11-28-14, 07:23 AM | #1 |
PlayerFrame bugs after /reload
I'm using a modified version of whoaunitframes. All seems to work fine until I do a /reload. After that /reload the PlayerFrameHealthBar is not updating anymore. It is just full all the time. The text value on it still updates correctly though.
This is the responsible function: Code:
function whoa_playerFrame() if not UnitHasVehicleUI("player") then PlayerName:SetWidth(0.01) PlayerFrameGroupIndicatorText:ClearAllPoints() PlayerFrameGroupIndicatorText:SetPoint("BOTTOMLEFT", PlayerFrame, "TOP", 0, -20) PlayerFrameGroupIndicatorLeft:Hide() PlayerFrameGroupIndicatorMiddle:Hide() PlayerFrameGroupIndicatorRight:Hide() PlayerFrameGroupIndicator.Show = function() return end PlayerFrameHealthBar:ClearAllPoints() PlayerFrameHealthBar:SetPoint("TOPLEFT", 106, -24) PlayerFrameHealthBar:SetHeight(26) if classcolor and config.classColorPlayer then PlayerFrameHealthBar:SetStatusBarColor(classcolor.r, classcolor.g, classcolor.b) PlayerFrameHealthBar.lockColor = true else color = FACTION_BAR_COLORS[8] -- 8 is exalted if color then PlayerFrameHealthBar:SetStatusBarColor(color.r, color.g, color.b) PlayerFrameHealthBar.lockColor = true end end PlayerFrameHealthBarText:ClearAllPoints() PlayerFrameHealthBarText:SetPoint("CENTER", PlayerFrameHealthBar, "CENTER", 0, 0) PlayerFrameManaBar:ClearAllPoints() PlayerFrameManaBar:SetPoint("TOPLEFT", 106, -52) PlayerFrameManaBar:SetHeight(13) PlayerFrameManaBarText:ClearAllPoints() PlayerFrameManaBarText:SetPoint("CENTER", PlayerFrameManaBar, "CENTER", 0, 0) -- Disable healing/damage spam over player & pet unit frame PlayerHitIndicator:SetText(nil) PlayerHitIndicator.SetText = function() end PetHitIndicator:SetText(nil) PetHitIndicator.SetText = function() end else if config.classColorPlayer then color = FACTION_BAR_COLORS[8] -- 8 is exalted if color then PlayerFrameHealthBar:SetStatusBarColor(color.r, color.g, color.b) PlayerFrameHealthBar.lockColor = true end end PlayerFrameHealthBar:SetHeight(12) PlayerFrameManaBar:SetHeight(12) end PlayerPVPIcon:SetAlpha(0) end hooksecurefunc("PlayerFrame_UpdateArt", whoa_playerFrame) hooksecurefunc("PlayerFrame_SequenceFinished", whoa_playerFrame) local w = CreateFrame("Frame") w:RegisterEvent("PLAYER_ENTERING_WORLD") w:RegisterEvent("PLAYER_REGEN_ENABLED") w:RegisterEvent("PLAYER_TARGET_CHANGED") w:RegisterEvent("PLAYER_FOCUS_CHANGED") w:RegisterEvent("PLAYER_ALIVE") w:RegisterEvent("PLAYER_UNGHOST") w:RegisterEvent("CVAR_UPDATE") w:RegisterEvent("GROUP_ROSTER_UPDATE") w:RegisterEvent("UNIT_FACTION") w:RegisterEvent("UNIT_HEALTH") w:RegisterEvent("UNIT_POWER") if config.classColorParty then w:RegisterEvent("PARTY_MEMBERS_CHANGED") end function w:OnEvent(event, ...) if event == "PLAYER_ENTERING_WORLD" then SlashCmdList['RELOAD'] = function() ReloadUI() end SLASH_RELOAD1 = '/rl' whoa_playerFrame() whoa_targetFrame() whoa_focusFrame() whoa_totFrame() whoa_cvarUpdate() whoa_unitText("player") elseif event == "PLAYER_REGEN_ENABLED" then whoa_playerFrame() elseif event == "PLAYER_UNGHOST" or event == "PLAYER_ALIVE" then whoa_unitText("player") elseif event == "PLAYER_TARGET_CHANGED" then whoa_targetChanged() whoa_unitText("target") elseif event == "PLAYER_FOCUS_CHANGED" then whoa_focusChanged() whoa_unitText("focus") elseif event == "UNIT_FACTION" then if arg1 == "focus" then whoa_focusChanged() end elseif event == "GROUP_ROSTER_UPDATE" then whoa_focusChanged() elseif event == "UNIT_HEALTH" or event == "UNIT_POWER" then local unit = ... whoa_unitText(unit) elseif event == "CVAR_UPDATE" then whoa_cvarUpdate() elseif event == "PARTY_MEMBERS_CHANGED" then whoa_partyMembersChanged() end end w:SetScript("OnEvent", w.OnEvent) Oh, and it does not give me any errors. Last edited by DerBob : 11-28-14 at 07:28 AM. |
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » PlayerFrame bugs after /reload |
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