduit is installed.
|