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07-19-14, 11:02 PM   #1
p3lim
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API Changes

Note; this list might be far from complete, I'm completely unaware of how accurate this is (pulled from exe strings)

Parameter Changes:

1/nil/0 changed to true/false across the API, examples:
CheckButton:SetChecked(true/false)
Texture:SetDesaturated(true/false)

Code:
Old: Button:SetCooldown(start, duration, charges, maxCharges)
New: Button:SetCooldown(start, duration)
Code:
Old: GameTooltip:SetHyperlink(link)
New: GameTooltip:SetHyperlink(link, classID, specID)
Code:
Old: GetSpecializationSpells(specIndex[, isInspect[, isPet]])
New: GetSpecializationSpells(specIndex[, isInspect[, isPet[, ignorePetOverrideSpec]]])
Code:
Old: Tooltip:SetTalent(talentIndex[, isInspect[, groupIndex]])
New: Tooltip:SetTalent(talentID[, isInspect[, groupIndex]])
Code:
Old: BNSendFriendInvite(battletag/email, noteText)
New: BNSendFriendInvite(battletag/email)
Code:
Old: BNSendFriendInviteByID(ID, noteText)
New: BNSendFriendInviteByID(ID)
Code:
Old: C_Vignettes.GetVignetteInfoFromInstanceID(instanceID)
New: C_Vignettes.GetVignetteInfoFromInstanceID(instanceGUID)
Code:
Old: C_Vignettes.GetVignetteInstanceID(index)
New: C_Vignettes.GetVignetteGUID(index)
Code:
Old: CagePetByID(petID)
New: CagePetByID(petGUID)
Code:
Old: ClickVoidStorageSlot(slot, [button])
New: ClickVoidStorageSlot(tab, slot, [button])
Code:
Old: DisableAddOn("character", index)
Old: DisableAddOn(index or "name")
New: DisableAddOn(index or "name", [set for all or "character"])
Code:
Old: EnableAddOn("character", index)
Old: EnableAddOn(index or "name")
New: EnableAddOn(index or "name", [set for all or "character"])
Code:
Old: LearnTalent(talentIndex)
New: LearnTalent(talentID)
Code:
Old: LearnTalents(talentIndex1 [, talentIndex2, ...])
New: LearnTalents(talentID1 [, talentID2, ...])
Code:
Old: PetCanBeReleased(petID)
New: PetCanBeReleased(petGUID)
Code:
Old: PetIsCaptureable(petID)
New: PetIsCaptureable(petGUID)
Code:
Old: PetIsHurt(petID)
New: PetIsHurt(petGUID)
Code:
Old: PetIsLockedForConvert(petID)
New: PetIsLockedForConvert(petGUID)
Code:
Old: PetIsRevoked(petID)
New: PetIsRevoked(petGUID)
Code:
Old: PetIsSlotted(petID)
New: PetIsSlotted(petGUID)
Code:
Old: PetIsSummonable(petID)
New: PetIsSummonable(petGUID)
Code:
Old: PetIsTradable(petID)
New: PetIsTradable(petGUID)
Code:
Old: PickupPet(petID)
New: PickupPet(petGUID)
Code:
Old: PickupTalent(talentindex)
New: PickupTalent(talentID)
Code:
Old: PlaySound("sound", optional["SFX","Music","Ambience" or "Master"])
New: PlaySound("sound", optional["SFX","Music","Ambience", "Dialog" or "Master"])
Code:
Old: RemoveTalent(talentIndex)
New: RemoveTalent(talentID)
Code:
Old: SetMapByID(mapID)
New: SetMapByID(mapID[, floor])
Code:
Old: SetRaidDifficultyID(difficultyID)
New: SetRaidDifficultyID(difficultyID[, force])
Code:
Old: SummonPetByGUID(petID)
New: SummonPetByGUID(petGUID)
Code:
Old: UseContainerItem(index, slot[, target])
New: UseContainerItem(index, slot[, target[, reagentBankOpen]])
Code:
Old: UseVoidItemForTransmogrify(voidItemslot, inventorySlot)
New: UseVoidItemForTransmogrify(voidItemTab, voidItemslot, inventorySlot)
Code:
Old: QueryAuctionItems(name, minLevel, maxLevel, invTypeIndex, classIndex, subclassIndex, page, isUsable, qualityIndex, getAll)
New: QueryAuctionItems(name, minLevel, maxLevel, invTypeIndex, classIndex, subclassIndex, page, isUsable, qualityIndex, getAll, exactMatch)
Code:
Old: StopSound(soundHandleID)
New: StopSound(soundHandleID[, fadeOutTime]) -- milliseconds

Last edited by p3lim : 09-03-14 at 03:22 AM. Reason: Build 18816
 
07-20-14, 12:40 AM   #2
p3lim
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Return Changes:
Code:
Old: player, bank, bags, voidStorage, slot, bag = EquipmentManager_UnpackLocation(location)
New: player, bank, bags, voidStorage, slot, bag, tab, voidSlot = EquipmentManager_UnpackLocation(location)
Code:
Old: specID = GetArenaOpponentSpec(arenaUnitIndex)
New: specID, gender = GetArenaOpponentSpec(arenaUnitIndex)
Code:
Old: commandName, binding1, binding2, ... = GetBinding(index, mode)
New: commandName, category, binding1, binding2, ... = GetBinding(index, mode)
Code:
Old: name, className, class, specID = GetChallengeBestTimeInfo(mapID, index, guildOnly)
New: name, className, class, specID, gender = GetChallengeBestTimeInfo(mapID, index, guildOnly)
Code:
Old: name, groupType, isHeroic, isChallengeMode, toggleDifficultyID = GetDifficultyInfo(id)
New: name, groupType, isHeroic, isChallengeMode, displayHeroic, displayMythic, toggleDifficultyID = GetDifficultyInfo(id)
Code:
Old: id, name, description, icon, background, role, class = GetSpecializationInfoByID(specID)
New: id, name, description, icon, background, role, class = GetSpecializationInfoByID(specID, gender)
Code:
Old: id, name, description, icon, background, role = GetSpecializationInfo(specIndex [, isInspect [, isPet]])
New: id, name, description, icon, background, role, primaryStat = GetSpecializationInfo(specIndex [, isInspect [, isPet]], inspectedUnit, gender)
Code:
Old: id, name, description, icon, background, role = GetSpecializationInfoForClassID(classID, index)
New: id, name, description, icon, background, role, primaryStat = GetSpecializationInfoForClassID(classID, index, gender)
Code:
Old: GetSpecializationInfoForSpecID(specID)
New: GetSpecializationInfoForSpecID(specID[, gender])
Code:
Old: texture, itemCount, locked, isFiltered = GetGuildBankItemInfo(tabId, index)
New: texture, itemCount, locked, isFiltered, quality = GetGuildBankItemInfo(tabId, index)
Code:
Old: name, glyphType, isKnown, icon, glyphID, link, subText = GetGlyphInfo(index)
New: name, glyphType, isKnown, icon, glyphID, link, subText, specMatches, excluded = GetGlyphInfo(index)
Code:
Old: guildLevel, guildXP, guildNumMembers, guildName = GetInspectGuildInfo(unit);
New: guildPoints, guildNumMembers, guildName = GetInspectGuildInfo(unit);
Code:
Old: itemID = GetInventoryItemID(unit, slot);
New: itemID, itemAppearanceModID = GetInventoryItemID(unit, slot);
Code:
Old: isTransmogrified, canTransmogrify, cannotTransmogrifyReason, hasPending, hasUndo, visibleItemID, textureName = GetTransmogrifySlotInfo(index)
New: isTransmogrified, canTransmogrify, cannotTransmogrifyReason, hasPending, hasUndo, visibleItemID, textureName, visibleItemAppearanceModID = GetTransmogrifySlotInfo(index)
Code:
Old: link, icon, charges = GetQuestLogSpecialItemInfo(questIndex)
New: link, item, charges, showItemWhenComplete = GetQuestLogSpecialItemInfo(questIndex);
Code:
Old: distance = GetDistanceSqToQuest(index)
New: distance, onContinent = GetDistanceSqToQuest(index)
Code:
Old: description, type, completed, quantity, requiredQuantity, characterName, flags, assetID, quantityString, criteriaID = GetAchievementCriteriaInfo(achievementID, index)
New: description, type, completed, quantity, requiredQuantity, characterName, flags, assetID, quantityString, criteriaID, eligible, duration, elapsed = GetAchievementCriteriaInfo(achievementID, index)
Note: If you pass an invalid value to GetSpellInfo(), like a string or 0, it will return three empty strings, making checks like this return true regardless if the spell exists or not: if(GetSpellInfo('something')) then
Code:
Old: name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRange[/color] = GetSpellInfo(id)
New: name, subname, icon, castingTime, minRange, maxRange = GetSpellInfo(id)
Code:
Old: skillName, skillType, numAvailable, isExpanded, altVerb, numSkillUps, indentLevel, showProgressBar, currentRank, maxRank, startingRank = GetTradeSkillInfo(skillIndex)
New: skillName, skillType, numAvailable, isExpanded, altVerb, numSkillUps, indentLevel, showProgressBar, currentRank, maxRank, startingRank, displayAsUnavailable, unavailableString = GetTradeSkillInfo(skillIndex)
Code:
Old: cooldown, isDayCooldown = GetTradeSkillCooldown(index);
New: cooldown, isDayCooldown, charges, maxCharges = GetTradeSkillCooldown(index);
Code:
Old: itemID, textureName = GetVoidTransferDepositInfo(index)
New: itemID, textureName, quality = GetVoidTransferDepositInfo(index)
Code:
Old: itemID, textureName = GetVoidTransferWithdrawalInfo(index)
New: itemID, textureName, quality = GetVoidTransferWithdrawalInfo(index)
Code:
Old: itemID, textureName, locked, recentDeposit, isFiltered = GetVoidItemInfo(index)
New: itemID, textureName, locked, recentDeposit, isFiltered, quality = GetVoidItemInfo(tabId, index)
Code:
Old: texture, itemCount, locked, quality, readable, lootable, link, isFiltered = GetContainerItemInfo(container, slot)
New: texture, itemCount, locked, quality, readable, lootable, link, isFiltered, noValue = GetContainerItemInfo(container, slot)
Code:
Old: name, level, class, area, connected, status, note = GetFriendInfo(friendIndex)
New: name, level, class, area, connected, status, note, isReferAFriend = GetFriendInfo(friendIndex)
Code:
Old: texture, name, isTradeskillSpell, isSpellLearned = GetQuestLogRewardSpell()
New: texture, name, isTradeskillSpell, isSpellLearned, hideSpellLearnText = GetQuestLogRewardSpell()
Code:
Old: texture, name, isTradeskillSpell, isSpellLearned = GetRewardSpell()
New: texture, name, isTradeskillSpell, isSpellLearned, hideSpellLearnText = GetRewardSpell()
Code:
Old: areaID = GetCurrentMapAreaID()
New: areaID, isContinent = GetCurrentMapAreaID()
Code:
Old: title, level, questTag, suggestedGroup, isHeader, isCollapsed, isComplete, isDaily, questID, startEvent, displayQuestID = GetQuestLogTitle(questIndex)
New: title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(questIndex)
Code:
Old: name, texture, offset, numSpells, isGuild, offSpecID = GetSpellTabInfo(index)
New: name, texture, offset, numSpells, isGuild, offSpecID, shouldHide = GetSpellTabInfo(index)
Code:
Old: name, iconTexture, tier, column, selected, available = GetTalentInfo(talentIndex [, isInspect, talentGroup, inspectedUnit, classID])
New: talentID, name, iconTexture, selected, available = GetTalentInfo(tier, column, talentGroup [, isInspect, inspectedUnit])
Code:
Old: link = GetTalentLink(talentIndex[, isInspect, inspectClassID])
New: link = GetTalentLink(talentID)
Code:
Old: name, description, textureIndex, x, y, mapLinkID, showInBattleMap, graveyardID, areaID, poiID, isObjectIcon = GetMapLandmarkInfo(index)
New: name, description, textureIndex, x, y, mapLinkID, showInBattleMap, graveyardID, areaID, poiID, isObjectIcon, atlasIcon = GetMapLandmarkInfo(index)
Code:
Old: name, title, notes, enabled, loadable, reason, security = GetAddOnInfo(index or "name")
New: name, title, notes, url, loadable, reason, security, newVersion = GetAddOnInfo(index or "name")
Code:
Old: optionsTable = GetVideoOptions(value)
New: optionsTable = GetVideoOptions(value[, isRaid])
Code:
Old: index, current, max, xp, gold, maxGold = GetGuildChallengeInfo(index)
New:  index, current, max, gold, maxGold = GetGuildChallengeInfo(index)
Code:
Old: name, typeID, subtypeID, minLevel, maxLevel, recLevel, minRecLevel, maxRecLevel, expansionLevel, groupID, textureFilename, difficulty, maxPlayers, description, isHoliday, repAmount, forceHide = GetLFGDungeonInfo(dungeonID)
New name, typeID, subtypeID, minLevel, maxLevel, recLevel, minRecLevel, maxRecLevel, expansionLevel, groupID, textureFilename, difficulty, maxPlayers, description, isHoliday, repAmount = GetLFGDungeonInfo(dungeonID)
NOTE: GetBindingText is now implemented C-side (used to be in FrameXML/UIParent.lua)
Code:
Old: text = GetBindingText(key, prefix, abbreviate)
New: text = GetBindingText(key, abbreviate)

Last edited by p3lim : 09-10-14 at 09:56 AM. Reason: Build 18837
 
07-20-14, 01:13 AM   #3
p3lim
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Please let me know if you find additional changes and I'll update the original posts.
 
07-20-14, 09:41 AM   #4
Nimhfree
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GetQuestLogTitle no longer returns "isDaily" as a boolean, but "frequency" which needs to be compared against two constants representing daily or weekly values.
 
08-05-14, 12:09 AM   #5
p3lim
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Changes in 18663:

Code:
Old: GameTooltip:SetHyperlink(link)
New: GameTooltip:SetHyperlink(link, classID, specID)
 
08-05-14, 07:13 AM   #6
Tageshi
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GetMacroIcons

GetMacroIcons(table) will (sometimes?) populate numbers in the table instead of string for texture file path.
And we need to use texture:SetToFileData() for numbers instead of texture:SetTexture() like below:
Code:
texture = GetSpellorMacroIconInfo(index);
if(type(texture) == "number") then
	macroPopupIcon:SetToFileData(texture);
else
	macroPopupIcon:SetTexture("INTERFACE\\ICONS\\"..texture);
end
Where GetSpellorMacroIconInfo is returning values populated by GetMacroIcons()
 
 

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