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07-26-12, 07:41 PM   #21
Ketho
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07-26-12, 07:41 PM   #22
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07-26-12, 07:42 PM   #23
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07-26-12, 07:42 PM   #25
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07-26-12, 08:44 PM   #27
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07-26-12, 09:04 PM   #28
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This is a quite cumbersome way to do stuff. I'm wondering if wowprogramming's artwork browser wouldn't be able to just do some kind of an automated diff on all the art files every build
 
07-27-12, 12:07 AM   #29
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Originally Posted by Ketho View Post
This is a quite cumbersome way to do stuff. I'm wondering if wowprogramming's artwork browser wouldn't be able to just do some kind of an automated diff on all the art files every build
I made jnwhiteh aware about your request :-)
 
07-27-12, 09:47 AM   #30
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Unfortunately I'm completely tied up in finishing my thesis and will have no time to spend on anything like this, unfortunately =/
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07-27-12, 01:06 PM   #31
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Originally Posted by Cladhaire View Post
Unfortunately I'm completely tied up in finishing my thesis and will have no time to spend on anything like this, unfortunately =/
Thanks for passing through and providing an answer though, Jnwhiteh =(

Anything would be better than going through a bunch of forum posts
 
07-27-12, 04:53 PM   #32
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O_o soo many textures to work with....*drooools* I will be good until MOP though I promise
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WoWInterface » Site Forums » Archived Beta Forums » MoP Beta archived threads » MoP Artwork Changes (Part 1)

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