Quantcast
Player died event - WoWInterface
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
10-18-20, 05:45 PM   #1
ragunragun
A Murloc Raider
Join Date: Oct 2020
Posts: 4
Player died event

Hi,

Im trying to play a sound on players death, but it does not work for me

Lua Code:
  1. local function OnEvent(self, event, ...)
  2.  
  3. if event == "COMBAT_LOG_EVENT_UNFILTERED" then
  4.            
  5. local Event = select(2, ...)
  6. local sourceGUID = select(4, ...)
  7. local GUID = select(8, ...)
  8. local SpellName = select(13, ...)
  9. local EventType = select(15, ...)
  10.  
  11. if Event == "UNIT_DIED" then
  12. if GUID == UnitGUID("player") then
  13.  
  14. a.Sound(SoundPackValue("player_died"))
  15. end
  16. end
  17. end

and every time I buff myself

Lua Code:
  1. if Event == "SPELL_AURA_APPLIED" and GUID == UnitGUID("player") then
  2. if EventType == "BUFF" then
  3.  
  4. a.Sound(SoundPackValue("buff_on_self"))
  5.  
  6. end
  7. end

Could you please help me understand why doesn't it work and correct me?

Thank you so much for help.
  Reply With Quote
 

WoWInterface » Developer Discussions » Lua/XML Help » Player died event

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off