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01-02-18, 02:07 AM   #1
voksar123
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kgPanels scaling problem.

Recently started creating my own UI mostly through Kg, the only problem i have tho is that my pictures is getting really badly scaled it feels like, can barely see the outlines etc. As you can see in the gyazo link the lines are really bad. Is there any guide or any recommendations on how to scale it properly etc.

picture: https://gyazo.com/29d6fb5673043c724667e3f4c5e66760

Regards voksar
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01-02-18, 05:10 AM   #2
Kakjens
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/fstack might help to see what needs to be changed.
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01-02-18, 07:19 AM   #3
voksar123
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the thing is not anything ingame, just when i scale the image in like gimp os ps it gets shit quality
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01-02-18, 12:28 PM   #4
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It sounds like your texture isn't a high enough resolution.
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01-02-18, 01:34 PM   #5
jeffy162
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Don't go on what you see in GIMP, go on what you see in-game.
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01-02-18, 08:13 PM   #6
seyan777
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Stranger passing by...

Could I ask the name of font that you used on your unitframe?
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01-03-18, 03:49 PM   #7
voksar123
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@sejan777 Expressway

@jeffy162 what do you mean with that? Like KgPanels can only take 512,256 etc down to 2 so i need to pick some of those scales am i right
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01-03-18, 04:00 PM   #8
seyan777
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Thank you!
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01-03-18, 08:27 PM   #9
jeffy162
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No, I mean exactly what it sounded like. Don't pay attention to what you see in GIMP, or Photoshop, or anything else for that matter, pay attention to what you see in-game. Any graphics program is great for working out the "kinks"about what your graphic should look like, but, all too often they can be too fine. In your situation I would say start with a rectangular graphic. You are going to be using it for an overlay on a unit frame so it doesn't have to be gigantic.

With kgPanels you are kinda stuck using "power of two" measurements per side.
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Last edited by jeffy162 : 01-03-18 at 08:33 PM. Reason: more blah blah blah.
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01-03-18, 10:31 PM   #10
JDoubleU00
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I like what I see so far. Are you planning on publishing the UI?
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01-04-18, 06:40 PM   #11
voksar123
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@jeffy162 thx, worked it out. Just started scaling the pictures in a real high quality such as 8192x4096 which i ended up with giving me a extremely good results. Just had to work out the Heights and width for the art ingame with ofc was a bit of 1920x1080. Thought that kgPanels could not take bigger pictures than 512x512 but then tested with higher resolution to give higher quality textures.

@JDoubleU00 No not really. My UI is heavy inspirated from wordup's UI but can ofc put it up here if u are interested.
https://gyazo.com/b3cac98088ca0b93ad7eb1b24cf131bc ofc gyazo makes the quality a bit less better but ill be working on it more since i just want a pretty clean UI combined with ElvUI

Last edited by voksar123 : 01-04-18 at 06:42 PM.
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01-04-18, 08:36 PM   #12
jeffy162
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Yeah, you can use higher resolution graphics, but you've got to stick with "power of two" measurements to display properly in kgPanels in-game. Also, higher resolution graphics use up more memory, not a problem normally, but something to be aware of.
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01-05-18, 12:28 PM   #13
voksar123
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@jeffy162 Yeah, feelsbadman that im stuck to those measures but can still get it quite good if i just change the width and height a bit in kgpanels config
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » kgPanels scaling problem.

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