Quantcast
about 'SecureGroupHeaderTemplate' - WoWInterface
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
08-03-16, 02:05 AM   #1
Layback_
An Onyxian Warder
Join Date: Feb 2016
Posts: 356
about 'SecureGroupHeaderTemplate'

Hi all,

I finally started to make party frame with oUF and here's what it looks so far.

Lua Code:
  1. C.Party = oUF:SpawnHeader(
  2.     "testParty",
  3.     nil,
  4.     "custom [group:party,nogroup:raid] show; hide",
  5.     -- attributes
  6.     "initial-width", G["unitframe"]["party"]["width"],
  7.     "initial-height", G["unitframe"]["party"]["height"],
  8.     "oUF-initialConfigFunction", [[
  9.         local header = self:GetParent();
  10.         self:SetWidth(header:GetAttribute("initial-width"));
  11.         self:SetHeight(header:GetAttribute("initial-height"));
  12.     ]],
  13.     "showRaid", false,
  14.     "showParty", true,
  15.     "showSolo", false,
  16.     "showPlayer", true,
  17.     "point", "TOP",
  18.     "xOffset", 0,
  19.     "yOffset", -40
  20. );
  21. C.Party:SetPoint(unpack(G["unitframe"]["party"]["point"]));

The one thing that I am currently unhappy with is that it adds "UnitButton" to each party frame's name.



I thought this was because of "SecureGroupHeaderTemplate", thus I have dug into Blizzard's interface code and found the following lines of code from SecureGroupHeaders.lua

Lua Code:
  1. -- ensure there are enough buttons
  2. local needButtons = max(1, numDisplayed);
  3. if not ( self:GetAttribute("child"..needButtons) ) then
  4.     local buttonTemplate = self:GetAttribute("template");
  5.     local templateType = self:GetAttribute("templateType") or "Button";
  6.     local name = self:GetName();
  7.     for i = 1, needButtons, 1 do
  8.         local childAttr = "child" .. i;
  9.         if not ( self:GetAttribute(childAttr) ) then
  10.             local newButton = CreateFrame(templateType, name and (name.."UnitButton"..i), self, buttonTemplate);
  11.             self[i] = newButton;
  12.             SetupUnitButtonConfiguration(self, newButton);
  13.             setAttributesWithoutResponse(self, childAttr, newButton, "frameref-"..childAttr, GetFrameHandle(newButton));
  14.         end
  15.     end
  16. end

To be honest, I don't think I can create my own custom template with my current skills, but really would like to get rid of that "UnitButton" text from frame's name.

If anyone could suggest a workaround, I would really appreciate it!

Thank you.
  Reply With Quote
 

WoWInterface » Featured Projects » oUF (Otravi Unit Frames) » about 'SecureGroupHeaderTemplate'

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off