Quality - the quality of items that are dropped by the mob
Cloth drops - the number of times cloth has dropped on the mob
Avg Coin Drop - average amount of money dropped by the mob
Avg Item Value - average vendor value of items dropped by mob
Total Mob Value - total sum of avg coin drop and avg item value
Loot Items - all loot items dropped by a Mob can be recorded
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lets see Quality could be derived at runtime without needing to be stored.
Cloth drops Coin Drops could be stored easily via item codes
Item values are already avaialbe in KC_Items, but don't need IS or KCI to be stored really. Although that would reduce the redundant data storage.
Mob Value would be the sum of the sellvalues of the loot items plus the avg coin drop
loot items could also be easily stored via item codes.