Rashnaja,
I'm glad you are enjoying DiivSkins, and thank you for the feedback.
I don't believe this directly applies to your questoin, but here's a couple lines I added to the AddOn description just yesterday to help clarify a PM I had recieved:
What DiivSkins Will Do:
DiivSkins will "paint" auxiliary images onto the two dimensional pane of your user interface that overlays the three dimensional game world.
What DiivSkins Won't Do:
DiivSkins will not give you any extra action buttons. It merely creates a visual backdrop for you to place buttons on from a different source, such as FlexBar. You will need to download this AddOn separately if you wish to augment your Interface with more than the default action button slots provided by Blizzard's main action bar, bottom bars, and side bars.
|
It sounds like you are clear that DiivSkin doesn't actually create new button slots for you, but rather, just "backdrops" for you to use
behind action buttons from another source.
As far as making individually placeable buttons "slots", this is planned, but probably won't be implemented for a while. I do have version 2.0 pretty well in the works, and it does have additional "trays" available. The previously mentioned parent child clunkiness is also gone, as each "tray" is now actually a single contiguous texture that is variable from 1-12 slots in-game via a slider control. (that means much less MoveAnything to scroll through as well) 2.0 will be ready for release fairly soon, so hopefully, the additional trays will provide you with some extra options for your layout configuration. As I said, the individualized button textures are still probably a little ways off.
(EDIT: 2.0 is now available as of this posting)
I'm sorry I can't give you a more definitive answer than that. I also hope I understood the question.
(EDIT: the following information is not relevant to the most recent version of DiivSkins.)
The way the "trays" (bars) are currently constructed, you can seperate them out, but it isn't recommended. Each tray's "base" is the parent of it's first additional button "slot" (action button). This relationship is continued, as you work your way down the line adding slots, with each new slot being the child of the slot before it. What that means to you is, when you move the parent "slot" all of it's children will often times follow along. I think(?) maybe this is where you are running into trouble. The best advice I can give to keep the current trays "playing nice" is to only use the hide functionality of the MoveAnything addon where it says "
check [Hide] ONLY --->". (In other words, don't try to move those elements)